So, I'm trying to mess with a Perk in the game; but I don't want to change it's default behavior. I simply want to add a condition that checks if a specific OMOD is equipped on the players equipment to access another branch of the Perk. The problem from what I can tell though is GetEquipped/GetEquippedType doesn't give two spits about ObjectMods, just Equipment. Is there another condition I can use to check if equipment on a player has a specific OMOD attached to it? If this requires Papyrus just let me know. I figured it would be intuitive to the creation kit, but I can't find anything specific to targeting OMOD's that are attached to armor. Everything checks out fine, if I target the armor the condition clears and it works as intended. I need it to target one specific ObjectMod though. Is that possible? Another idea I had that I don't know would work is applying a keyword to the OMOD and then hopefully it would transfer like parent/child to the armor? I could then use Haskeyword to check if it's available on the armor. I don't think it works like that though ... If there's any solution to this, please let me know. I'll keep testing in the meanwhile.