SOLVED: It took me all night but I was able to figure out a work around. The problem was that the abilities, spells, shouts, and lesser powers. Are broken up into different stages. A spell has to be readied, possibly charged. Then released. A Lesser Power doesn't, It only has one stage which is the release. But it isn't flagged as a stage like with a spell. The only way to get the desired sound with which ever effect I wanted. Was to get creative with the on hit events, and effects. For this particular Lesser Power, that I was creating from a racial ability. I needed to set an onhit sound. That would activate the sound when it hits an object. So I set the sound, and effects projectile etc... Then I made sure that the magic effect was ticked for no hit effect. For some reason it gives the illusion that the sound is triggered on the Lesser Power release. The sound still only plays when the effects hit something. But with the no hit effect ticked, the sound plays at the character, as opposed to being across the room or the world. If the ability doesn't make contact with something registered as an actor the sound doesn't play. But the ability isn't meant to be used that way anyway. There is a good chance that most people won't notice, because when they use the ability it will be aimed at a target 99% of the time. I will just pretend like it is lore friendly, why would the creature roar at something, if there isn't anything there... Thanks, if anyone needs help with a similar issue. I would be willing to try, if I can.