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Posts posted by phalen
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Well done guys :D You've done an amazing job. I much prefer the new version to the old.
I have read the comments from users that are unhappy, and i totally understand it. But for me this is a huge step forward, and much easier on my eyes.
Happy this is nearing then end, as I am patiently waiting for the new mod manager too :)
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In response to post #43599700. #43600710, #43601350 are all replies on the same post.noted, not sure how i missed that tbh.Animaline wrote: I'm sorry for the silly comment, but will SE be considered a new game by the program?
Will we need to launch scan for all our games and be the same as Fallout 4 and Skyrim (as in very different page altogether)
or more of a Launch SKSE vs Launch Skyrim kindda deal? (same page but different launcher)phalen wrote: I would like to know this as well, seeing as the game will unlock tomorrow, and I would already like to grab a few mods ahead of time. currently it does not give an option to scan for SE (0.63.1).
I know you guys are working on the new mod manager, but unless it launches by tomorrow, would you not need to do a quick updated for SE?J.O.D. wrote: How about reading the last paragraph in the article you have commented on?
/eats a bowl of failsauce -
In response to post #43599700.I would like to know this as well, seeing as the game will unlock tomorrow, and I would already like to grab a few mods ahead of time. currently it does not give an option to scan for SE (0.63.1).Animaline wrote: I'm sorry for the silly comment, but will SE be considered a new game by the program?
Will we need to launch scan for all our games and be the same as Fallout 4 and Skyrim (as in very different page altogether)
or more of a Launch SKSE vs Launch Skyrim kindda deal? (same page but different launcher)
I know you guys are working on the new mod manager, but unless it launches by tomorrow, would you not need to do a quick updated for SE? -
In response to post #43279135. #43279235, #43279425, #43280200, #43286710, #43287295, #43291660, #43296250, #43305675, #43306275, #43310130, #43310910, #43311160, #43321000, #43328315, #43328380, #43331720, #43333530, #43337645, #43341665, #43345245, #43346950, #43347515, #43348060 are all replies on the same post.@endgameaddiction - i hope you are not serious, if you are, refer to below:MrJoseCuervo wrote: I think you are making a mistake joining a group who is eager to bend a knee to the corporate beast that had attempted and continue to seek to destroy our modding community.
I for one am sad this happened but hope you have sufficiently legally protected yourself and your intellectual property.Qrygg wrote: Not sure what you are referring to?Ivory_Soul wrote: The article never mentioned supporting corporations. Maybe if you read more than the title it will help.Ethreon wrote: Tinfoil hats, get yer tinfoil hats here!Dark0ne wrote:I think you are making a mistake joining a group who is eager to bend a knee to the corporate beast that had attempted and continue to seek to destroy our modding community.
He's joining the Nexus, not Bethesda...BlazeStryker wrote: I believe the man (while drunk on his namesake) considered the Nexus to be complicit with Bethesda in some fashion.
Personally, I regard EA as the worst corporate offender in gaming by miles.
As far as Bethesda seeking to destroy the modding community, it is not. It is quite clear to me that the makers of the Script Extender or their brethren will make one for Remaster.
This is not an effort to destroy the modding community, it is Bethesda doing what it can with its own intellectual property, and still leaving the door open for modders to start anew.MrStoob wrote: Some people obviously haven't been reading any of the previous posts from Robin re: paid mods, Bethesda.net, future plans, and Nexus' ethos/intent, hence so many salty call outs over money in this post.Sulhir wrote: Not that anyone's counting for when the remaster comes out (has a countdown link on their main mod page...)Arthmoor wrote:He's joining the Nexus, not Bethesda...
Since Bethesda isn't seeking to destroy the modding community I'm not sure who ELSE you could actually have meant there :PDark0ne wrote:Since Bethesda isn't seeking to destroy the modding community I'm not sure who ELSE you could actually have meant there
We really need to get you a custom Bethesda cheerleader's outfit and pom poms, Arthmoor! Even if it's just for Halloween.Arthmoor wrote: So it's cheerleading to challenge the claim that Bethesda is destroying the modding community? Ok.Dark0ne wrote:So it's cheerleading to challenge the claim that Bethesda is destroying the modding community? Ok.
Both my original comment and my response to you were tongue-in-cheek jokes to a daft OP, lighten up.
We can always rely on you to come save the day as soon as the jokes or even legit comments come out at Bethesda's expense, right on cue. I am sorry for speaking ill of Bethesda, even in jest.Rebel47 wrote: Wow the OP is way off the mark with their statement on all things mentioned.
Where can I get my tin foil hat, I think the government is trying to read my thoughts ;)Andriokz wrote: I was deeply offended by reading the appalling replies Dark0ne has made to this person. There is legitimate proof this website is a subdued servant of the giant we know as Bethesda... until Dark0ne took over. That's right, the truth is out... my brother created this website until he went missing.
Dark0ne acts as if Bethesda's actions would have destroyed this community, one he helped build and push forward for our f*#@ing convenience. We all know him and Tannin42 are basement billionaires only doing this to troll Bethesda. Pfft.
And of course they're going to bend the knee, Bethesda is about to put an arrow in it.
I hope someone links a certain Star Wars gif in response to the line above so I can tell my father I succeeded at something in life.janlevkoff wrote: Does Arthmoor have anything to do with Wallace and Grommit?Ethreon wrote: Only if he REALLY, REALLY likes cheese.Dark0ne wrote:I was deeply offended by reading the appalling replies Dark0ne has made to this person. There is legitimate proof this website is a subdued servant of the giant we know as Bethesda... until Dark0ne took over. That's right, the truth is out... my brother created this website until he went missing.
I'm not going to lie -- you had me for the first couple of lines.
The worrying part was, it took until the end of your post for me to know you were truly being deliberately silly. Dealing with people from all walks these past 16 years has left me being unsurprised at even the most ridiculous of posts.HadToRegister wrote:
Dark0ne
We really need to get you a custom Bethesda cheerleader's outfit and pom poms, Arthmoor! Even if it's just for Halloween.
He's got the legs for itaramil31 wrote: I can see how Bethesda could easily come back and try to monetize modding again. Hell, I honestly expect them to try again at some point. The key factors for an imminent change are:
1. Absorb or otherwise shut down 3rd party modding sites like Nexus Mods, LL, etc. I won't claim to know how exactly they'd go about accomplishing this, but it's certainly the most important step.
2. Move all modding of Bethesda games to their own Bethesda.net site, where they have complete control over what mod content gets created. They're already doing this with console mods. (not allowed to use anything but in-game assets, for example) In order to continue drawing advertising revenue, they will likely ban mod content of an explicit nature, as sites like Google don't like their ads showing up alongside naked ladies. (I recall a fanfiction site that faced this problem a few years back, they had to force the removal of all explicit images from the stories, user avatars, forums, etc. in order to keep the advertising)
3. Lock mod content behind paywalls. Of course, the last attempt showed that they had no clue about how the modding community works, so doing this will once again split the community among those who give in to the money and those who refuse. However, since we've seen this before, I think the divide would be even more in favor of resisting Bethesda's takeover.
As a final result, Bethesda destroys the existing modding community and alienates a significant part of its consumer base (even many of those who would otherwise be apologists) because they couldn't resist the chance to squeeze extra money out of folks with no labor on their part.MrJoseCuervo wrote: I am old enough to know how the world works. Dark0ne will sell out eventually. Do you see him here 10 years from now doing this? Hell 5 years? I don't. They will sell the site and the app for a few million, it will get monetized and modding will be dead.
Call me a cynical bastard but that's the way it is. Once MO left github it was the beginning of the end for our Modding community. They just need to consolidate a couple more apps and its game over. Literally.endgameaddiction wrote: Anyone who decides to pay for a monthly or annual subscription to a modding site is a moron. That ain't going to happen, trust me. And modding has long existed before Mod Organizer and will continue to do so. If not here, it will at other places.J.O.D. wrote: Please stop insulting me...Tannin42 wrote: @MrJoseCuervo: MO didn't 'leave' github, all the code is still there and can be continued by anyone with the right skills.
The same is true for NMM, Wrye Bash, tesvedit,....
Apart from fnis (afaik) all important tools for gamebryo modding are open source and to my knowledge none of them violate any rights owned by Bethesda so the only way the modding community in its current form could die is if the community gives up.
And by the way: Over 10 years ago Bioware already did monetize mods for Neverwinter Nights and they did it in a way that advanced the community instead of harming it (google "premium modules").
If Bethesda is smart they will look into that instead of trying to monopolize modding which would never succeed anyway.MrJoseCuervo wrote: Thanks for your reassurance Tannin.
If we weren't talking about human beings I might be as optimistic as you. I am torn because I would like you and Dark0ne & Company to be able to cash in one day, I just know what that will mean when it happens. At the risk of sounding selfish, perhaps by then I wont care as much or at all.
i am a subscriber, and more than willing to support someone/a site from where i have received thousands of hours of 'joy'.
this site makes it possible for modders to share their creations, without expecting payment, to anyone who visits the site. (and you can donate to show appreciation to your fav modders/fav mods).
unfortunately, hosting a site like this, with all the bells and whistles, is not free. donations and subscriptions help pay for the site, the people behind the coding & maintenance, admin, etc.
you can not possibly expect that all of this has to be for free.
show appreciation for all the effort that goes into this site, and "if you can't say something nice, don't say nothing at all" - Thumper -
In response to post #40227615.^ all of thisturulo wrote: Ok! Simple UI Feature List That Should Be Easy To Add:
- Disable Full Width Column Auto Size (also know as enable the horizontal scrollbar)
- Filter Mod Entries by Column Values (not the current filter that is not useful)
- My favorite would be filter-out mods that are not activated.
- Allow hiding columns
- F2: Should rename an entry
- Ctrl+C, Ctrl+V, Ctr+X, Shift-Insert, Shift-Delete while editing an entry name should paste/cut/copy in the entry name and not paste garbage.
- When adding a mod downloaded from the site it should go always to the same category (chosen by user and not to a random category)
- Repeated names like this are not useful: "Singing Settler - Singing Settler". (The mod is mandatory thou :) )
and especially this: disable the full width colum auto size.
it is incredibly annoying, especially when most mods have such long file names.
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wow! that looks amazing! well done!
i've been a loyal supporter for many years, albeit a silent one, and happy with the direction development is taking :)
i look forward to testing the new site.
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hi, you should check your certificates for the change/reset passwords pages. my chrome (mobile) blocked it saying that the pages are pretending to be nexus pages and are unsafe.
i have no anti-virus software on my phone, in case you are wondering.
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want to play EVE? gimme a shout in PM and i'll send you a buddy invite.
there is a big patch coming soon with new content and goodies
EVE ONLINE: INFERNO
The Escalation Begins April 24th, 2012
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is it possible to get all of their quests at the same time, instead of doing just one at a time.
i know they work on the radiant system, so can it be that for Vex you get the shill, burglary, sweep & heist job at the same time (each just 1). same with Delvin (bedlam, fishing, numbers).
its a real pain to do their quests, one by one.
if its possible i'd love you forever!
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is it possible to do this? have a mod that will automatically take a screenie of the awesomeness? :)
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http://www.tesnexus.com/downloads/file.php?id=18434
can we please get this for skyrim again? i cant remember what i've read, this mod helped loads in oblivion.
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i'd like this too pls :)
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i'm stuck at work, so i'll only be able to start play in about 9 hours :wallbash:
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that looks horrible, sorry. i'd say dont mess with the bottles.
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absolutely! i'd love to see this in skyrim :D it saves me from selling items one by one.
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oblivion had a mod like this - it was brilliant
hope to see a similar mod for skyrim!
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a dual-wielding, sneaking, ranged Nordic assassin :D
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excellent :) thanks for the response :)
to the admins: remember - its phalen78 for execution ;)
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is someone planning on making this simple mod?
i'm asking because i:
1. dont want to use tgm because i wont get achievements in steam
2. my 'fight or flight' reflexes sucks. i am always surprised or scared when attacked, and i always end up dying because it literally takes me a couple of seconds to get over that fright and respond.
otherwise, where can i find a guide on how to make one myself?
(please dont bite my head off because i want to cheat)
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ok, so i have no idea how i got to make a duplicate account. all i can think of is when i wanted to log onto the Fallout 3 nexus i didnt know that one account goes for all the sites. or i had the password wrong or something.
anyways, my duplicate account is: phalen78
i can provide details on request of the account.
is it possible to remove that one? or does it not matter?
i dont want this account removed (phalen), i got me the lifetime premium on this one.
PS: i didnt see a section for forum/account support, so i posted it here.

Game keeps crashing at zathisk
in Discussion
Posted
I have a problem with my game - and i dont know if it is the load order, or a mod that is doing it.
without fail - the game crashes during the zaithisk scene. i have tried loading earlier saves - as google-fu hinted it was earlier bugs and needed to redo the entire mountain pass. no joy. i've tried many things.
last i am left with is to remove the mod/s that are 'suspect', clashing, or fix the load order.
i know i am going to have to restart, but i want the mods to be right this time.
any help would be appreciated.
Current_9-28-2024_07-22-19-10-2-2024_17-19-36.tsv