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QuadRioters

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Everything posted by QuadRioters

  1. I swear I have two of them together before making it easy to edit the records. Now that one is gone, I have no idea how to open another one anymoer. If anyone know how, please let me know. EDIT: Found it, right click on the object window itself and create the new one. Darn...
  2. I know it was a stupid question, but I would take no chance for its risk of being taken down for just one small portion of the work. Thank you, I will find another way to make sounds.
  3. I am planning to upload a custom plasma weapon with new models, textures and everything made by me EXCEPT for the sound effects. The certain (firing, reloading, raising) sound effects would be from Doom 3 (ID Game) for my new plasma gun. I recorded them raw from the audio channel due to its absence of .wav file. The question is "Would the uploaded mod be taken down by the NEXUS due to the mod uploading policy?" since it only one small portion that be taken from another game. Of course, I would credit the company if it were allowed. Otherwise, I may try to remake them otherwise. Thank you.
  4. Hi all, thank you for the tutorials. In additional, I may have more question to ask if you don't mind. - Can NPC and player has the same Firing sound? The actual sound not a file, I don't think it matter much right? - I am looking to change the reloading sound for my custom Tri-magazine Missile Launcher, however; I can't find the Sound Keyword for the reloading (mag in and mag out). I tried to use Use Info on the sound SNDR files, it does not link to anything. Only the s_40_gunname which seems to be just a firing sound. I am unsure if it follows the same rule as the firing sound. Thank you.
  5. Changing priority does nothing whether it's in the Crafting Menu or the gun mod itself. :(
  6. Every priority I saw were all set to zero, whether its Bethesda or custom mods. So far, I have made modcol level, price range and perk requirement in order. I have tried - I do name my file differently. RAWLauncher_modcol_scope_any instead of modcol_PlasmaGun_Barrels_Auto I highly doubt that this affect anything but I tried to name it modcol_RAWLauncher_scope_any It didn't work either. - Name the mod file (not in-game name) RAWLauncher_mod_receiver1 2 3 4 5 instead of their actual name. It didn't work... - So far only to name them (in-game name) like 1. Good Receiver 2. Better Receiver 3. Best Receiver. Work... - Naming and ID does not seem to matter as well.
  7. @WhiskeyRiver2 @Greslin Thank you for your respond. The modcol and value are in order, so I did the test earlier and found out that the list is affected by the Alphabet alone. As I name the gun mod part Zreactor, it lists itself last. However, there are official items and custom mods that have them listed in non-alphabetical order but by the price range or other unknown factor. I have no earthly idea of how. :(
  8. Hi, I am looking for the way to properly arrange the gun mod list in the Crafting Menu so I can list the worst to the best gun/armor mods in order, either in GECK or FO4Edit Example Automatic Receiver Advanced Automatic Receiver Harden Automatic Receiver Semi-Auto Receiver force to Semi-Auto Receiver Automatic Receiver Harden Automatic Receiver Advanced Automatic Receiver However, I have been trying to change ID, name, comparing with other guns. I could not find the way how to force arranging it. It seems to be in random order as well. Thank you.
  9. Hi, I would like to put the Smart Grenade's unique behavior of "does not harm the user" on my WIP custom missile launcher as a gun mod. The problem is I have been looking for it in GECK, but I could not find what seems to be the grenade's special modifiers. Thank you.
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