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Everything posted by dovahdovah111
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These are just a list of ideas. 1.There should be two more quest givers. One should be a guy that sends you on two different type of radiant quests one is to go and steal 10 jewels throughout a hold. The other is to go and steal a Jarls prized possesion that is guarded heavily. The other quest giver should be a girl that has three types of radiant quests, one is to go and steal a large amount of gold from an important person. The second would be to sneak into a prison and help a fellow guild mate out. The third would be a set of quests. You have go and retrieve the treasures that Mercer stole. One is a highly expensive golden urn ($5000) in a locked vault guarded by trained mercenaries in a hidden bunker in the falkreath forest you have to find on your own. The next is set of flawless jewels and a pile of gold. This is Hidden in The Reach past a lot of forsworn but mercer kept it hid from them and he was never seen. The third is a Gold diamond necklace in mercers mansion in whiterun. 2.After you do the chain of quests the items should be placed in the vault which you can visit. 3. There should be a secret jarls quarters in each keepbin the game where the jarls keep lot of goodies, arent the jarls supposed to be rich? 4. There should be two more merchants, a fletcher who sells big bundles of arrows and has 1200 gold, and a fence tgat has 8000 gold and sell low leveled invisibility. Potions and stealth potions. 5. The lighting needs to be upgraded too. 6. All shops lock boxes should be able to respawn after four or five days and have like 800 gold but be locked harder.
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These are just a list of ideas. 1.There should be two more quest givers. One should be a guy that sends you on two different type of radiant quests one is to go and steal 10 jewels throughout a hold. The other is to go and steal a Jarls prized possesion that is guarded heavily. The other quest giver should be a girl that has three types of radiant quests, one is to go and steal a large amount of gold from an important person. The second would be to sneak into a prison and help a fellow guild mate out. The third would be a set of quests. You have go and retrieve the treasures that Mercer stole. One is a highly expensive golden urn ($5000) in a locked vault guarded by trained mercenaries in a hidden bunker in the falkreath forest you have to find on your own. The next is set of flawless jewels and a pile of gold. This is Hidden in The Reach past a lot of forsworn but mercer kept it hid from them and he was never seen. The third is a Gold diamond necklace in mercers mansion in whiterun. 2.After you do the chain of quests the items should be placed in the vault which you can visit. 3. There should be a secret jarls quarters in each keepbin the game where the jarls keep lot of goodies, arent the jarls supposed to be rich? 4. There should be two more merchants, a fletcher who sells big bundles of arrows and has 1200 gold, and a fence tgat has 8000 gold and sell low leveled invisibility. Potions and stealth potions. 5. The lighting needs to be upgraded too. 6. All shops lock boxes should be able to respawn after four or five days and have like 800 gold but be locked harder.
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Why is there only three dos in all of Skyrim? Someone should make a mod that adds dogs to hunters, guards and adventrers. Maybe just one per adventurer and 1 dog for every 6 guards.
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This would be very...strange
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This idea is a guild for people that hunt giants. There should be 10 people in the guild- 4 nords, 3 bosmer, 2 orc, 1 altmer. Two of the Nords should be guards in watch towers. One of the other nords would be the Leader and founder. The other nord would be the founder's sister, a blacksmith. One of the Bosmer would be a merchant that sells light armor,bows/crossbows and arrows/bolts. the other two bosmer would give you radiant quests: 1 would be to track down a pair of giants that travel and have been blocking trade routes 2 the other going and wiping out a giant and its herd of mammoths. The altmer should be an enchanter/alchemist that sells poisons deadly to giants and weapons enchanted to deal 20% more damage to giants. One orc would be a Archery master trainer, he should also be able to sell you a tamed wolf that is very fast and has raised HP. you should be able to buy 2 at a time. the other orc is a chef who sells LOADS of produce and food. The M.Q. should invole a hunting down a giant queen and a rival guild that want giants to thrive. All of the members should mostly use crossbows as crossbows are good against giants.
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This idea is a guild for people that hunt giants. There should be 10 people in the guild- 4 nords, 3 bosmer, 2 orc, 1 altmer. Two of the Nords should be guards in watch towers. One of the other nords would be the Leader and founder. The other nord would be the founder's sister, a blacksmith. One of the Bosmer would be a merchant that sells light armor,bows/crossbows and arrows/bolts. the other two bosmer would give you radiant quests: 1 would be to track down a pair of giants that travel and have been blocking trade routes 2 the other going and wiping out a giant and its herd of mammoths. The altmer should be an enchanter/alchemist that sells poisons deadly to giants and weapons enchanted to deal 20% more damage to giants. One orc would be a Archery master trainer and the other a chef who sells LOADS of produce and food. The M.Q. should invole a hunting down a giant queen and a rival guild that want giants to thrive. All of the members should mostly use crossbows as crossbows are good against giants.
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I've never tried modding.... i would have to learn a lot of scripting wohich this mod would take me a while, so this request is basically just an idea
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There should be several quests revolving around fortifying and better equping Fort Dawnguard. One quest could be you talk to Maven in riften and then give her 5000 gold for thinks like a new guard tower that has a new recruit equiped with a crossbow. Another could be you go on a string of quests based on recruiting new members. You should be able to recruit 5 new members, 1 from solitude- a middle aged imperial veteran, 2 brothers from Whiterun, 1 female redguard in markarth from hammerfell, and 1 from windhelm a nord stormcloak veteran. Each person should have his own quest to recruit them. you should have to train them a little with a crossbow. there should be a misc quest to hook up a trading routes with the kahjiit caravan and the The Legion blacksmith in solitude. Also, you set up help with the vigilants of stendar. like patrol routds on horse back from dawnguard to riften. Then from dawnguard to ivarstead.
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You should be able to become a citizen and eventually join the military. You should also be able to rank up through the military like eg. private corporal ect. ect. And go on missions with squads depending on your rank like be a trooper and patrol the Mojave. And also choose to become a ranger, heavy trooper, squad leader, or stay a trooper. There should be missions for each choice, and three or four replayable missions for each too. Like for the squad leader you have to train your troopers in the squad once or twice a week and also patrol certain areas like from forlorn hope to bitter springs then to McCaran. And when youre a trooper you have to go head to head with legion groups of 10 with your squad leader and 4 other troopers, you also get to go to the strip once a month but if you miss the check in after your brake you get demoted one rank. You also have to train with your squad leader at Camps. As a Ranger you get orders from Hanon to do 'special' missions like to infiltrate a legion or great kahn or find papers or plans. You also get other missions from a person in camp golf like you have to quitely kill a legion leader or take out a kahn encampment, maybe you have to go with a fellow named ranger to go and take out a pair of BOS desserters in a makeshift fort. As a Heavy trooper you have to escort a VIP to different locations like from the Embassy to the Mojave outpost. And you have to defend a VIP at a NCR camp during a Legion raid like the Major at Forlone hope would be a good one. You should also get to hire a pro heavy trooper with a name that follows you on your missions. And you should be able to practice with him at camp golf.
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You should be able to become a citizen and eventually join the military. You should also be able to rank up through the military like eg. private corporal ect. ect. And go on missions with squads depending on your rank like be a trooper and patrol the Mojave. And also choose to become a ranger, heavy trooper, squad leader, or stay a trooper. There should be missions for each choice, and three or four replayable missions for each too. Like for the squad leader you have to train your troopers in the squad once or twice a week and also patrol certain areas like from forlorn hope to bitter springs then to McCaran. And when youre a trooper you have to go head to head with legion groups of 10 with your squad leader and 4 other troopers, you also get to go to the strip once a month but if you miss the check in after your brake you get demoted one rank. You also have to train with your squad leader at Camps. As a Ranger you get orders from Hanon to do 'special' missions like to infiltrate a legion or great kahn or find papers or plans. You also get other missions from a person in camp golf like you have to quitely kill a legion leader or take out a kahn encampment, maybe you have to go with a fellow named ranger to go and take out a pair of BOS desserters in a makeshift fort. As a Heavy trooper you have to escort a VIP to different locations like from the Embassy to the Mojave outpost. And you have to defend a VIP at a NCR camp during a Legion raid like the Major at Forlone hope would be a good one. You should also get to hire a pro heavy trooper with a name that follows you on your missions. And you should be able to practice with him at camp golf.
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Nevermind i found the cornuciopoa grocery mod, its great
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Is there a mod that adds a vendor that sells massive stacks of food? Like stacks of 300potatoes, 100 purified water.