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Skutal

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  1. I agree I keep selling all the food as junk because the temp buffs they offer are barely worth it for me. I want a reason to pound down 5 cans of Saltuna instead of just freeing up inventory.
  2. With how much time has passed since launch and all I see is an INI tweak, a console enabler, and more Reshade mods than we will ever need, I'm gonna go out on a limb and assume it's not as easy as the OP thinks to mod these unencrypted pak files. I haven't even seen a texture replacer mod.
  3. At least NPCs can't #MeToo you causing you to lose your job, and they don't argue with you all day causing you to cry into your pillow each night.
  4. I have no plans to stop using mods on any Bethesda game. FO76 will be dead in a matter of months anyway, and Bethesda will try to sweep it under the rug like it never happened. They did originally promise in late 2019 it will have private servers and mod support, but I don't believe a thing they say until I see action to support it.
  5. I think most of us know after all these years not to count on Bethesda to do it. I would settle just for having my Discord overlay show text chat from a discord server (if they ever make it do that). Sure I may not be communicating with the random players around me, but once a discord server gets popular enough most players will be in it anyway. They'd kinda be forced to at that point. lol
  6. Similar to how there is a multiplayer mod for skyrim, only the other way around for 76. lol
  7. Yeah when I saw a video about this on YT I couldn't stop snickering. We've already got a mod that replaces the clouds, vault suit textures, a couple weapon textures, and I even ported over a few mesh replacements from FO4. XD Also creative thinkers stay in sneak mode so other players can't find them, and build their camps in areas that aren't worth going to. lol
  8. I was able to copy over the CBBE mod for Fallout 4 easily. I just needed to change the textures using the intel photoshop DDS plugin so that they work right. Defuse maps (_d.dds) should be set to: Texture Type: Color + Alpha Compression: BC3 - sRGB,DX10+ Normal maps (_n.dds) should be set to: Texture Type: Normalmap Compression: BC5_S Specular maps (_s.dds) should be set to: Texture Type: Normalmap Compression: BC5_U You also must change the end of the filenames from _s to _l. If nips are too dark just color them in with surrounding colors and re-save. Here's the results. https://drive.google.com/open?id=1_S7WQzy2J2hAEzYuwmvRW6Wi0khwwBVc
  9. Same here. Except I use NMM profiles which makes it faster, but I have to turn them all back on nearly every time I want to play. And from what I can tell, the plugins.txt file in appdata can't possibly be the true place it keeps note of plugins anymore, as I have that file set to read only, and it still keeps dropping all the mods.
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