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haslador

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  1. Problem was simple, the faction was set to a done, not near self.
  2. Ok so i followed videos on youtube. I copyed a npc. Made a faction targeted the chest. Set the npc to the faction, and put in faction JobMerchantFaction In package i copyed Belethor merchant package, changed the refference to near self. Set the time in the ck for them to sell. When i go and talk to them in game they wont sell, so not sure what im doing wrong.
  3. Ok so im using Silverpeak Lodge, but i don't like how the planters are, i've never tried to deal with planters before, and all i want to do is move them. But when i move them in the ck, base part and the dirt pile, in game the dirt piles don't move, im not sure what im doing wrong, the dirt piles have a linked reference, but im not sure whats going on. I tried to start a new game, but in the new game the dirt piles dident move either, can i get some help, im not sure what im missing.
  4. Im looking for a follower mod that you can set followers to stand at like a door to guard, and only roam to attack then go back? i currently use Eff and MHiYH 2plus. I was hoping there was a stand or something out there, that i could target the follower and make them stand at or something, been looking for a similar mod for a while now, with zero luck.
  5. I wondered if some one could make a add-on to this mod? https://www.nexusmods.com/skyrimspecialedition/mods/37817?tab=description It dont need to be fancy, just a room in the basement near the ladders. would prefer a hall with 4 rooms, just need a place to dump followers on rotation with My home is your home mod. As it is right now i get one time of the day where every single one is in the house at once, and it causes major lag. If any choose to do this, please make sure my nav mesh works.
  6. Ok is there a way to edit a npc with in the game it self, using the cs does not give me full options, some hair and eye mods do not show up correctly in the cs. So again i ask is there any way to edit a npcs looks with in the game it self, and i dont use special edition since its lacking in all the best mods................
  7. steam is they way to go for non dlc followers. nexus dont have much left in the way of old style starter followers any more. But non dlc followers will mostlikely be very basic even in looks.
  8. After searching over and over i never found a mod with housing just for followers, So this is my attempt at making one. It adds: A work area right past the door, along with a exterior storage. 10 inn building that house 3 followers each. A follower storage to temp placing followers, has a follower in it as well. A Market with 4 merchants, blacksmith, alchemist, general goods, and a mage. The mod requires heartfire and New World Modder Resource Due to the area is in the newworld. The location is just outside lakeside manor right past the iron ore on the left in the rock face. Youll need the breeze house key to unlock the door. https://www.nexusmods.com/skyrim/mods/111401?tab=description i use MHiYH 2plus With this so i can set schedule for my followers, i also use eff. I would appricate any feed back here.
  9. Ok im having trouble understanding this, https://flic.kr/ps/3YHQLw In the ck the door is closed, when i go in to the game the door is moved to a 90% angle. In edit door open is not checked, any one have a clue about this? I tryed to google it, but all i get is a ton of junk posts about how to move bodys or people who cant move objects in the ck.
  10. I made a mod and im having problems with the pathing and wondered if some one can help. https://www.nexusmods.com/skyrim/mods/111401 It uses the mod New World Modder Resource The problem im having is when i go past the 10 houses, the followers are stopping and running in and out of the houses, or just standing at points. I have double checked the navmesh, and some times when i load it the green boarders are fine, and sometimes there partly missing, when i save the mod everything is fine, so it makes no sense to me on whats going on. So i wondered if some one more experienced in this could take a look at it, and see what is going on.
  11. I wondered if any one could help me make a house mod. Ive been working on one but i keep running in to problem, for example, trying to place weapon racks and mannequins. Ive also noticed problems where the floor is not flag, it seems to be some sort of bumpy floor. I know where i want most things put in it.
  12. Nice to see the moders community mostly just answers questions here, and this section of the forum is mostly trash since there is no moders taking requests. Btw asking questions on how to do things goes under mod talk people. This section is way to active for a mod request section that don't even take requests. Nice to see even the wannabe moder's id have drastically dropped since oblivion. And yes before any stupid people respond to this, ive been watching the topics section for while now. And no i wont respond to this post again, even if some fool try's to respond to this post, i'm done with this half ass sites forum, since it has tons of fools. Really hoping a mod sees this post, gets a clue, and starts cleaning up this forum to be what its suppose to be, a mods request section, not a how to for fools to ask questions.
  13. Wondered if any one know of or could make a home request i heard of. One with a forge and all the crafting stations in it as well as amp safes in the same area, lots of flower beds for planting, working book shelfs and it all being in the same zone, no need to go running from loading to loading area all the time. Out side the house a walled area with a working gate, so you dont get jumped soon as you exit the door. And maybe a guard or 2 for the home, and maybe a small simple quest to get it instead of having to constantly keep selling items to build silver to npcs who dont have more then 700- 1000 max. Currently im using Castle Gonduin, but not impressed with all the running around i have to do, just to drop off items here and there, on top of it its dont have a massive storage other then tons of book shelfs all over.
  14. Helgen Reborn is the closest you're going to get. Helgen wasn't a major hold with a big castle before it was destroyed, so it wouldn't make sense for it to be now. It was just a regular village, similar to Riverwood or Rorikstead. The mod is a restoration of Helgen, not a transformation to a giant town with a huge castle. It was big enough to have a keep on it that the player had to run threw to get out of.
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