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haslador

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Everything posted by haslador

  1. Problem was simple, the faction was set to a done, not near self.
  2. Ok so i followed videos on youtube. I copyed a npc. Made a faction targeted the chest. Set the npc to the faction, and put in faction JobMerchantFaction In package i copyed Belethor merchant package, changed the refference to near self. Set the time in the ck for them to sell. When i go and talk to them in game they wont sell, so not sure what im doing wrong.
  3. Ok so im using Silverpeak Lodge, but i don't like how the planters are, i've never tried to deal with planters before, and all i want to do is move them. But when i move them in the ck, base part and the dirt pile, in game the dirt piles don't move, im not sure what im doing wrong, the dirt piles have a linked reference, but im not sure whats going on. I tried to start a new game, but in the new game the dirt piles dident move either, can i get some help, im not sure what im missing.
  4. Im looking for a follower mod that you can set followers to stand at like a door to guard, and only roam to attack then go back? i currently use Eff and MHiYH 2plus. I was hoping there was a stand or something out there, that i could target the follower and make them stand at or something, been looking for a similar mod for a while now, with zero luck.
  5. I wondered if some one could make a add-on to this mod? https://www.nexusmods.com/skyrimspecialedition/mods/37817?tab=description It dont need to be fancy, just a room in the basement near the ladders. would prefer a hall with 4 rooms, just need a place to dump followers on rotation with My home is your home mod. As it is right now i get one time of the day where every single one is in the house at once, and it causes major lag. If any choose to do this, please make sure my nav mesh works.
  6. Ok is there a way to edit a npc with in the game it self, using the cs does not give me full options, some hair and eye mods do not show up correctly in the cs. So again i ask is there any way to edit a npcs looks with in the game it self, and i dont use special edition since its lacking in all the best mods................
  7. steam is they way to go for non dlc followers. nexus dont have much left in the way of old style starter followers any more. But non dlc followers will mostlikely be very basic even in looks.
  8. After searching over and over i never found a mod with housing just for followers, So this is my attempt at making one. It adds: A work area right past the door, along with a exterior storage. 10 inn building that house 3 followers each. A follower storage to temp placing followers, has a follower in it as well. A Market with 4 merchants, blacksmith, alchemist, general goods, and a mage. The mod requires heartfire and New World Modder Resource Due to the area is in the newworld. The location is just outside lakeside manor right past the iron ore on the left in the rock face. Youll need the breeze house key to unlock the door. https://www.nexusmods.com/skyrim/mods/111401?tab=description i use MHiYH 2plus With this so i can set schedule for my followers, i also use eff. I would appricate any feed back here.
  9. Ok im having trouble understanding this, https://flic.kr/ps/3YHQLw In the ck the door is closed, when i go in to the game the door is moved to a 90% angle. In edit door open is not checked, any one have a clue about this? I tryed to google it, but all i get is a ton of junk posts about how to move bodys or people who cant move objects in the ck.
  10. I made a mod and im having problems with the pathing and wondered if some one can help. https://www.nexusmods.com/skyrim/mods/111401 It uses the mod New World Modder Resource The problem im having is when i go past the 10 houses, the followers are stopping and running in and out of the houses, or just standing at points. I have double checked the navmesh, and some times when i load it the green boarders are fine, and sometimes there partly missing, when i save the mod everything is fine, so it makes no sense to me on whats going on. So i wondered if some one more experienced in this could take a look at it, and see what is going on.
  11. I wondered if any one could help me make a house mod. Ive been working on one but i keep running in to problem, for example, trying to place weapon racks and mannequins. Ive also noticed problems where the floor is not flag, it seems to be some sort of bumpy floor. I know where i want most things put in it.
  12. Nice to see the moders community mostly just answers questions here, and this section of the forum is mostly trash since there is no moders taking requests. Btw asking questions on how to do things goes under mod talk people. This section is way to active for a mod request section that don't even take requests. Nice to see even the wannabe moder's id have drastically dropped since oblivion. And yes before any stupid people respond to this, ive been watching the topics section for while now. And no i wont respond to this post again, even if some fool try's to respond to this post, i'm done with this half ass sites forum, since it has tons of fools. Really hoping a mod sees this post, gets a clue, and starts cleaning up this forum to be what its suppose to be, a mods request section, not a how to for fools to ask questions.
  13. Wondered if any one know of or could make a home request i heard of. One with a forge and all the crafting stations in it as well as amp safes in the same area, lots of flower beds for planting, working book shelfs and it all being in the same zone, no need to go running from loading to loading area all the time. Out side the house a walled area with a working gate, so you dont get jumped soon as you exit the door. And maybe a guard or 2 for the home, and maybe a small simple quest to get it instead of having to constantly keep selling items to build silver to npcs who dont have more then 700- 1000 max. Currently im using Castle Gonduin, but not impressed with all the running around i have to do, just to drop off items here and there, on top of it its dont have a massive storage other then tons of book shelfs all over.
  14. Helgen Reborn is the closest you're going to get. Helgen wasn't a major hold with a big castle before it was destroyed, so it wouldn't make sense for it to be now. It was just a regular village, similar to Riverwood or Rorikstead. The mod is a restoration of Helgen, not a transformation to a giant town with a huge castle. It was big enough to have a keep on it that the player had to run threw to get out of.
  15. This is all for what i said you would really need. A keep or strong hold, what it was before converted , jailers room, armory, kitchen, barracks, leaders room, dinning hall. 6 rooms right there make for a good house. Out side village had what 6-8 houses, it dont need to be a village maybe 2 -3 shops a new barracks for guards. 5-6 guards should handle a dragon and a single farm. So after that you should still have a few un burt houses to use for what ever. Make them all fully loyal and you have a dragonborn home, fit to his title. And not one he has to pay for and build him self. In midevil times, if you gained title and land you did not have to buy a home or make a home, you got the houses and or keep on the land, some soldiers for it and you didnet pay for it it was granted.
  16. It clearly states you only get a tower, its nothing but a vamped up house. There is a major difference between being a flunky like you are the entie game, and being a king. Do you want to be on the throne or do you want to bend over and hear them complain all the time, personally im sick of hearing men cry like kids, i would rather stomp there face and say what fine.
  17. I wondered why no one made Helgen not turn in to a place a player can move in to and rebuild after he has cleared it once he comes back, It seems to me it would become a place for the perfect castle of the dragon born, coming back to where it all began and making it a thriving castle that he can become the jarr of. Its large enough to support troops to defend it self from dragon attacks and the castle would be perfect for them who want more space better organized or if they just want to have a ton of wife's living in every room of it.
  18. Wondered if some one could make a flat grass spectacle island with all the npc pathing intact. Im tired of finding mods with the pathing all messed up.
  19. Home plate has been mostly useless to me since i cant setup a supply line, for my chem and cooking needs with multi settlments poping out crops. With the new wasteland workshop you can now give it a food and water supply, so i wondered if some one could make a mod that will allow up to transfer npcs to it as well as a supply line. To me its a useless storage space since i only hit diamond city to sell since crafting is a waste of time there.
  20. Ive been playing fallout 4 for a while now and these are the mods i would like to see, i have no clue if any are out there updated or not that fit all ready. 1. to be able to scrap any thing in the world especially them things just out side the settlements hanging in that you can never seem to get. 2. to be able to build the 2 basic turrets out side of settlements, you can easily carry the mats for them by not be able to build them out side. 3. the institute synth grenade, i dont see why our we cant craft this and summon droids that are on the same base faction of the player, this way no matter what way we pick they fight the right side, after all the brother hood and institute have 1 thing in common, grab all the technology they can, there must be other party's with the same goals in mind. 4. more clothing for men and women that fit under all the basic armor, this seems very limited and honestly going out in the vault suit every one is a eye sore.
  21. war i sent you a pm with a list of posable prizez sorry i dident email them i cant rember my pass word to my hotmail ill have it by the end of next week for sure and i found a probley you have 2 guard by the gate one stand stil land one walks the one that walks keept opening and closeign the gate doors shut them a few times as i tryed to get out them lol but i thought i would let you know.
  22. The caption of the guard, lord what ever his name is, the cape he has is not showing up. In the east wing, in the basement there is 2 conners the guards keep geting stuck on for about 2 mins or less. Your right about the massive lag from all the guards going to eat at once. How about spliting them in to 2 shifts? The portal at the eat wing before you actly go in the east wing, down that hall around the conner wont allow me there, it sends me back to the hall. If i find any more problems ill post them but ill try to limit to more then one at a time to cut down on posts.
  23. The Dragon for the banners is finaly done thanks to Paulo_Minty help. I hope you's like it, we put a lot of time and work in to it. :ph34r: http://img.photobucket.com/albums/v328/paulo0440/BigBoyDraco.gif
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