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webenbanu

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  1. Hi folks, I was trying to get SKKDisableRandomEvents mod to work and failing miserably. The author pointed to a version of BepinEx which was on the Thunderstore and was more updated than the version I had through Vortex, saying that it was necessary. Well all my mods work through Vortex and the Disable Random Events mod wasn't available on Thunderstore, and nothing else was working so I tried to delete the version of BepinEx in Vortex's folder and replace it with the up-to-date version from Thunderstore. Now none of my mods work. I can't uninstall the new version of BepinEx because as soon as I do it pops right back into my menu. I can't reinstall the old file because it doesn't recognize that it was ever anything other than the updated version. I tried to manually delete the new BepinEx and replace it with the old one--the reverse of what got me into this mess--and that didn't work. Vortex rightly states that the two versions conflict, but refuses to let me delete the new one without instantly repopulating it. I even tried uninstalling Vortex and reinstalling it. It reinstalled with my old mods and--you guessed it--the new BepinEx. I am out of ideas. Is there any way to fix this? Or is modded Valheim now forever lost to me?
  2. From what I've seen in other games updates usually break mods. Then the mod authors have to do something to sync the mods up with the latest update again before you can use them.
  3. Just wondering if there is an easier way to see player base coverage other than highlighting one workbench circle at a time? Mobs are still spawning inside my territory even though I thought I had it covered. I would love to be able to see where the gaps are.
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