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Rhydderch Hael

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Posts posted by Rhydderch Hael

  1. The color-by-the-numbers commentary of the quest journal does serve its purpose in re-orienting you if you should ever happen to quit a session, and then reload in the the middle of a quest. But I agree that it shouldn't be so blatant when it is thrown up in your face in a pop-up quest dialog window.

     

    Of course, the Idiot-Arrow on the compass pretty much nixes the need for quest dialog entirely.

  2. Yes, I'm sure TES will eventually degrade into an action/shooter type game with little plot. Maybe you'll be a soldier in the army during a long war. All you'll do is kill, kill, kill. ...of course you'd have to escape from jail first.

    Been there. Done that. Dropped the Hammer of Dawn on top of a Troika gun position at East Barricade Academy.

     

    "That— was satisfying."

  3. The ol' bugaboo of Imperial Foresters outside Bruma having at each other manifested itself again. I found the two standing near the Runestone on the road to Cloud Ruler. They began having the usual Guard-to-Guard conversation ("How are you faring, friend? Keeping the killers and cutpurses at bay?"; "Word's come down from the Captain: no more breaks until further notice...").

     

    After they finished I notice the flick of a tail, off to my left in the distance: a deer fleeing the scene. One of the Foresters begins chasing it. The other Forester then breaks out his bow, shouts a curse, and shoots the first Forester in the back.

  4. ... I hate the way Bethesda completely disregarded hand-to-hand >:( . The most damage you can possibly ever do with your fists is 11. 11! That's another way the game is one-sided.

    Hand-to-Hand essentially has a built-in Damage Fatigue effect, so while you'll be dealing less damage, your opponent is losing the ability to inflict godly amounts of physical damage with their weapon. Then— they get knocked down and you get to continue pounding.

     

    I hate battle axes in Oblivion. That is not to say that I hate battle axes in general— just the ones in this game that completely block the right half of the screen while in a first-person view. That's a blind spot I could do well without.

  5. I was in Bloodcrust Cavern doing a little spring cleaning for the Count of Skingrad. I snuck up to the female Redguard vampire and attacked— it took only a few blows with Umbra to slay her, and when I landed the death blow, the vampire fell back... straight into one of the empty coffins propped against the cavern wall.

     

    "Back in your crate, Blood-Rat!"

  6. Getting back on topic...

     

    [/b]Spoiler!

     

     

    I didn't like the ending of the mainquest. why should martin get the glory of killing Mehrunes Dagon when we did all of the fighting?

    You're Luke Skywalker, Martin is a proton torpedo, and the Temple of the One is the Death Star exhaust port.

     

    That'll do, Pig. That'll do.

  7. There is a mission (I don't want to spoil it by saying which one; if you've done it, you know) where an NPC boldly charges into a room and gets wiped out by a trap. Thing is, his body usually winds up in a position to trigger the trap again. And again... and again...

     

    Perhaps I'm easily amused, but I've stood there for a full minute watching him get reduced to a thin paste.

    Similar incident occurred with Cassie-the-Assassin yesterday. While investigating the 'massacre' of Arpenia with Modyrn Oreyn, we walk into the final chamber to determine that Blackheart still lived. A rat was in the chamber, and just as it was about to pounce on us, it triggered the spike trap that sent it crushing into the ceiling.

     

    That was that, and Modyrn reaches his conclusions about the Blackwood Company and Azani Blackheart.

     

    Our next stop will be Atatar. "Follow me!" he says, and then begins walking—

     

    —right across the trap which had wasted that rat a few seconds earlier.

     

    *grind* *splat* *"oooooph!"*

     

    "Pretend you didn't see that, Defender." Modryn says.

     

    "See what?" Cassie replies. The trap runs its cycle again.

     

    *grind* *splat* *"oooooph!"*

     

    "Medic!"

  8. Intended to post this previously, but forgot to:

     

    I had fast-traveled on Prior Maborel's horse to Mortal Camp, as that was the closest location to Kvatch that I knew of. I figured there'd be a bandit or two...

    *pssst* I hate to break it to you now, but the refugee camp below Kvatch is one of the "pre-discovered" locations on the map. You could have fast-traveled straight to Kvatch seconds after emerging from the Prison sewer pipe.

     

    I have a standing deal with Highwaymen: if they manage to surprise my character on the road, I'll pay the 100 gold (now, pickpocketing it back from them, we have no prearrangements about that ;) ). There have been three instances in recent days, however, when I've gone back on that deal and challenged the Highwaymen instead— not from dishonor, but from logic: you see, in each of these three instances, the Highwayman accosted me in the presence of an Imperial Legion patrol. Things turned out badly— for the kitty, of course.

     

    Mugging someone in front of a cop is a sure-fire way to learn the meaning of 'excessive force'!

  9. A small list of things that are annoying for the simple reason they don't make sense. Probably editing this post tomorrow to add some more...

     

    Lockpicking

    ...Also, I fail to see how picking locks also improves your ability of pickpocketing. Does pickpocketing mean you put a lockpick in their pants and try to fish something out of it? (This 'problem' was also in Morrowind, by the way. Only Daggerfall had separate lockpicking and pickpocketing skills)

    I fail to see that, too: mainly because lockpicking (Security) doesn't actually affect your ability to pickpocket someone (Sneak).

     

    Vampirism

     

    Just think about it. In almost any legend/game/whatever with vampires drinking blood, they have to drink blood because they'll get weaker and die if they don't. Oblivion is doing the opposite. If you don't drink any blood at all you'll get much stronger, and drinking blood weakens you!

    Depends on what you consider "weakness". Complete mobility in daylight makes a 25% Vampire somewhat superior to a 100% fellow who'd fry half the time if he was caught outdoors.

     

    In White Wolf's Vampire universe, one gameplay aspect was how far your character retained their humanity. Succumb too far to The Beast (and starving for blood accelerated this), and you become a literal monstrosity. The progression in Oblivion reflects just that.

     

    Lord Lodvidicus seemed a right proper chap until his Orc girlfriend locked him in the castle, subsequently driving him to primal insanity due to starvation.

  10. Just discovered for guilt-free mayhem, the combination of the Wabbajack and Everscamp Staff are like peanut butter and chocolate.

     

    Consider: a readily available supply of creatures you can lead into a city, then mutate into something ferocious for the guards to play with. You're not assaulting anybody, hence no bounty is lain upon you no matter how much carnage comes as a result.

  11. ...By the way, the Empire has quite an history of wars and battles, but there isn't a single border fort in case the king of,say, Hammerfell decides to rebel and attack Cyrodiil...Hey Helseth, wanna become Emperor?

    How often does the U.S. Navy protect the American coast?

     

    This is not a concern of the few Legion soldiers stationed in Cyrodiil, but rather the task of the myriad armies of Legion soldiers stationed in Hammerfell, High Rock, Morrowind and so forth. That is how they secure Cyrodiil's borders— the projection of Imperial authority to keep the other provinces in line, rather than turtling behind a line of border fortifications.

     

    With the focus of Legion might upon the outer provinces, the infrastructure of the Legion within Cyrodiil becomes both undermanned and regarded a low-priority measure. Forts come to neglect, you get only a few patrols who'll easily slay the few bandits and creatures they come across, and when the Daedric invasion comes about, the danger of the situation is made manifest as Cyrodiil is essentially caught with its pants down, relying on such colorful characters as the Hero of Kvatch to pull their collective arses out of the fire.

  12. ...2) If you're born under the birthsign of The Lover, "kiss" the next person you see. Then slay them before they can report it to the Imperial Watch.

     

    3) Bow. Arrows. It's simple: play Cupid.

     

    4) ... Or a poisoned apple on the table— whatever passes your fancy.

    That's love? :ohmy:

    Something about a thin line between love and hate.

     

    Okay, if you want 'friendly', then use the Lovers' Kiss and then run away. It doesn't actually kill, and if you have a secret admirer in the form of a Town Guard with 90+ Dispo, he'll take care of the fine for you.

     

    Use the CS or whatnot to create some arrows with Restore Health, Charm and Calm effects that makes the victim happy when you shoot 'em.

     

    Or you can give a girl some diamonds and pearls.

     

    Thing is: none of that is funny. Mischief's much more amusing. ;)

  13. Well, it's Valentines' Day, the first one ever for any player's characters in Oblivion. Have your character show their love and affection for Cyrodiil's NPCs in one of the following ways:

     

    1) Give them your heart. The one that you've been carrying in your inventory all this while, be it human, Daedra, or Argonian.

     

    2) If you're born under the birthsign of The Lover, "kiss" the next person you see. Then slay them before they can report it to the Imperial Watch.

     

    3) Bow. Arrows. It's simple: play Cupid.

     

    4) Break in and leave a bouquet on their bed. Or a poisoned apple on the table— whatever passes your fancy.

  14. Today, I thought I'd pop in to leyawiin castle on my argonian character. So I strolled right in and talked to the countess. her greeting was telling me she thinks leyawiin would be cleaner without argonians like me... What nerve! Then, I talked to her about rumors, and boy was I surprised at her stupidity. She said something like "The countess is a good woman, but she rarely mentions her husband. It might be because of an issue with Lady whats-her-face." Whaddya know! A countess spreading rumors about herself1

    Actually, Countess Alessia Caro of Leyawiin was talking about Countess Millona Umbranox of Anvil in that rumour response.

     

    In most cases, asking a Count or Countess about a rumour will make them say something about another county's leader. The only strange exception I ever saw was the Countess of Chorrol (Arianna Valga) talking about how much Countess Arianna Valga of Chorrol was loved by her people.

  15. I was walking up the Yellow Road from Leyawiin in the company of my newly-rebooted Cassie-the-Assassin (v2.1) on a clear, moonlit night along the Niben. A Black Horse Courier disappeared on horseback ahead of us.

     

    "So," I asked, "How do you like Tamriel so far?"

     

    She glanced over and rolled her eyes. "I have a single-digit character level. None of my gear is enchanted, and the one house I've bought is still stuck in 'Scooby-Doo Mystery' mode. How do you think I feel, genius?"

     

    That's when we came upon the sight of a Fur-clad Bandit battling the black horse we saw earlier. "Hold on." Casandra drew her axe. "I'll take care of this." She then waded in and fought the Bandit. A few swings later, the Bandit was killed, the black horse whinnied and ran off.

     

    "Nice work." I said as Cassie bent over the slain brigand.

     

    "Not really." she replied. "My last blow accidentally connected with the horse. If we don't catch up with it, it'll report the assault to the nearest Legion road warden. Come on! Hurry!"

     

    "Hurry!?" I said as we began running north on the road. "That's a black horse we're chasing, remember? And just exactly how does a horse report crimes to the Imperial Watch?"

     

    "Hey, you're the one from the real world. Ever watch 'Mister Ed'?"

     

    "I'm spending my free time playing a game released in 2006, lady. What makes you think I ever watched that show?" We came up on a familiar sight: the black horse once again battling a bandit on the road. "What is this? Groundhog Day?" I quickly took stock of the date. Fancy that, February 3 (supposedly). "Well, are you going to join in on this one?"

     

    "Not this time, mister. That horse is a witness. We'll just stand here and watch a cliché get beaten into the ground."

     

    *whack* *whack* *thunk* *whack* *thunk*

     

    "This is taking forever."

     

    "I know. Single-digit character level, remember?"

     

    "You want me to level you up faster?"

     

    "Some effort into my major skills would be nice. After all, you did select them to fit my style. You want a Heavy Armor archer, so why the hell am I wearing Furs and carrying an axe?"

     

    "Yeah, remind me of this conversation when you meet your first mountain lion, babe."

     

    "And what am I going to do then? Shoot the sucker? I haven't touched a bow since Vilverin!"

     

    The horse gave a final whinny and dropped to the ground. "Finally." muttered Cassie, and drew her axe.

     

    "Don't be disappointed," the bandit taunted, "no one lives forev—" Cassie's axe flew across his face.

     

    "Okay, where to next?"

     

    "North." I replied, and we resumed walking. "It's funny, though: that was the black horse, but where is the courier who was riding it?"

     

    "Fled, no doubt. You'd think they'd arm these women before sending them off delivering papers."

     

    "She's going to be pissed when she walks back and finds her horse dead."

     

    A resounding *THWACK* reached our ears, and then this strange twirling object flew south over our heads. It was shiny brown and beige, studded with a pip of orange light than spun madly about as the object tumbled in the air above before disappearing behind us.

     

    Cassie and I stopped, frozen, on the road and looked at each other. "What was that?"

     

    "What was what? I was going to ask you what was that?"

     

    "I don't know." Cassie answered. "You're supposed to know."

     

    "Hey, I only work here. I'm not a resident of this world. You are. You tell me."

     

    "It was a UFO."

     

    "There are no UFO's in this game."

     

    "Oh, you're confident about that? I thought you were Mister 'I Only Work Here'."

     

    "The light it was making— it looked a lot like a torch..."

     

    Cassie frowned. "That would mean..." We turned south and walked a short way back to the dead horse. Lying on the ground next to it was the body of the courier, torch still burning in her hand.

     

    "Okay. That— was weird."

     

    "She must have been slain with an ever-mighty blow!" I cried. Casandra glared at me.

     

    "What's with the sarcasm?"

     

    "Because," I replied, looking north along the road, "the horrid creature is coming straight at us!"

     

    Cassie turned her head. There it was: the monstrosity that undoubtedly slew the courier was now bearing down on us, with razor-sharp pincers and eight spindly legs.

     

    Cassie snorted, "'I've fought mudcrabs tougher than you!' Never thought I'd hear myself say it." She leafed though the sheaf of newsletters. "Nothing on the sports page. Ready to go?"

     

    "But what about—" I objected, but then Cassie whipped out her bow. A steel arrowhead threw the mudcrab back five paces.

     

    "I think it's high time that I level-up. Now."

  16. Does the 100% Resist Disease remain after you've been cured?

    Are there any quests that require you to be a vampire, or any that cannot be done after being cured?

    ...

    You lose all vampiric advantages once you're cured, and the only quest that requires your character to be a vampire is the one for the cure.

     

    You can do any of the other quests as a vampire or a normal person. Heck, there are certain quests that, by common sense, a vampire shouldn't be able to do (Order of the Virtuous Blood, Azura's Shrine, and Information for a Price) that the game still allows a vampire character to pursue.

  17. There is a very large array of Akaviri katana hanging from the rafters all around the center hall at Cloud Ruler Temple. Some sections of it are incomplete, with room to spare for the addition of new blades. Undoubtedly this is the "place of honor" where the swords of fallen warriors are hung in remembrance.
  18. Stupid internet. Be more funny! *pounds monitor*

     

    I once lured a Minotuar into the refugee camp at Kvatch. The big lunk killed two, then chased another into one of the tents. I entered the tent to slay the Minotaur, and the thing was nowhere to be seen! You'd think a 7-foot tall bipedal bovine would be hard-pressed to play hide-n-seek inside a pitched tent. Tamriel's version of the Elephant in the Room, I suppose.

  19. Hmm parts that annoy or anger me.

     

    well for a start the Daedric quest where you have to kill Umbra, I killed her and I want to finish the quest, but everytime I finish talking to the God my game glitches andf reezes as it removes that darn dog from my inventory, and since I play on the 360 there is no solution. ...

    There is a way to work around that on the XBox and complete the quest: talk to the Shrine follower in order to have the quest pop up in your book, but do not pay the gold price to talk to Vile.

     

    From there, go to the ruin and engage Umbra. Unfortunately (for law-abiding folk) the only way to complete the quest in this manner is to initiate combat on your own hook and chance a murder charge. Bring the sword back to the Shrine (if you succeed, of course—should you fail, then you needn't worry about anything evermore).

     

    You complete the quest without having to pay the gold, nor have the dog follow you around.

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