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Posts posted by Rhydderch Hael
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My character has a quirky sense of domestic decoration. Vampire dust on the chairs, poisoned apples on the nightstand, a row of beer bottles on the wall.
Since this is Cassie's first Halloween, she set a pumpkin on the wall just outside her Cheydinhal home. She won't dress up for the night, though, since she's taking a page from Wednesday Addams' playbook: for Halloween she's a homicidal maniac— they look just like everybody else.
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...I also heard you will have to do pilgrmiages (spelling?) to the shrines of The Nine (they're not on the map!). That will take hours. I can only imagine the frustation when you cant find the last one...
The last one I ever manage to find is invariably a Kynareth Shrine. The trick is, Kynareth shrines never stick near roads, so you have to go deep into the wild in order to find one. The easiest one to find is the one in County Kvatch where one of the Master Trainers camps by (if she's not off chasing deer).
And finally some heavy armor for the "good guys"High-class armor is overrated. My latest character conducted the entire Main Quest in a town guard's uniform (she blended well with the thin grey line at Bruma). It had to be enchanted in order to work, but with the right enchantments you're as good with that as wearing full Glass or Daedric.
My point being, a "good guy" can easily get away with bright Steel or Mithril armor that rivals the protection of Daedric, if he plays his cards right while cracking down Oblivion Gates.
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Pin?
Note: I think Garlic has a Cure Disease primary effect. It might be Ginkgo or something else, though.
Garlic has Resist Disease. It is Clannfear Claws that have Cure Disease as its first (raw) effect. Eating raw Claws is enough to cure Porphyric Hemophilia (not bona fide vampirism).
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...You will do a big accomplishment in the game, and then you have a statue built of you ... the game takes a "screenshot" of everything you have equipped at a certain point, and model a statue after you ...
High time to don the "Sheogorath Quest" outfit: classic Glass Helmet, Gauntlets, Boots— and nothing else.
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I was on a DB mission, my first after the initiation. So I Killed the Captain stealthily but was glimped by the two pirates who came to investigate. I ran to the balcony and jumped into the bay and swam round to the shore.
Anyway when I went back to the Waterfront dock what did I see?
Heironymos Lex charging the poor pirates abpard their ship, killing them all for no reason whatsoever, ...
What likely did happen was the two pirates who saw you simply ran out the door and began chasing after you outside the ship. The City Watch doesn't care why an NPC is running after you with a drawn sword— they only notice some guy running around with a sword who needs to be put down.
Weird, that. The Dark Brotherhood is clearly a criminal organization, but most (but not all) of the contracts are scripted like missions where there is no real legal consequence in killing the victim(s). The pirates are a prime example— you need only be seen by them and as soon as you run back out onto the Waterfront, the City Watch will treat the pirates as the hostile instigators and respond accordingly.
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Eh, she's a protective mom (like moms these days), and won't let her little baby out of her sight. She was probably pissed off by her son's death, and wants to blame it on someone other than herself.
Which aren't exactly the most endearing qualities for the leader of a mercenary company of hardened warriors.
She was better suited leading Girl Scouts on a camping trip into the West Weald. She had no business in the Fighters' Guild.
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The last stage of the Fighters' Guild questline cheesed me off to no end. I mean, c'mon! I went into Forsaken Mine to save your son's nancy lil' hide, and now you're demoting me!? I lost any respect for Vilena Donton at that point. The myopic old hag appeared completely incompetent and unfit for command at this point that, when she finally does hand over the mantle of power, I wasn't relieved at the end— I was wondering why it took so long for her to realize the bloody truth!
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I've started up three different characters who I intend to play purely through their respective genres: Combat, Stealth, and Magic.
My Stealth character, an Imperial female playing both the Thieves Guild and Dark Brotherhood lines, is a creature of fair beauty and immoral disposition. She's fled the Mythic Dawn attack in the sewers and is making time in the city of Anvil, trying to scrape up the 5000 drakes to land the Benirus Manor.
In the course of her stay, she picked up my ol' favorite of a quest: The Sirens' Deception.
SPOILERS -- "The Siren's Deception"
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After the quest was played through and the two Anvil City Guards pop into the farmhouse, my character took two seconds to mull over Maenlona's story, decided it was all a crock, and chose to get even with Maelona— right then and there.
That's the trick: rather than wait to consummate my revenge back in Anvil, I attacked the armor-wearing Maenlona inside Gweden farm. A Level 3 character in a leather cuirass had a little difficulty in putting the guard down, but it was done. There are three interesting things of note:
1) If you attack one of the two in this fashion, the other guard will not participate in the fight. All the while my character was killing Maenlona, ol' Gogan just ran around in a slight panic.
2) Killing them in this fashion does not put a bounty on your head, neither assault nor murder. Strange, yes. But fortuitous as well— because my Imperial got herself an nice set of chainmail and Anvil Guard gear at Level 3 without penalty (though there was risk, since it took some effort to attain it)— a windfall for someone whose greatest diffuculty then was trying to outfit herself in leather armor.
3) The third tidbit? This is the one that elevates the incident to the realm of funny and strange. Maelona was dead. Steel shoved through the ribcage tends to do that to a person. Slain, lain, and stripped. My character walked out of Gweden Farm with her new bit of kit and sauntered back to Anvil. Come morningtime, my character was walking the streets and decided to drop by Gogan's house to see just how was he faring after his "bereavement".
The door was unlocked, and my character walked straight in. Guess who greeted my Imperial on the stairs? Not Gogan— but Maenlona. Looking pretty spry for a dead woman.
The answer to the mystery is, of course, that the game produced armored 'clones' of Gogan and Maenlona for their appearance in the farmhouse (since neither Gogan nor Maenlona who reside inside of Anvil carry City Guard gear if you happen to slay them). My character simply killed a temporary copy of Maenlona, the original quest-giving Maenlona having stayed inside Anvil the entire time.
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...2. The occasional AI that is protected against sneak attacks. You know the ones... you manage to get all the way up behind them without being seen, pull out your weapon, stick he/she/it in the back, and watch as...*Sneak attack for 1x damage!* ...your intended victim turns around, grins, and smashes your skull in with an enchanted warhammer. Doesn't that sort of defeat the purpose of having a sneak attack bonus?
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That's easy to explain: You do not get any critical strike modifiers on a sneak attack with a two-handed weapon. Only one-handers.
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The Sirens' Deception quest. Storywise, the facts don't tally up with the actions and thus it is completely senseless. On the good side, it gives me a really satisfying "blood ticket" to the Dark Brotherhood when I avenge myself upon Gogan and Maenlona for their trickery.
"The Anvil City Watch would love to have you..."
"No. I don't think they'd want me once I'm done with you..."
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I had that MD agent in Anvil identified long before I began running through the Main Quest.
My second Fighters' Guild mission has me taking on burglars, of course. Rather than have the soon-to-be-slain thieves decorate the store's floorboards forever and ever, I lead the burglars outside onto the dock so we could brawl it out.
Good and honest citizens of Anvil came to my defense, of course. Not-so-good ones did, too— I could not help but notice one of the bystanders who was helping me had conjured up the Mythic Dawn armor and began whaling the burglars with a mace.
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I ventured to the 'Isolated Farmhouse'in the West Weald (located just north of the '-st' in 'West' printed on the map). Popped in, killed both bandits inside, explored around a bit ("Cap'n to Bridge: nothing interesting here") and stepped back outside—
—the sky turned red. Thunder crashed. A strange whirring sound filled the air, and a message popped up" "You have found a Gate to Oblivion".
I'm thinking: 'How could I find anything? I haven't moved one inch away from this hou—'
Turned around. The house that I just vacated was now a gutted frame. Charred corpses littered the ground, and a 'Blivvie gate somehow materialized in the three seoncds it took for my character to push open the door and cross the jambs.
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Odd thing about the descriptions above for Benirus Manor. Every time I play the quest, the Manor is 'restored' to hospitable condition as soon as I leave the basement from my quest to destroy Logren. I had no need to leave town or speak to Velwyn before this event occurs.
It's also neat to note that there lies a graveyard south of the manor, and the basment extends far beyond the manor's perimeter in the direction of—you guessed it—south. Neat way to go grave-robbing: digging up to reach the caskets.
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Yesterday I had my little bit o' fun in Bleaker's Way, courtesy of Mephala. When the families broke out the swords and started playing tag in the streets, I fast-traveled to the shrine for my reward, leaving the sight of one of the Nords fighting two of the Dunmer.
After collecting the Ebony Blade, I fast-traveled back to Bleaker's Way to take stock of the battle. The street was empty, save for that one same Nord who was standing there all alone, placid as can be. I looked at him, looked around at the calm scenery, and scratched my head. When I walked up to the fellow to talk to him, a curious little thing happened.
The cursor command did not read "Talk Benrir".
It read "Search Benrir".
I used the Grab key and pulled...
...the dude then buckled at the knees and dropped like a stone.
A dead stone.
Because he was dead.
Which means he was no longer alive.
Get it? :huh:
On a totally unrelated note, I'm starting the Weekend early. I guess I'll head on over to Bernies'...
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Was walking past Derelict Mine near Skingrad the other day, and the usual popped up: three Goblins by the entrance and an Imperial Legion road warden to fight them. I helped the Legionary take out the Goblins, business as usual...
...until said Legionary stooped over and checked on the decorative skeleton impaled upon the spear near the entrance. I could not help but think this, "Yeah— I think that there fellow's dead, Einstein."
And yesterday— another Legion Forester bit the dust. This one slew a deer near the East Gate of Bruma, and the Town Guard who was guarding the gate nocked his bow and began shooting up the Forester. I don't know if it he was attacking because the deer was slain, or if somebody got hit by a stray shot when Mister Forester tagged Bambi.
All in all, I think the growing consensus here is that being a Forester is one of Tamriel's 10 Most Dangerous Jobs Ever.
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Seen it? I've chased down deer underwater and smacked them with that big knife-thingy my character has.
Reminds me of a recent aquatic adventure I had. I was on Red Ring Road south of The City when I decided to visit my Waterfront home by swimming across the lake. As I'm approaching shore, I notice something moving swiftly on the water's surface that's heading towards the same shore. Out pops a head, the shoulders, and finally the torso of a male Redguard bandit in Elven/Glass armor mix and a Glass Warhammer. He storms ashore among the Waterfront hovels and began fighting the people milling about...
...oh, I failed to mention: this was the during "Waterfront Invasion" mission for the Thieves' Guild. Who were the 'helpless denizens of the Waterfront' this bandit was picking a fight with? Cap'n Lex and a whole mess of Imperial Watch guards and battlemages!
"Mister Bandit, you picked a baaaad time to raid the Waterfront."
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Ahh. Too subtle, I see. :huh:
Or, too dense? :glare:
Besides, maruaders aren't funny. Just— oppurtune.
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... Too many bandits, not enough marauders. Not enough oppurtunities to loot off heavy armor pieces. Odder still is the fact that bandits will linger about the exterior of fort ruins which contain maurader bands inside, while mauraders guard the outside of Aylied ruins that contain bandits inside.
Get the hilarity mod, then you can spawn a group of marauders wherever you want, including in the Imperial City.
Yeah. And how exactly do I activate the mod? Hold X+A down, tap the right bumper three times and roll the left thumbstick counter-clockwise while reciting the Mak'tar Chant of Strength?
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ya well, two imperial guards were trying to kill a bandit but the one guard accidently shot the other guard with his arrows. And then the guard that got shot was shooting back at the other guard. Then the guards were constantly fighting while I was watching and laughing. ;D And the bandit got killed by me just so you know.
Just outside of Bruma, I venture. Those two Imperial Legion Foresters must really hate each other. Every game I make, they end up transferring ammunition between them— the hard way.
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When I was taking a young character on an exploration of virgin territory (yet unexplored by me), I came across an extensive set of fort ruins in County Chorrol. I hit the marker and the screen flashed the succinct message: "You have found Sancre Tor."
I thought to myself, "Oh, how nice. Saves me a spot of trouble later on. Oh, look! A skeleton!"
*Whap* *whap* *crumble*
"That took care of that. Oh, drat, there's his partner! I'll take him on, no problem."
*Whap* *whap* *crumble*
"Man, that was exciting. Good thing there aren't any more. Wait a tic— where did these two other skeletons pop up from? Stand to!"
*Whap* *whap* *whap* *ouch!* *crumble* *crumble*
"By Criminey, that was a little rough. Good thing the fight ended when it did. My character can't take much more of this. Health's down, armor's pranged, and magicka needs a rechar—"
*walks in front of the entrance to see 4 or 5 skeletons*
"—yikes."
*runs*
If I had the means. my character would have looked exactly like Han Solo turning 'round a corridor in the Death Star to see a hangar bay full of stormtroopers staring at him.
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... I don't quite understand how a heavy-armoured kajiit can kill deer with an axe, but they seem to manage.
Well, because the first fact of the matter is that bandits are outfitted in light armors. ;)
That's my gripe. Too many bandits, not enough marauders. Not enough oppurtunities to loot off heavy armor pieces. Odder still is the fact that bandits will linger about the exterior of fort ruins which contain maurader bands inside, while mauraders guard the outside of Aylied ruins that contain bandits inside.
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I— I just loved standing around in the Five Claws Tavern and watch the three drunken Fighters' Guild mates give the barkeep a hard time. The banter being flung around was worth a few grins.
"More ale, sweetcheeks!"
"I'm never letting an Orc drink here again!"
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I've heard some grumblings that you can't own more than one horse at a time, that when you buy a new one it replaces the old one.
What I've found is that the new horse does show up at the stable, but any and all of your previous horses will eventually make their way back to the stables you originally acquired them from. For instance, you buy a chestnut horse while already owning a black, the black horse will find itself back at the Cheydinhal stables, ready and waiting for you to show up and ride it again.
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This isn't really an incident, but does anyone think that the Redguard race is a little bit of a stereotype.
Actually, I do not.
It's the Wood Elves that are a stereotype. That is to say, they are the race that display a consistent aura of demeanor and reaction from me. The other races are too varying in the quality and manner of their characters, but Wood Elves seem more to share more of the same things between them.
In short (pun intended), they remind me a lot of the Ferengi from Star Trek. The male ones, especially.
The first time I sought "Unfriendly Competition", I kept hearing this and that about Thornrir. About his shady business practices and what he was doing had to be against the law. When I walked through the door of the Copious Coinpurse for the first time, I could not help but mutter with contempt, "Bosmer. I should have known..."

Funny Oblivion Incidents
in Classic Discussion
Posted
A thrifty archer who finds their last target dropping dead right before he looses the next shot keeps the nocked arrow on the string until he finds a new target.
That's what happened to me inside Castle Kvatch. We'd just cleared the antechamber and my character is trolling around with a drawn bow when Savilian Matius comes running up to talk to me.
It was a time of discovery for me. Mainly, discovering that if someone wants to talk to you while you have an arrow nocked, the first thing your character does is let loose the shot. Matius wanted to chat. What he got was a faceful of bodkin. He didn't hold it against me after he regained consciousness, however.