http://forum.cheatengine.org/viewtopic.php?p=5594447 We've been asking for an activate all skills mod for some time. Zanzer from Cheat Engine forums added such a feature to his The Witcher 3 table. Looks like it's not perfect yet, it's working for some (including me) and not working for others. And according to user reports loading a save game or traveling to another map breaks the script. Check your character page from time to time, if the script is not active anymore, just deactivate and re-activate the script via the table. I'll explain how to use the CE table in case some of you don't know: 1. First, make sure that your game is updated to the latest 1.05 version. This is important. 2. Download and install Cheat Engine 6.4. Those who have an older version of CE, you too download the latest 6.4 version: http://cheatengine.org/downloads.php 3. Download the Wither 3 table at the end of the Zanzer's post: http://forum.cheatengine.org/viewtopic.php?p=5594447 4. Now backup your save files before doing anything else. Neither i nor the table maker is responsible if the script breaks your game somehow. 5. Run Witcher 3, load a save, open character window, empty all skill slots because you won't need them after activating the script. Then alt+tab to desktop. 6. Run the Witcher 3 table that you downloaded. Then File > Open Process > Find the witcher3.exe on the list and open it. Click yes when asked "Keep the current blabla?" 7. Now you see the list of scripts on the table. Find "Activate All Skills", click on its box JUST ONCE - NOT MORE, because clicking many times might freeze the table. Activating this script might take some time depending on your PC performance. Wait and don't touch anything untill you see X inside the box, X means the script is activated. 8. After that leave the table running and return back to the game. Open character window, take a look at skills. If the script worked for you, you can see that skills are selected even though they are not equipped in skill slots. Any skill that you invested skill points in it will be active from now on. But how to be sure they are really active and your character is benefitting from them? As you know signs have alternative modes (the second skill on each sign column) you can use by holding the cast sign button Q. Make sure all skill slots are empty, none of the skills are equipped, and make sure to invest some skills point in any of these sign alternative modes. Now find an enemy, select the sign that you invested points in its alternative mod, hold the Q button, did the sign's alternative mode activated even though it's not equipped in any skill slot? Congrats, the script is working fine for you. Hope this was descriptive enough, my English far from perfect. Don't ask me the technical details because i don't know anything about them. If you have more questions, you can ask them to the table maker on Witcher 3 table thread: http://forum.cheatengine.org/viewtopic.php?p=5594447