I'm trying to make a spell which damage enemies while healing allies in target area. For healing, I create new form of previous effect "RestoreHealthFFSelfArea", modify it to fire and forget, aimed and deleted all keyword and "IsUndead" so it heals all things. Then I set its condition to "IsHostileToActor == 0". For damage, I just picked "FireDamageFFAimedArea" and set its condition to "IsHostileToActor == 1", but it still damage non-hostile NPC. I tried "IsHostileToActor != 0", the result is the same. What am I suppose to change? Btw, How am I prioritize visual effect? For example I make a concentration spell which cause lightning, fire and frost damage at the same time. The visual effect always is the fire damage.