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Oromish

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  1. Use wrye bash 302.1 or 304. Run your load order through BOSS. You won't need vampire aging fix, it is included in the bashed patch. I would also recommend Enhanced Economy over Living economy. This post here contains a lot of useful information. Read this, read the readmes for the mods carefully and have patience and it will all work out fine. Never be afraid of asking questions either here on the nexus or on bethsofts oblivion mod forums. As for putting UOP above OOO. You cannot put .esps above .esms, which is what you tried to do.
  2. Read up on Wrye bash and the bashed patch.
  3. Well, Kragenirs Death quest got quests for both high and low levels. Be careful if you use OOO though, as some of those quests that are intended for very low level might turn out to be a little.. dangerous.
  4. If you have obmm installed, you can use that to extract them. Or you can use BSA commander. As far as I know, you could never open BSA with Winrar at any point.
  5. Just make sure you have: Nifse 1.1 Nifse compatibility fix DR comp skeleton - if the camera view seem to appear above your characters head, this should do the trick. (To use this you'll need an universal skeleton (controllable version unless you really need total controllable for whatever reason)). Do not use mounted combat.esp as it is buggy. Replace the ankleplugs.nif in DR6 with the one from DR5.
  6. I've not played nehrim since it was released, but I remember it being much more like gothic 2 than a typical TES, so the experience will be much different. It just depends on what you're after. Nehrim IS excellent for what it tries to do. If you're not after the Gothic experience, you should go for OOO, MMM and maybe even adding Maskar's oblivion overhaul as well. If you decide to go for oblivion, you might find something to your interest in the post I made here. Also look here for a (Outdated but still useful) comparison of some of the oblivion overhauls - link.
  7. Looking at your mod list, the unrecognized mods loaded last shouldn't pose much of a problem, as I don't see anything that could cause issues with conflicts.
  8. Open cities reborn? It used to be modular at one point but it was probably too much work for Arthmoor keeping it that way as the mod grew. Only New Sheoth and imperial city is modular now. Uness you plan to use Better cities, keep Imperial city closed and maybe throw in ImpeREAL City - Unique districts (Textures: Darker regal city or Darker regal city redimized) If you do experience any issues with crashing open cities (I've never managed to make that happen) post the load order and I can take a look. Yes, it will sort the mods after its database, which is 90% of the time good enough. It will also attach bash tags to some mods so wrye bash knows what to do with them. Always run boss after you've added new mods. As for "cleaning" reports, they're just that, reports only. You should always clean all your mods (Unless boss and/or the mod description tells you not to).
  9. This should work: toggle zoom.
  10. Ah yes, that is understandable, modding is really time consuming. :3 If you're interested in more mod suggestions take a look at the post I linked above and see if there's anything you find interesting.
  11. Ah yes, the 1st person legs. Do you have any gloves equipped? If I remember correctly 1st person legs uses glove slots, and if the gloves hides rings, it'll hide the legs. I don't use kicking myself, and imo, even without kicking with the right settings DR6 is better than DR5. (You could raise critical chance for example) This does remind me however, you need to change change scc.magiccriticalmult to 0.01 otherwise you'll get magical crits almost 100% of the time. Sorry about forgetting to mention that part.
  12. Out of curiousity, why the fear of going above 25? It will not in any way be more unstable with a few more. (Unless you bring out the big guns).
  13. 5 is most likely the most stable one of the older versions, if my memory serves me right. However, installed correctly you will have very few bugs with deadly reflex. In my current install I've not had a single issue. Just make sure you have: Nifse 1.1 Nifse compatibility fix DR comp skeleton - if the camera view seem to appear above your characters head, this should do the trick. (To use this you'll need an universal skeleton (controllable version unless you really need total controllable for whatever reason)). Then replace the ankleplugs.nif in DR6 with the one from DR5. You might also want to make sure you replace the body meshes included in DR6 with better ones. Do not use mounted combat. That's pretty much it.
  14. Copy/paste from graphics related mods from another post: Graphics: This one is a bit harder for me to answer, as I've mixed and matched so many different texture mods I lost count. But QTP3 redmized is a good start. I use a lot of ampolx textures. (especially his cave textures, which are amazing) Amnes made mixed and matched a bunch of textures in his Landscape HD textures. When it comes to land textures, it is your choice which you prefer. In my case: QTP as a base, then ampolx and lastly grass overhaul as I really enjoy his darker QTP grass textures. Then you just need to find and add textures that aren't incuded in these, like for example textures like these: Improved trees and flora 1 & 2 Alluring potion bottles. Fire and Flames. Septims. Gothic Upperclass Clutter Darooz upperclass. Insanity's armoury textures. Improved sky. Art supplies. Cloud ruler. Oblivion Realm. Arena HD. Varla stones. Clothes. Mythic Animals. Mythic Creatures. Mythic Goblins and ghosts. Mythic SI. Book backgrounds. Skulls & Iron. Improved signs. Unique signs. Fruits & vegetables. Sewers. Extended lod: Yes, RAEVWD is the best choice here. Maybe with this slapped on. Water / trees / flora / animals: During my last mod setup I've used Liquid water and I've not looked back. There is a performance hit, but I didn't notice much of it on my system. It is to me, worth the frames it does swallow up. Magic effects: I combine these two: 1 & 2 with duke patricks magic you can believe in on top. Weapons - See above for insanity's armoury. Take a look at OBGE and see what you like. (You need it for liquid water as well). I personally only use: HLSLbleachbypass (0.5) CrysisDoF, God Rays and detailed terrain. (parts of it, I removed a few textures in favour of the darker grass overhaul) Highly optional: Unique landscapes. I personally would NOT play without these. They are really amazing and have spoiled me. However, I would disable the dark forest as it has caused me many issues and for me it made my game a lot more stable with not included. (Although I do like the dark forest, so it's a bit of a shame). Optimisation: For meshes you'll most likely have to do it yourself with pyffi 2.2.2. Safe meshes folders (Architecture, Clutter, Dungeons, Furniture, Oblivion and Rocks - back up, move them to a folder, right click on it and choose "Optimize with pyffi, then place them back into DATA when it's done). OSR - is extremely important. Streamline - I only use it for streamsaves/streampurges Oblivion crash preventer - Do NOT use. It will corrupt your game. Clean up - prevents save game bloat I recommend you clean most of your mods with TES4EDIT.
  15. Try deleting your (back up just in case) oblivion.ini usually located at "My Documents\My Games\Oblivion\" and try launching it again.
  16. Crash during start up of the game could be a bad INI as well as missing master. @KarmaOrantu Did the game start before you added mods? Back up your oblivion.ini, then delete it and try to start oblivion again. Two other things here though: You really should pick up enhanced economy instead of using living economy. Oblivion Vwalk UOS.espDLCShiveringIsles Vwalk UOS.espWhich mods are these meant for? I quickly went through my BAIN for Sensual walks but I didn't see these two. EDIT: Perhaps it's an older version of sensual walks? So many of your mods are outdated/unknown to me, so I can't really help more than that. Like Drake said, you're gonna need a bashed patch to get some of those mods to work correctly with eachother even if you can find what is causing the CTD.
  17. Haha, I'm afraid not. :3 My username is entirely unrelated to the Inheritance Cycle series, as I've used it since before Eragon was even released.
  18. Oh, oops, I see you started the other topic as well. Sorry for the double copy/paste. You should keep asking for mod recommendations in the same topic though, and not post another thread right after.
  19. I wrote this as a reply to this topic, perhaps some of it could be of some use to you as well. Also take a look at this post, there is some useful information there. Copy/paste: FCOM: For the most up to date information, head over to the latest official thread, ask questions you might have there, or look at the previous threads. It is correct that CBASH does not work very well with fcom, so you will have to use the normal bash option. (Simply, rebuild patch) Use wrye bash 302.1. You should perhaps take a look at Maskar's oblivion overhaul, it is light weight, highly customizable, and more or less fully compatible with FCOM or each of its seperate components. (It is actually compatible with pretty much everything out there due to its scripted nature) (With OOO you should for example disable lock bashing and traps etc in MOO) Graphics: This one is a bit harder for me to answer, as I've mixed and matched so many different texture mods I lost count. But QTP3 redmized is a good start. I use a lot of ampolx textures. (especially his cave textures, which are amazing) Amnes made mixed and matched a bunch of textures in his Landscape HD textures. When it comes to land textures, it is your choice which you prefer. In my case: QTP as a base, then ampolx and lastly grass overhaul as I really enjoy his darker QTP grass textures. Then you just need to find and add textures that aren't incuded in these, like for example textures like these: Improved trees and flora 1 & 2 Alluring potion bottles. Fire and Flames. Septims. Gothic Upperclass Clutter Darooz upperclass. Insanity's armoury textures. Improved sky. Art supplies. Cloud ruler. Oblivion Realm. Arena HD. Varla stones. Clothes. Mythic Animals. Mythic Creatures. Mythic Goblins and ghosts. Mythic SI. Book backgrounds. Skulls & Iron. Improved signs. Unique signs. Fruits & vegetables. Sewers. Extended lod: Yes, RAEVWD is the best choice here. Maybe with this slapped on. Water / trees / flora / animals: During my last mod setup I've used Liquid water and I've not looked back. There is a performance hit, but I didn't notice much of it on my system. It is to me, worth the frames it does swallow up. As for other water mods it's all about what you prefer, search for "water" and see which you prefer. Here is a recent water mod. Trees, flora and animals - see above in the graphics section. Better player textures: This all depends on your preference as well, perhaps take a look at the recent OCO in combination with HGEC body type. Magic effects: I combine these two: 1 & 2 with duke patricks magic you can believe in on top. Weapons - See above for insanity's armoury. Take a look at OBGE and see what you like. (You need it for liquid water as well). I personally only use: HLSLbleachbypass (0.5) CrysisDoF, God Rays and detailed terrain. (parts of it, I removed a few textures in favour of the darker grass overhaul) Immersion: Yes, this is a very broad topic to cover, depending on what you're after, but here's a few and some of them will affect gameplay and cross over to other categories: Enhanced Economy - Greatly improved economy Basic Primary need - hunger/thirst/sleep Realistic health - Immersive shaders for when you get hurt/diseases. Realistic Fatigue and/or Basic Physical Activities COBL Map marker overhaul Phitts artifacts - Would not play without this. Hides interesting artifacts in dungeons Crime has witnesses + Hear no evil + SM regional bounty Morrowind lockpicking Enhanced grabbing Cava Obscura + Dungeon actors have torches No sneak eye No enemy health bar Cyrodiil travel services - if you dislike fast travel this is a must have. Alternative beginnings - lots of choices of starts. Populated prisons ALEX PWrunspeed - lowers the runspeed to be more like morrowind (direct link) Jump adjustment Roads of cyrodiil Better dungeons - Greatly enhances dungeons and makes them varied Tavern goers - adds all sorts of npcs to taverns. Personality idles - modified - would not play without this, the little it does, adds a lot of immersion. CNRP - click on the authors profile to see all the projects. Realistic physics and force - helps with the silly and immersion breaking physics. Nephs Unique Thievery - hand places vendors unique items in the world so you can steal it. (Some are hidden). Here's a tip - an npc helped you out? give him a tip! At home alchemy - no more going into the inventory to brew potions More books teach Skyrim ingredients See you sleep DLL Roleplaying Dialogues Really immersive messages Lore dialogue 300 updated Something is not right Better letters Falling stars - it's subtle, but very nice. Sounds of cyrodiil Atmospheric oblivion Vaults of cyrodiil Jail break escape routes - adds new routes to escape through Weather/dark nights: All natural Darker dungeons - see above for Cava obscura. Harvesting: Harvest flora is included in FCOM. Insides: All natural above, combined with: Immersive interiors + Immersive landscapes Kvatch: The kvatch rebuilt mod is hidden as of now, but Zaldiir is hoping to get the next version out late june/early july. Travelers: Crowded roads is usually the popular response to this, however, it makes the roads much too crowded for my taste and drags the performance down all too much. I use: Tamriel Travellers Roaming NPCs Immersive travelers Voila Wandering encounters And my own little mod with my previous characters as travellers. As for city mods I cannot help, I don't really use any of those. Gameplay: TQP - Updated Keychain - Do not use this, it causes save game corruption, instead use the inbuilt function in: Dark UId DarN Enhanced Hotkeys Quest log manager - for sorting those annoying quests. Start by ship - Look above for alternative beginnings. (Which gives you a LOT of choices) Faster running - if you mean something like sprint, look at basic physical activities Stealth overhaul: SDR - Look no further, this is the most advanced one and you can tweak it to great lengths. Fight overhaul: This depends on what you like, I currently use Deadly reflexes and duke patrick's combat archery, but if I were to reinstall I'd probably go for Duke patrick's melee combat instead of deadly reflexes (not because it is better as it is highly subjective, but because I've used DR during so many installs now) Magic Overhaul: I'm currently not using any but these two combined is popular: Supreme magicka + Lame And duke patrick also got a magic "overhaul" here. Not overhauls but still worth looking into: Midas Fearsome magicka - I very much enjoyed this last time I played as it made enemy mages very impressive and dangerous to fight. Trailer Improvements: Open cities are a must for me so I always go for open cities reborn But there is also better cities which can be open and/or combined with OCR, but to me with all other heavy mods this gets too taxing and it is not worth it for me. Realistic economy - look above for Enhanced economy. Optimisation: For meshes you'll most likely have to do it yourself with pyffi 2.2.2. Safe meshes folders (Architecture, Clutter, Dungeons, Furniture, Oblivion and Rocks - back up, move them to a folder, right click on it and choose "Optimize with pyffi, then place them back into DATA when it's done). OSR - is extremely important. Streamline - I only use it for streamsaves/streampurges Oblivion crash preventer - Do NOT use. It will corrupt your game. Clean up - prevents save game bloat I recommend you clean most of your mods with TES4EDIT. Highly optional: Unique landscapes. I personally would NOT play without these. They are really amazing and have spoiled me. However, I would disable the dark forest as it has caused me many issues and for me it made my game a lot more stable with not included. (Although I do like the dark forest, so it's a bit of a shame). Here are some more of the mods I use: Alive waters - Adds wild life and vegetation to waters. (Looks pretty damn amazing with liquid water.) AWLS - A must have really. Book jackets - replaces the textures of books with some very nice looking ones. The ones that it doesn't catch Ampolx's textures above should catch. display stats - displays more detailed stats Drop lit torches OBSE Migck Miscellaneous fixes Adonnays Elven Weaponry for NPCs - Adds Adonnays amazing weapons to leveled lists. Phinix dual-wielding imports - adds dual wield weapon sets to the leveled lists. Armamentarium complete - adds TONS of items to the leveled lists WEPON - adds even more items and item categories (mithril) to the leveled lists Creature Diversity - more creatures! Plays fine with FCOM with bashed patch. Arthmoor's villages - Adds and expands villages Phitt's mudwater - Another village Unique Forts - adds imperial forts, mainly for immersion Auto potion - I hate having to use inventory during fights or hotkey potions, so I just set up automatic usage of potions. Respawning varla and welkynd stone Unequip broken armour Ayleid wells revamped Unholy darkness - excellent vampire overhaul, with usage of shaders. Refscope - mainly for troubleshooting Poison equipper - Toggle between poisons and add it to your weapon with hotkeys. (I bound mine to the arrow keys) Oblivion XP - Makes levelling up more like old school rpgs. AV uncapper + config files - Uncaps skills and gives bonuses. Duke patrick's nosferatu - makes vampires a bit harder to fight Ayleid steps - Very fun and random quest/dungeon mod Kragenir's death quests - Tons of both large and small quests added to the world. Tears of the fiend - excellent quest mod with choices Integration - well integrated quests with emphasis on choices and your character stats House Valranis - I've not had time to play this through yet, but it seems promising so far. Dark Brotherhood Chronicles - Continues after the DB quest line. (Alternative)
  20. I just wrote this as a reply to this topic, perhaps some of it could be of some use to you as well. Also take a look at this post, there is some useful information there. Just like Harvald above said: "You personalize your game by taking your favourite mods. No other one plays the same game." Take your time. Copy/paste: FCOM: For the most up to date information, head over to the latest official thread, ask questions you might have there, or look at the previous threads. It is correct that CBASH does not work very well with fcom, so you will have to use the normal bash option. (Simply, rebuild patch) Use wrye bash 302.1. You should perhaps take a look at Maskar's oblivion overhaul, it is light weight, highly customizable, and more or less fully compatible with FCOM or each of its seperate components. (It is actually compatible with pretty much everything out there due to its scripted nature) (With OOO you should for example disable lock bashing and traps etc in MOO) Graphics: This one is a bit harder for me to answer, as I've mixed and matched so many different texture mods I lost count. But QTP3 redmized is a good start. I use a lot of ampolx textures. (especially his cave textures, which are amazing) Amnes made mixed and matched a bunch of textures in his Landscape HD textures. When it comes to land textures, it is your choice which you prefer. In my case: QTP as a base, then ampolx and lastly grass overhaul as I really enjoy his darker QTP grass textures. Then you just need to find and add textures that aren't incuded in these, like for example textures like these: Improved trees and flora 1 & 2 Alluring potion bottles. Fire and Flames. Septims. Gothic Upperclass Clutter Darooz upperclass. Insanity's armoury textures. Improved sky. Art supplies. Cloud ruler. Oblivion Realm. Arena HD. Varla stones. Clothes. Mythic Animals. Mythic Creatures. Mythic Goblins and ghosts. Mythic SI. Book backgrounds. Skulls & Iron. Improved signs. Unique signs. Fruits & vegetables. Sewers. Extended lod: Yes, RAEVWD is the best choice here. Maybe with this slapped on. Water / trees / flora / animals: During my last mod setup I've used Liquid water and I've not looked back. There is a performance hit, but I didn't notice much of it on my system. It is to me, worth the frames it does swallow up. As for other water mods it's all about what you prefer, search for "water" and see which you prefer. Here is a recent water mod. Trees, flora and animals - see above in the graphics section. Better player textures: This all depends on your preference as well, perhaps take a look at the recent OCO in combination with HGEC body type. Magic effects: I combine these two: 1 & 2 with duke patricks magic you can believe in on top. Weapons - See above for insanity's armoury. Take a look at OBGE and see what you like. (You need it for liquid water as well). I personally only use: HLSLbleachbypass (0.5) CrysisDoF, God Rays and detailed terrain. (parts of it, I removed a few textures in favour of the darker grass overhaul) Immersion: Yes, this is a very broad topic to cover, depending on what you're after, but here's a few and some of them will affect gameplay and cross over to other categories: Enhanced Economy - Greatly improved economy Basic Primary need - hunger/thirst/sleep Realistic health - Immersive shaders for when you get hurt/diseases. Realistic Fatigue and/or Basic Physical Activities COBL Map marker overhaul Phitts artifacts - Would not play without this. Hides interesting artifacts in dungeons Crime has witnesses + Hear no evil + SM regional bounty Morrowind lockpicking Enhanced grabbing Cava Obscura + Dungeon actors have torches No sneak eye No enemy health bar Cyrodiil travel services Alternative beginnings - lots of choices of starts. Populated prisons ALEX PWrunspeed - lowers the runspeed to be more like morrowind (direct link) Jump adjustment Roads of cyrodiil Better dungeons - Greatly enhances dungeons and makes them varied Tavern goers - adds all sorts of npcs to taverns. Personality idles - modified - would not play without this, the little it does, adds a lot of immersion. CNRP - click on the authors profile to see all the projects. Realistic physics and force - helps with the silly and immersion breaking physics. Nephs Unique Thievery - hand places vendors unique items in the world so you can steal it. (Some are hidden). Here's a tip - an npc helped you out? give him a tip! At home alchemy - no more going into the inventory to brew potions More books teach Skyrim ingredients See you sleep DLL Roleplaying Dialogues Really immersive messages Lore dialogue 300 updated Something is not right Better letters Falling stars - it's subtle, but very nice. Sounds of cyrodiil Atmospheric oblivion Vaults of cyrodiil Jail break escape routes - adds new routes to escape through Weather/dark nights: All natural Darker dungeons - see above for Cava obscura. Harvesting: Harvest flora is included in FCOM. Insides: All natural above, combined with: Immersive interiors + Immersive landscapes Kvatch: The kvatch rebuilt mod is hidden as of now, but Zaldiir is hoping to get the next version out late june/early july. Travelers: Crowded roads is usually the popular response to this, however, it makes the roads much too crowded for my taste and drags the performance down all too much. I use: Tamriel Travellers Roaming NPCs Immersive travelers Voila Wandering encounters And my own little mod with my previous characters as travellers. As for city mods I cannot help, I don't really use any of those. Gameplay: TQP - Updated Keychain - Do not use this, it causes save game corruption, instead use the inbuilt function in: Dark UId DarN Enhanced Hotkeys Quest log manager - for sorting those annoying quests. Start by ship - Look above for alternative beginnings. (Which gives you a LOT of choices) Faster running - if you mean something like sprint, look at basic physical activities Stealth overhaul: SDR - Look no further, this is the most advanced one and you can tweak it to great lengths. Fight overhaul: This depends on what you like, I currently use Deadly reflexes and duke patrick's combat archery, but if I were to reinstall I'd probably go for Duke patrick's melee combat instead of deadly reflexes (not because it is better as it is highly subjective, but because I've used DR during so many installs now) Magic Overhaul: I'm currently not using any but these two combined is popular: Supreme magicka + Lame And duke patrick also got a magic "overhaul" here. Not overhauls but still worth looking into: Midas Fearsome magicka - I very much enjoyed this last time I played as it made enemy mages very impressive and dangerous to fight. Trailer Improvements: Open cities are a must for me so I always go for open cities reborn But there is also better cities which can be open and/or combined with OCR, but to me with all other heavy mods this gets too taxing and it is not worth it for me. Realistic economy - look above for Enhanced economy. Optimisation: For meshes you'll most likely have to do it yourself with pyffi 2.2.2. Safe meshes folders (Architecture, Clutter, Dungeons, Furniture, Oblivion and Rocks - back up, move them to a folder, right click on it and choose "Optimize with pyffi, then place them back into DATA when it's done). OSR - is extremely important. Streamline - I only use it for streamsaves/streampurges Oblivion crash preventer - Do NOT use. It will corrupt your game. Clean up - prevents save game bloat I recommend you clean most of your mods with TES4EDIT. Highly optional: Unique landscapes. I personally would NOT play without these. They are really amazing and have spoiled me. However, I would disable the dark forest as it has caused me many issues and for me it made my game a lot more stable with not included. (Although I do like the dark forest, so it's a bit of a shame). Here are some more of the mods I use: Alive waters - Adds wild life and vegetation to waters. (Looks pretty damn amazing with liquid water.) AWLS - A must have really. Book jackets - replaces the textures of books with some very nice looking ones. The ones that it doesn't catch Ampolx's textures above should catch. display stats - displays more detailed stats Drop lit torches OBSE Migck Miscellaneous fixes Adonnays Elven Weaponry for NPCs - Adds Adonnays amazing weapons to leveled lists. Phinix dual-wielding imports - adds dual wield weapon sets to the leveled lists. Armamentarium complete - adds TONS of items to the leveled lists WEPON - adds even more items and item categories (mithril) to the leveled lists Creature Diversity - more creatures! Plays fine with FCOM with bashed patch. Arthmoor's villages - Adds and expands villages Phitt's mudwater - Another village Unique Forts - adds imperial forts, mainly for immersion Auto potion - I hate having to use inventory during fights or hotkey potions, so I just set up automatic usage of potions. Respawning varla and welkynd stone Unequip broken armour Ayleid wells revamped Unholy darkness - excellent vampire overhaul, with usage of shaders. Refscope - mainly for troubleshooting Poison equipper - Toggle between poisons and add it to your weapon with hotkeys. (I bound mine to the arrow keys) Oblivion XP - Makes levelling up more like old school rpgs. AV uncapper + config files - Uncaps skills and gives bonuses. Duke patrick's nosferatu - makes vampires a bit harder and more interesting to fight. Ayleid steps - Very fun and random quest/dungeon mod Kragenir's death quests - Tons of both large and small quests added to the world. Tears of the fiend - excellent quest mod with choices Integration - well integrated quests with emphasis on choices and your character stats House Valranis - I've not had time to play this through yet, but it seems promising so far. Dark Brotherhood Chronicles - Continues after the DB quest line. (Alternative)
  21. Take a look at this post, there is some useful information there. FCOM: For the most up to date information, head over to the latest official thread, ask questions you might have there, or look at the previous threads. It is correct that CBASH does not work very well with fcom, so you will have to use the normal bash option. (Simply, rebuild patch) Use wrye bash 302.1. You should perhaps take a look at Maskar's oblivion overhaul, it is light weight, highly customizable, and more or less fully compatible with FCOM or each of its seperate components. (It is actually compatible with pretty much everything out there due to its scripted nature) (With OOO you should for example disable lock bashing and traps etc in MOO) Graphics: This one is a bit harder for me to answer, as I've mixed and matched so many different texture mods I lost count. But QTP3 redmized is a good start. I use a lot of ampolx textures. (especially his cave textures, which are amazing) Amnes made mixed and matched a bunch of textures in his Landscape HD textures. When it comes to land textures, it is your choice which you prefer. In my case: QTP as a base, then ampolx and lastly grass overhaul as I really enjoy his darker QTP grass textures. Then you just need to find and add textures that aren't incuded in these, like for example textures like these: Improved trees and flora 1 & 2 Alluring potion bottles. Fire and Flames. Septims. Gothic Upperclass Clutter Darooz upperclass. Insanity's armoury textures. Improved sky. Art supplies. Cloud ruler. Oblivion Realm. Arena HD. Varla stones. Clothes. Mythic Animals. Mythic Creatures. Mythic Goblins and ghosts. Mythic SI. Book backgrounds. Skulls & Iron. Improved signs. Unique signs. Fruits & vegetables. Sewers. Extended lod: Yes, RAEVWD is the best choice here. Maybe with this slapped on. Water / trees / flora / animals: During my last mod setup I've used Liquid water and I've not looked back. There is a performance hit, but I didn't notice much of it on my system. It is to me, worth the frames it does swallow up. As for other water mods it's all about what you prefer, search for "water" and see which you prefer. Here is a recent water mod. Trees, flora and animals - see above in the graphics section. Better player textures: This all depends on your preference as well, perhaps take a look at the recent OCO in combination with HGEC body type. Magic effects: I combine these two: 1 & 2 with duke patricks magic you can believe in on top. Weapons - See above for insanity's armoury. Take a look at OBGE and see what you like. (You need it for liquid water as well). I personally only use: HLSLbleachbypass (0.5) CrysisDoF, God Rays and detailed terrain. (parts of it, I removed a few textures in favour of the darker grass overhaul) Immersion: Yes, this is a very broad topic to cover, depending on what you're after, but here's a few and some of them will affect gameplay and cross over to other categories: Enhanced Economy - Greatly improved economy Basic Primary need - hunger/thirst/sleep Realistic health - Immersive shaders for when you get hurt/diseases. Realistic Fatigue and/or Basic Physical Activities COBL Map marker overhaul Phitts artifacts - Would not play without this. Hides interesting artifacts in dungeons Crime has witnesses + Hear no evil + SM regional bounty Morrowind lockpicking Enhanced grabbing Cava Obscura + Dungeon actors have torches No sneak eye No enemy health bar Cyrodiil travel services Alternative beginnings - lots of choices of starts. Populated prisons ALEX PWrunspeed - lowers the runspeed to be more like morrowind (direct link) Jump adjustment Roads of cyrodiil Better dungeons - Greatly enhances dungeons and makes them varied Tavern goers - adds all sorts of npcs to taverns. Personality idles - modified - would not play without this, the little it does, adds a lot of immersion. CNRP - click on the authors profile to see all the projects. Realistic physics and force - helps with the silly and immersion breaking physics. Nephs Unique Thievery - hand places vendors unique items in the world so you can steal it. (Some are hidden). Here's a tip - an npc helped you out? give him a tip! At home alchemy - no more going into the inventory to brew potions More books teach Skyrim ingredients See you sleep DLL Roleplaying Dialogues Really immersive messages Lore dialogue 300 updated Something is not right Better letters Falling stars - it's subtle, but very nice. Sounds of cyrodiil Atmospheric oblivion Vaults of cyrodiil Jail break escape routes - adds new routes to escape through Weather/dark nights: All natural Darker dungeons - see above for Cava obscura. Harvesting: Harvest flora is included in FCOM. Insides: All natural above, combined with: Immersive interiors + Immersive landscapes Kvatch: The kvatch rebuilt mod is hidden as of now, but Zaldiir is hoping to get the next version out late june/early july. Travelers: Crowded roads is usually the popular response to this, however, it makes the roads much too crowded for my taste and drags the performance down all too much. I use: Tamriel Travellers Roaming NPCs Immersive travelers Voila Wandering encounters And my own little mod with my previous characters as travellers. As for city mods I cannot help, I don't really use any of those. Gameplay: TQP - Updated Keychain - Do not use this, it causes save game corruption, instead use the inbuilt function in: Dark UId DarN Enhanced Hotkeys Quest log manager - for sorting those annoying quests. Start by ship - Look above for alternative beginnings. (Which gives you a LOT of choices) Faster running - if you mean something like sprint, look at basic physical activities Stealth overhaul: SDR - Look no further, this is the most advanced one and you can tweak it to great lengths. Fight overhaul: This depends on what you like, I currently use Deadly reflexes and duke patrick's combat archery, but if I were to reinstall I'd probably go for Duke patrick's melee combat instead of deadly reflexes (not because it is better as it is highly subjective, but because I've used DR during so many installs now) Magic Overhaul: I'm currently not using any but these two combined is popular: Supreme magicka + Lame And duke patrick also got a magic "overhaul" here. Not overhauls but still worth looking into: Midas Fearsome magicka - I very much enjoyed this last time I played as it made enemy mages very impressive and dangerous to fight. Trailer Improvements: Open cities are a must for me so I always go for open cities reborn But there is also better cities which can be open and/or combined with OCR, but to me with all other heavy mods this gets too taxing and it is not worth it for me. Realistic economy - look above for Enhanced economy. Optimisation: For meshes you'll most likely have to do it yourself with pyffi 2.2.2. Safe meshes folders (Architecture, Clutter, Dungeons, Furniture, Oblivion and Rocks - back up, move them to a folder, right click on it and choose "Optimize with pyffi, then place them back into DATA when it's done). OSR - is extremely important. Streamline - I only use it for streamsaves/streampurges Oblivion crash preventer - Do NOT use. It will corrupt your game. Clean up - prevents save game bloat I recommend you clean most of your mods with TES4EDIT. Highly optional: Unique landscapes. I personally would NOT play without these. They are really amazing and have spoiled me. However, I would disable the dark forest as it has caused me many issues and for me it made my game a lot more stable with not included. (Although I do like the dark forest, so it's a bit of a shame). Here are some more of the mods I use: Alive waters - Adds wild life and vegetation to waters. (Looks pretty damn amazing with liquid water.) AWLS - A must have really. Book jackets - replaces the textures of books with some very nice looking ones. The ones that it doesn't catch Ampolx's textures above should catch. display stats - displays more detailed stats Drop lit torches OBSE Migck Miscellaneous fixes Adonnays Elven Weaponry for NPCs - Adds Adonnays amazing weapons to leveled lists. Phinix dual-wielding imports - adds dual wield weapon sets to the leveled lists. Armamentarium complete - adds TONS of items to the leveled lists WEPON - adds even more items and item categories (mithril) to the leveled lists Creature Diversity - more creatures! Plays fine with FCOM with bashed patch. Arthmoor's villages - Adds and expands villages Phitt's mudwater - Another village Unique Forts - adds imperial forts, mainly for immersion Auto potion - I hate having to use inventory during fights or hotkey potions, so I just set up automatic usage of potions. Respawning varla and welkynd stone Unequip broken armour Ayleid wells revamped Unholy darkness - excellent vampire overhaul, with usage of shaders. Refscope - mainly for troubleshooting Poison equipper - Toggle between poisons and add it to your weapon with hotkeys. (I bound mine to the arrow keys) Oblivion XP - Makes levelling up more like old school rpgs. AV uncapper + config files - Uncaps skills and gives bonuses. Duke patrick's nosferatu - makes vampires a bit harder to fight Ayleid steps - Very fun and random quest/dungeon mod Kragenir's death quests - Tons of both large and small quests added to the world. Tears of the fiend - excellent quest mod with choices Integration - well integrated quests with emphasis on choices and your character stats House Valranis - I've not had time to play this through yet, but it seems promising so far.
  22. Go to bravil, the lonely suitor lodge, at the back behind the counter there should be a trapdoor.
  23. Don't use NMM for oblivion mods, download manually then use wrye bash or manual install.
  24. It does indeed work on my end now. Cheers!
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