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Zefaxet

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  1. The last one was actually having trouble finding files it turns out. I got it to work, though. Code compiled through this bat works in game according to my trial and error runs. cd %2 "%~dp0PapyrusCompiler" %1 -f="TESV_Papyrus_Flags.flg" -i="E:\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts" -o="E:\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts" pause I still have to define properties in CK but thats not as much of a hassle. Thanks guys for getting me this far.
  2. Thank you. This fixed the problem. Where do I need to save my scripts to for the compiler to find them based on the quick compile setup on the wiki?
  3. There are numerous tutorials for the old CK telling people how they can use Notepad++ to write and compile their scripts. Seeing as how the interface has basically changed not at all (still crap), I find it reasonable to continue in this method. The old way of running the batch from notepad++ to set the whole thing up doesn't work anymore because special edition's file tree is different. Can someone update the batch script, and/or anything else necessary, so that I can work notepad++ with the new CK? It would be much appreciated. Extra information: I did a bunch of experimenting inside and outside of the ScriptCompiler.bat (the batch file in question) trying to get it to work myself before coming here. (It can be found at ...\Steam\steamapps\common\Skyrim Special Edition\Papyrus Compiler\ScriptCompiler.bat\) The biggest problem I kept getting was that the batch couldn't find "TESV_Papyrus_Flags.flg." That file is actually really easy to find, it's nested among the source scripts. I'm mostly unsure where that file actually needs to go. The command in the batch file is -f="TesV_Papyrus_Flags.flg." if you're not up to looking at the batch yourself. Boy am I excited for my first day of DOS 101.
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