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Adriexdoom

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Everything posted by Adriexdoom

  1. In response to post #45164085. #45177030, #45180970, #45190555, #45193160, #45218770, #45220400, #45243450 are all replies on the same post. It mostly just sounds like the home page could use a new tab to separate what kind of 'Site News' and updates we're looking for.
  2. I am deeply pleased with being able to endorse from NMM. Revisiting a mod page I often am just doing updates and forget about the endorsement- where as with this I revisit NMM every time I need to revise my mods. This is regular practice for me critiquing things, so I think this NMM endorsement ability is a must have for my modding routine. Now when I go down the list to see what to update or what I can revise in or out, I can also just add on what to consider for my endorsement and simply click. Just wonderful.
  3. I have been Deeply interested in a lich mod and constantly in search of one. I have to say- you must consider using the new dawnguard vampire lord mechanics as a Lich transformation form. Screw total historic accuracy. I am thinking a lich form would be really cool with an effect that kinda tears away the characters features and body- then can use a custom model in the transformation. I would love the vampire lord mechanic exploited mostly for the access of custom model, and the levitation swap option. Because as a lich- being able to swap levitating around is just way too bad ass. It could be maybe some circumstance forces the form to occur as well as it being choosable. In theory it would be as though walking around human form is a magic 'mask' spell to still appear as usual character, but maybe when hitting zero magic orrr night time or by choice- go to true form as lich. Though in reality the game keeps character as human, and just forces the lich form under previous mentionings or such.
  4. I tried loading different saves and it seems to be only recent ones- other characters and earlier back don't have this problem so it is obviously save specific. I deactivated staves and build your own home however which did not fix the problem. I have a feeling this is an issue with some scripts that tried to run way back with Travel Lanters and Staves where both mods have a state change in the item to turn on a light. They suddenly had gotten slow to respond to the state of the lights and I believe may be mixed up and dragging back processes some how if it can even work like that. This is just conjecture anyhow.
  5. As shortly described in the description, it seems my Skyrim has suddenly started loading in strange ways. I added the Build your own house mod, and updated Staves of Skryim, while finding none of my problems to be previously addressed. I was trying to build my home and the game is loading things like when I chop wood- it takes maybe 20 minutes before it says 2 firewood added and actually gives it to me. Same with killing a dragon, I can stand there for a half hour and the dragon won't burn up or give a soul. However I can still fight fine and hit things, but a spell like meteor which has to process something extra first doesn't show up. These are strange things for me to be getting loading slow, but the game its self runs quite fast- usually around 60 fps. Any ideas what the heck is doing this or if someone has encountered this kind of problem before I could really use the help.
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