I'm using NMM because ModOrganizer just doesn't work well with a lot of the FOMOD packages on the Nexus, and now I have to actively choose to overwrite conflicting files. I'm using the following weapon-mods: Classic Fallout Weapons - New VegasEVE - Essential Visual EnhancementsWeapon Mods Expanded - WMXWeapon Retexture Project - WRPWeapon Animation ReplacersNote: If you could recommend other weapon mods/textrures/replacers that integrate or work well with the above mods, I'd appreciate it. I do use Project Nevada, but only the Core mod. I don't use the added items yet. I've installed the mods in the following order with as follow, choosing YES to overwrite prompts for textures/meshes/animations as I go down the list: Classic Fallout Weapons main mod Classic Fallout Weapons DLC mod EVE 1.15 final patch EVE GRA patch WMX main mod (I actually wanted to use the all-in-one WMXUE download, but I don't believe Brumbek's Inventory Sorting works with it, does anyone know if it does? All WMX DLC patches WMX EVE patch WRP main mod WRP 1.27 SMG patch WRP GRA weapon retexture patch WMX WRP patch The Commando - Rifle Animation Pack The Professional - Pistol Animation Pack (I get prompted to overwrite .kf files from EVE with this, and I'm not sure what those do and if it's bad to overwrite)The way I figure, I want the new textures from WRP to take precedent so that get installed towards the end. I install WMX near the end as well so it, uh, modifies the models(?) properly to do its thing. If anyone could take a look and tell me if my judgment is wrong or suggest better overwrites/install-order for the meshes/textures/animations, please let me know.