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Jayblah

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  1. Means you are missing meshes. Those error-signs are placeholders. Try re-installing mesh mods and making sure everything is in its rightful place.
  2. Here's my mod list: FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm Active Wasteland.esm CFWNV.esm FreesideOpen.esm Interior Lighting Overhaul - Core.esm More Perks.esm More Perks for Companions.esm More Perks for Dead Money.esm More Perks for Honest Hearts.esm More Perks for Old World Blues.esm More Traits.esm NVEC BugFixes.esm NSkies - Vanilla Edition.esm NVStripOpen.esm Project Nevada - Core.esm Project Nevada - Extra Options.esm JIP Selective-Fire.esm ELECTRO-CITY - CompletedWorkorders.esm ELECTRO-CITY - Highways and Byways.esm oHUD.esm NVEC Reduce CTD.esp DarNifiedUINV.esp CASM.esp BetterLoadingText.esp FPSWeaponWheel.esp FreesideOpenPatch.esp StripOpenMain.esp LessIntrusiveKillCam.esp The Mod Configuration Menu.esp The Weapon Mod Menu.esp Better Burned Man.esp populatedcasino.esp NewVegasExtendedMapMarkers.esp PerkEveryLevel.esp Project Nevada - Dead Money.esp Project Nevada - Honest Hearts.esp Project Nevada - Old World Blues (No Cyberware).esp Project Nevada - Lonesome Road.esp Project Nevada - Gun Runners' Arsenal.esp outsidebets.esp More Perks Update.esp More Perks for Companions Update.esp More Perks for Dead Money Update.esp More Perks for Honest Hearts Update.esp More Perks for Old World Blues Update.esp More Traits Update.esp Active Wasteland - Vanilla Replacements.esp Active Wasteland - Coffee Maker.esp Active Wasteland - Dead Money Replacements.esp Active Wasteland - Dead Money Coffee Maker.esp Casino Exchange All.esp iAssist.esp GRA WRP Compatibility Patch.esp bzArmour.esp FlashlightNVSE.esp MiscItemIconsNV.esp dD - Enhanced Blood Main NV.esp dD-Less Screen Blood Time.esp Delay DLC - DM + HH + OWB + LR + GRA.esp Dynamic Quantity Prompt.esp Quick Trade.esp WeaponModsExpanded.esp WMX-ModernWeapons.esp WMX-DeadMoney.esp WMX-HonestHearts.esp WMX-OldWorldBlues.esp WMX-LonesomeRoad.esp WMX-GunRunnersArsenal.esp WMX-MW-GRA.esp WMX-ArenovalisTextures.esp WMX-PreOrderPackClassic.esp WMX-PreOrderPackCaravan.esp WMX-PreOrderPackMercenary.esp WMX-PreOrderPackTribal.esp EVE FNV - ALL DLC.esp WMX-EVE-AllDLC.esp SimpleStreetLights (Extra Lights).esp Vurt's WFO.esp Fellout.esp ILO - Fallout New Vegas.esp ILO - GS Shack.esp ILO - Dead Money.esp ILO - Honest Hearts.esp ILO - Old World Blues.esp ILO - Lonesome Road.esp JIP Companions Command & Control.esm Beards.esp nu_women_of_the_wasteland.esp RSCR-Standard.esp RSCR-Expansion_Decks.esp Tutorial Killer.esp OldWorldRadio.esp Radio Hotkey.esp Grab and Go.esp Continue After Games Ending 1.9.3.esp CFW-DLC.esp NOTE: I've beaten the main quest and all DLC campaigns. 1. When I enter Freeside, I encounter the following problem: http://i.imgur.com/nrbUc1n.jpg?1 (screenshot is SFW). The door on the left is the entrance to Mick and Ralph's. As you can see, pretty much all structures in Freeside are missing. I thought it might be a problem with the Freeside Open mod despite having been able to run it without issue before. I reinstalled it to no avail. This issue still persists. 2. I'm experiencing a duplication of the "MOD:" prefix. Screenshot: http://i.imgur.com/F3pa7EK.jpg?1 - As you can see, the entry "MOD: Laser Sight" is properly prefixed. But if you look further down, you'll see a bunch of items prefixed as "MOD: MOD:". The only sorter addon I'm using is Project Nevada. Any idea on what might be causing this? 3. Just as a general mod troubleshooting question, does my load order look alright? 4. Am I using any outdated mods for which you can recommend a better alternative, or am I using any no longer necessary mods? Thanks all for your help!
  3. Whoa. Really? Damn. I'll check that PN module out. BIS is awesome and all, but the amount of individual .esps it adds is staggering. Thank you!
  4. I'm using NMM because ModOrganizer just doesn't work well with a lot of the FOMOD packages on the Nexus, and now I have to actively choose to overwrite conflicting files. I'm using the following weapon-mods: Classic Fallout Weapons - New VegasEVE - Essential Visual EnhancementsWeapon Mods Expanded - WMXWeapon Retexture Project - WRPWeapon Animation ReplacersNote: If you could recommend other weapon mods/textrures/replacers that integrate or work well with the above mods, I'd appreciate it. I do use Project Nevada, but only the Core mod. I don't use the added items yet. I've installed the mods in the following order with as follow, choosing YES to overwrite prompts for textures/meshes/animations as I go down the list: Classic Fallout Weapons main mod Classic Fallout Weapons DLC mod EVE 1.15 final patch EVE GRA patch WMX main mod (I actually wanted to use the all-in-one WMXUE download, but I don't believe Brumbek's Inventory Sorting works with it, does anyone know if it does? All WMX DLC patches WMX EVE patch WRP main mod WRP 1.27 SMG patch WRP GRA weapon retexture patch WMX WRP patch The Commando - Rifle Animation Pack The Professional - Pistol Animation Pack (I get prompted to overwrite .kf files from EVE with this, and I'm not sure what those do and if it's bad to overwrite)The way I figure, I want the new textures from WRP to take precedent so that get installed towards the end. I install WMX near the end as well so it, uh, modifies the models(?) properly to do its thing. If anyone could take a look and tell me if my judgment is wrong or suggest better overwrites/install-order for the meshes/textures/animations, please let me know.
  5. I've always felt that Shale looked too feminine (for obvious reasons), and too small despite being a fearsome battle golem. Would it be possible to replace the Shale model with the Iron Golem models or the normal Golem models (e.g. Golems in the fade)? I realize that she'll lose the colored crystals as a result, but I'm sure we can live with that. Thank you.
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