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Andy2550

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  1. Hey just wondering if anyone can give me any advice on my load order, I am having trouble loading the nexus main area. The game keeps crashing as I load area, and I've tried de-activating all the mods. Could my load order have something to do with this? Pic posted is a list of my mods: https://gyazo.com/c2bd241506a77a8fa3ad398b9b3073c3
  2. Ever wonder how the settlements in fallout 4 are actually run? What is their system of politics? Do they divide all resources you collect equally? Are they capitalists? Communists? Anarchists? I am humbly requesting that someone with far more talent than I creates a system of choosing a political and economics system for your various settlements. A system of law and order (or chaos) based on various political archetypes: Capitalist democracy, Communism, Fascism (brotherhood of steel, institute), National Socialism, Anarchist, Monarchy, Erisianism etc. The npc's within settlements then change happiness level depending on their underlying backgrounds, meaning each settler has their own ideological background you can access via terminal. So for example, an ex brotherhood of steel member would more likely bring up settlement happiness if you adopt fascism, whereas a minuteman supporter would thrive best in American style capitalism. This means that you no longer simply let in random settlers, but a vetting system exists of which you initially decide alone, then depending on your political system your settlers can vote (or obey silently) new decisions. This would create a new depth to settlement systems, where a gdp or aggregate wealth is introduced, basic laws for various political systems (npc's can break laws and be punished), and tension between your settlements and say diamond city for example, or the brotherhood of steel depending on your choice of politics and allegiance. The type of settlers you let in changes your aggregate GDP, but also effects your happiness level. Authoritarian societies with freedom oriented settlers for example would not bode well for settlement happiness. The productivity and income from the settlement, gaining of resources also depends on these factors. Also the type of resources you gain will depend on orientation of society. Capitalists may have lower quality food (irradiated) due to profit maximization, but more of it. Fascism may have high quality food and water harvested, but less of it due to strict rules. This theoretical mod would allow players to create unique societies, in which building for your settlers is no longer pointless, and maintaining your empire is actually fun and challenging. It could also bring more immersion into your settlers, seeing them as individuals rather than generic npcs who do generic things only.
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