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  1. Hey there! Can anyone help me to code a forced critical hit from this line: data "SpellRoll": Attack(AttackType.MeleeWeaponAttack) Thank you
  2. Hey guys! Can anyone make a mod to unlearn wizard spells? The game doesn't let you lvl up if you don't choose new spells, but if you already know them, you're stuck! And you can't unlearn spells learned from scrolls. Help! Thank you
  3. Hey there! Is there anyone that can (re)create Xan's Moonblade, from BG1? The stats: - Longsword - it should be the length of a scimitar/rapier, because in BG1, in AD&D rules, the BG3 longsword was a bastard sword - there is a mod that changes the scale of BG3 Longswords to something like an old-school longsword that's called "longsword Blade resize" by wolfe00, and it's still versatile - Versatile, Finesse and Light Weapon (in BG1 it was wielded as a dagger) - +3 enchantment (so it's legendary) - +1 to AC - Fire Resistance 50% - Flaming sword (blue) - I'm guessing it can be done with VFX Library by Shivero (Part 1) - maybe a lightsource or fire damage? - Other enchantments (it's suposed to be a mage's weapon): 1) Add the spellcaster modifier to damage (stacks with str/dex) or maybe create an attack that does weapon damage + 1d6/spellcaster modifier fire (or maybe the 2 versions, and we can choose wich one to download and use); 2) Cantrips can be cast as Bonus Actions For the appearance, i'm posting pictures of it (I don't own the pictures, any copyright is reverved to it's owners). I'm not sure that those "horns" that sprout from the guard to the hand are "battle-handy", because let's be honest, one of them could be a hand guard (like some rapiers/scimitars have) but the other is directly over the hand/forearm of the wielder (see one of the pictures I post). So I would suggest removing one of them (the one directly above the hand/forearm) or greatly reducing their size so they are only in the guard (like a moustache) or, maybe, instead of going downward they go upward. And the blade should be all full and straight, that reduction at the start of the blade near the guard could would weaken the blade and make it easier to snap/break from that point. So what do you guys think? Is it doable? Any suggestion? Thank you for your time!
  4. And sorry for the lack of feedback, life's been work and no play :S
  5. Hey guys! Unfortunatly, Twizzler and Ghosu arent responding to my PM :S I would try to get the files from them and pass them to another one wiling to continue the work I refuse to admit this is dead, it was a great idea, we already had 2 models implemented ingame, we just needed some scripting. I'll try to PM them but I would ask of all you that would love to get these swords, PM to Twizzler77 and ghosu and ask if they can release the files. Thank you all
  6. Hey ghosu! No worries about the PM, I havent been here that much ;) Again, thnx for all the help, I hope you get better soon! Cheers
  7. This thread has rallied so much interest, to save time to our busy modders, we need someone that can: - Explain/Build the glowing magic effect that Ghosu figured out. - Create the shout with custom enchantments: My ideia on the words/enchants were these: - Grah (Battle) - Gives 50% armor piercing ability (it's a script ability); - Dov (Dragon) - 1 handed version could have a Fus Roh Dah effect with every power attack / the 2-handed version could have the bloodskall blade ability with power attacks; - Zoor (Legend) - Absorb 30 Health+Stamina+Magicka (it's a high level weapon!) Thnx!
  8. Hey there, guys! The project hasnt stopped, Twizzler was a father 2 weeks ago and Ghosu's has had some troubles himself, our "weaponsmiths" were in need of some downtime. Cheers, everyone
  9. Twizzler, i havent come here for a few days, so I didnt know...congratulations! I wish you the best of luck! Cheers
  10. I hadnt seen your update on the texture, it's really something! ;)
  11. Very nice!! I hope you had your sleep, It's a masterpiece, but it isn't worth waking at 4:30 am!!!!! lol
  12. Hey guys, sorry for the lack of feedback, it was a hell of a week back in the office... Keep up with the good work! I've said it before, and i'll say it again, thnx for the support, the response from everyone is amazing, your swords are going to be one of the most downloaded mods, they're just perfect! That makes 2 of us, mate!
  13. Hey there! I have a problem... All steel swords in my game appear very thin, like they were all stretched! I thought this was caused by a mod, but in the Creation Center and opened only the Skyrim .esm, and the preview of the sword, with no mods, is still streched. Any ideas about what's causing this? I've searched the web for similar posts but i didnt find anything Thanks!
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