Hi all. I have a script attached to a holotape that calls in an actor, who then performs an idle. The problem is that I want it to begin before I close the pip-boy. I realise that the idle won't 'play' until time is restored, but I was hoping that the npc in question wouldn't start off standing where I've called him, as it really breaks immersion. The npc in question is actually somebody the player has recently killed, so I've tried reset, resurrect, and getactorbase, all with the same result. He won't do any scipt functions while the pip-boy is up. Is there another way to call in an npc and let me perform other script functions (unequip, etc) before the pip-boy is closed? Any help would be much appreciated. Edit - It might be worth mentioning that I intend for the NPC to die after performing the idle.