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ukjah

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Everything posted by ukjah

  1. Sorry if i'm late, and thanks a lot ! it work perfectly, and your mod is fun, you improoved the vanilla sanctuary as it should be. Thanks for the tricks, it gave me lot of new ideas.
  2. i watched everything there is nothing more than ai package sitarget on the npc, look yourself in the creation kit you will see. Actualy i havent seen anybody restrain them in any mod, so i think there is something we all missed.
  3. i don't see any script in the torture rack or torture victim... that why i'm stucked and don't understand.
  4. Hi, i tryed to make a torture chamber like in dawnstar sanctuary, tortures victims don't have any script, they just have an AI package to sittarget on the wall torture rack. But my prisoners dont stay restrained when i hit them, i tryed many tricks to add a script on the actor or on the torture rack, and i can't manage this actor to stay restrained by default like the vanilla ones. If anyone know how to do it i'll be glad he share the right script, and the right way to use it. Thanks !
  5. i tryed with the dun one you can find in list : Scriptname dunSetRestrainedWhenSeated extends ReferenceAlias Function SetRestrained(bool shouldBeRestrained) Self.GetActorRef().SetRestrained(shouldBeRestrained) EndFunction Event OnSit(ObjectReference furniture) Self.GetActorRef().SetRestrained(True) EndEvent No problem to save the script, and I succesed to restrain the npc by using an activator switch but i think i have to find another event or command to make setrestrained by default on the npc, and yes i tryed to use script on torture rack, i also tryed to find a keyword like (is furnitrure special" but with "is prisoner" etc... nothing work ^^
  6. well i can't make it working with script, i would like the actor restrained by defaut, what shoud i had in the script ?
  7. well thanks for this, but i wanted to do it like the ones in dawnstar sanctuary and they dont have any script, just AI package with sittarget on the torturerack, so i don't understand why mine dont stay chained... is there some hidden options from the vanilla torture victims i could missed?
  8. i'm trying to put a prisoner like in dawnstar sanctuary for my mod too... but everytime i hit my npc, his sitting position is interupted and he get free from the chains. if you know how to avoid this, i'll be glad you share it with me. :)
  9. hi, im trying to add a torture chamber in my mod like in dawnstar sanctuary. I have the "shackle wall marker", the npc, the npc with AI package sit target to the shackle, then in game my npc is chained but if i hit him, he get free, totaly unchained an runing everywhere. i guees there is something to do with packages template, like to disable movement or something with flag but i can't manage to do it. If any have the tricks, feel free to send me your solution. Thanks ! ps: sorry for my bad english !
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