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dancinninja

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Everything posted by dancinninja

  1. Wow, I was looking in the wrong place entirely! I got as far as unpacking the fpkd and finding init_sequence.lua, but it's the compiled version. I can't find any flags to set in GzsTool to decompile it. Did I do something wrong?
  2. Ah! Thank you! Edit: Uh...now I'm not sure what I'm looking for. I tried to look at the differences between the original and, say, "The Ultimate Phantom Pain Mod" but that's pretty big, and the files aren't formatted the same so darn. It's hard to tell what does what. Like, in "TUPPM" it says that you can skip the logos, I'd like just that. I'm not sure how do to that, though. I searched for "logo" in the files and found: if SplashScreen.GetSplashScreenWithName"konamiLogo"then return true end in TppMission.lua, which...doesn't help much. What am I doing wrong? It's all pretty confusing, but I'm willing to make the effort!
  3. I would very much like to mod it, but I don't know how. How does one "decompile" a compiled lua script?
  4. I've hit the wall. The reason I posted my findings here was because I can't continue. Unless someone out there has an alternative to wwise or the ability/software to somehow join several .bnk files together, I don't know how to proceed.
  5. I have been trying to do the impossible: silence Quiet. If you like her humming, that's great. I'm happy for you. Anyway, I have painstakingly gone through the archives to find the exact file, and I did it. I FOUND it. I found a way to make Quiet actually live up to her name! But I ran into a problem. Short answer: The program Wwise (non-commercial version) that I used cannot pack more than 200 sound files for one archive (soundbank). Quiet's is 330. Long answer: [Tools] 1. MGSV QAR Tool 2. Ravioli game tools (http://www.scampers.org/steve/sms/other.htm) 3. ww2ogg (https://github.com/hcs64/ww2ogg) [Optional?] 4. Audio editing program of your choice [Optional?] 5. Wwise (https://www.audiokinetic.com/download/) [steps] 1. Extract Chunk1 with QAR 2. Copy this file: "se_b_qui.sbp" to somewhere else to work on it 3. Rename it to: "se_b_qui.bnk" 4. Open it with Ravioli RExtractor and check "Allow scanning of unknown files" 5. There's two ways to proceed: make Ravioli do the conversion or use ww2ogg 5.A. Ravioli Method [This could result in corrupted(?) sound files] 5.A.1. Check "Convert sounds to:" and select "Wave" 5.A.2. Extract. You should now have a bunch of wav files (if you get .wwise files go to 5B.1.) 5.A.3. The generated file you are looking for is: File0206 5.B. ww2ogg Method [This is how I did a lot of these with] 5.B.1. Do NOT check "Convert sounds to:" in Ravioli 5.B.2. Extract. YOu should not have a bunch of .wwise files 5.B.3. Open a command line/powershell and navigate to where your files are stored 5.B.4. type in: .\ww2ogg.exe File0206.wwise --pcb packed_codebooks.bin Note: packed_codebooks.bin might have numbers behind it, replace it with the version in that directory 5.B.4. type in: .\revorb.exe File0206.ogg 5.B.6. Convert the .ogg file into a .wav file with your audio program (I did not end up having to do this so I can't help you here) 6. Take your .wav file and edit it to be silent Note: File0207 and File0208 also have a different kind of humming, so you could tackle those as well if you like 7. Here's where I couldn't get any further because of the limitations of the software. Follow this video: But, unfortunately, the free version can't pack more than 200 sound files. I don't know if there are alternatives out there or some other way, but there it is. If someone does manage to get something working/have an alternative, could you let me know? Please?
  6. I see. Perhaps I will have to try a different mod then. Thank you very much!
  7. Hi all. I've been having a lot of trouble with Tropical Skyrim. What happens is whenever I load my game (saved outside) it enters into the dreaded "infinite loading screen". If I load a different save that's inside (say, a cave) then I am able to go outside for a little bit (but it is prone to crash to the desktop if I move around too much). What am I doing wrong? I downloaded and installed the three Tropical Skyrim files: v1_0, the v1_1 update, and the "TEXTURE MISSING FROM MAIN ARCHIVE" file. When NMM asks me to update, I say "no" to install anyway. Here are some of the steps that I have taken to fix this, to no avail: - Disabled ALL mods except for Tropical Skyrim. The only thing running is Skyrim, the update, and Tropical Skyrim. Not even Tropical Skyrim--birds (which seemed to cause more problems) - Tried out the Enbseries binaries and this mod: http://skyrim.nexusmods.com/mods/38649/ - Tried out this mod: http://skyrim.nexusmods.com/mods/3211/ - Disabled every single possible program before running Skyrim My computer is an i5, 8 gigs of RAM, and I have a Nvidia graphics card with 1 gig of memory. I'm running Windows 7 x64. I am very confused and I really, really want to play this AMAZING looking mod. Thank you all so much!
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