Jump to content

rjhelms84

Premium Member
  • Posts

    353
  • Joined

  • Last visited

Everything posted by rjhelms84

  1. We've just got two new team members, working on level design. Kanoba, from the Bethesda forums, and Mike Hancho, the creator of The New Bison Steve Hotel and Lucky Casino.
  2. --I'm not exactly sure yet, but I think they'll be about domestic cat size, or just slightly larger.
  3. A new concept art, created by KazFoxsen, for our new Mutant Cat creature, which is being created by our creature modeller NateNeurotic: http://img.photobucket.com/albums/v210/misterr84/mutantcat.jpg
  4. Hey Mike, I'd be glad to have you on-board, working on interiors, and other things. I just played through the beginning of your new mod, and it's looking great. Awesome voice acting! I'll send you a private message. Thanks! Rob
  5. Thanks razzy! I hadn't seen that junkyard wall image! I'm going to recreate that for sure! Awesome! :thumbsup: EDIT: And yeah, I have been using those images as guides, but we're not following van buren exactly.
  6. I make my default land height about 14000 to be safe, then just adjust the water however I need it. It should be the same in the Geck as in the main game (it is for me at least.) With heights that high, you shouldn't have a problem.
  7. http://img18.imageshack.us/img18/5594/bbdlogoforums5burnedhea.png Beyond Boulder Dome A large-scale Quests / New Lands mod, created by a team of serious modders. OUT NOW!! Get it here: http://newvegas.nexusmods.com/mods/46907 CLICK HERE to go to the mod's blog. NEW TRAILER!! Level Design Teaser Trailer now up: http://youtu.be/zB2r3Gf7Mig Features: 5 new worldspaces to explore, plus more smaller ones A Main quest and many side quests over 30 talented voice actors, with fully lip-synced dialogue brand new weapons brand new armor brand new creatures, such as chimpanzees, an orangutan, a domestic cat, a mutant cannibal, and more at least two new companions, that you can take back to the Mojave with you worldmap and fast travel This is a very large mod project, with a lot of talented modders involved. We have three modellers on the project, one for creatures, one for weapons, and one for statics. We also have four level designers, including myself. We have someone working on sound effects and creature sounds. Someone working on music. Two writers. We also have more people helping in others ways, such as with textures and small static models. The mod is beyond the half-way point, but I estimate it will still be around 2 or 3 months until it's released. The TEAM: [This is a very out-dated list. The accurate team and credit list will be included on the release mod's page.] RJHelms84 (me), creator of Dog City - level design, quests and scripts, dialogue writing, models, textures, etc, and general dictating and bringing everything together into a mod. NateNeurotic - creature modeller and texturing (creator of the chimps, the cat, and most of the creatures.) Xenoo - weapon, armor and creature modeller and texturer. KazFoxsen - dialogue writer, static modeller, texturer, voice actor, level layout designer, companion and side-quest creator. Ionis, creator of Project Roswell - level designer. Alexander J Velicky, creator of DEIMOS - level designer. Montybrad, creator of Dead Factory - level designer. DonKnotts - texture artist Mike Hancho, creator of The New Bison Steve Hotel and Lucky Casino - level designer Kanoba - level designer GeeZee - level designer DrakeElvin, creator of Amigo Cafe - expert companion creator commander_tak - Logo designer, video editor, etc G33k3dGam3r - modeller Riven1978 - outfit mash-up modeller Werne - modeller SariDecember - NPC creator and texture artist Radicus - NPC creator Bdthemag -- writer ComfortablyBum - writer And probably more, but I'm getting tired of writing names, omg! :wallbash: Let me know if I've left any one out!! We've also had a lot of help from Quetzlsacatanango, who has worked on various models, such as new robots. CaBaL120, who did some awesome re-textures for armor and a robot. EmeraldReign, who's created some awesome pipboy icons for the new weapons and armors. If I've missed anyone out, let me know! ------------------------------------------------------------------------- Here's a brief run-down of the plot. This is very brief, as the full story would be too long for here: The Boulder Dome was constructed before the war to be a "city of the future"; a prototype for future cities on the moon and other planets. It was also an advanced scientific research facility, and an Arc of sorts, built to withstand severe nuclear attacks. And withstand it did. Mere hours before the bombs dropped, only the elite of society, or those with specialist skills; the top of their fields, were transported to the Dome and transported two hundred years into the future. Put into a "cold sleep", they would ride out the war and the following chaos, to start a new world in the future. When the scientists woke up, they found themselves in a nightmare. Their bodies now riddled with a strange disease of unknown origin, dubbed the Seltsam Syndrome; literally meaning "strange disease". Forced to wear advanced Bio-suits, to help slow the spread, they struggle to survive, as time is running out. Beyond the Dome, outside the highly toxic ruins of the city of Boulder, two factions are moving in. A shadow NCR extermination squad has a deadly and unmerciful mission, to stop the spread of the Seltsam Syndrome by eliminating all potential carriers. They have tracked the disease to its last known vestige, The Boulder Dome itself. The Colorado branch of the Brotherhood of Steel have also set their sights on the Dome. Its noble leader seeks to control the Dome for the good of the region, to bring peace to the chaos. Very close to a real, working cure for the Seltsam Syndrome, he offers a peaceful solution. Forced into the middle of things, is a simple courier, far from home. The decisions of the courier may slide the balance in many different ways, ultimately determining the fate of the scientists of The Boulder Dome. The player will explore new locations, such as an air-plane graveyard with a ruined Mobile Base Crawler, Boulder Mountain Park, the harsh wastelands of Colorado, the ruined and toxic city of Boulder, a Dead Factory, an underground Ghoul town, and the Boulder Dome itself. ------------------------------------------------------------------------- Images: These are just a few images of some of the stuff we're working on. More will become available later on. Landscape shots: NEW images: MountainPark NellisAirplaneGraveyard InnerCityBoulder More Recent Shots: Nova Factory Boulder 1 Underground Boulder Boulder 2 Nellis Airplane Graveyard (Mojave) Underground Boulder 2 Boulder 3 (These seriously need updating, as they are very early progress shots! They look a lot better now!) Colorado Wastes 1 Colorado Wastes 2 Outer Boulder 1 Outer Boulder 2 Landfill Boulder Mountain Park 1 Dead Factory (Was going to be its own mod, but now it's part of Boulder.) The GUNS An energy weapon A handgun A compact Gauss rifle (image isn't final version) The Solar Scorcher -- Might get rid of this; not sure yet (as the mesh mostly from a resource, so we didn't make it from scratch.) The CREATURES Chimps Orangutan Domestic Cat 1 Base body for mutated raider NEW MUTANT CANNIBAL -- This link has recently been changed, to a new high-quality WIP by Xenoo (no longer that crappy version I made myself!) The Armor NEW! Dome Scientist Suit NEW! NCR Death Squad Ghoul Sergeant Armor Prototype high-tech armor (very WIP) Environmental Armor 1 Environmental Armor 2 NEW ENVIRONMENTAL ARMOR -- This link is for a new, complete, environmental armor, made by Xenoo. Very high quality. The version above this were some crap, made by me, which will be trashed, or recycled into other outfits. Random Ghoul pod ------------------------------------------------------------------------- Help Wanted At the moment I'm looking for scripters/quest creators, who have a good knowledge of the Geck, with the ability to set up basic scripts and quests, and install dialogue using the dialogue tree. You'd be working on finished worldspaces, and adding in sidequests, etc, based on written scripts. (The ability to create lip files would be preferred as well.) ---------- We already have a big team on the project, but we are still looking for people to help out. Whether you are good at creating 3d models, textures, designing interiors and cluttering in the Geck, voicing characters, or writing dialogue and sidequests, or any other way you can think of, get in touch! Outfit Texture Artist Wanted I'm looking for a texture artist who can create new textures for new outfit meshes. You'll need to be able to work to a standard comparable to the vanilla game. If you have the time and skills to dedicate to the task, drop me a line at [email protected] Thanks, Rob
  8. Have you installed the required resource pack? Check the description page if not. Also make sure you've installed all the files to the right directories.
  9. the back-pack; removing the teddy bear, etc.
  10. Sure, no problem. I'll have a look at it soon! :thumbsup:
  11. Hello, I'm currently looking for texture artists to get involved in the Beyond Boulder Dome mod project. Your role would include creating textures for new armors, creatures, weapons and various other miscellaneous objects. If you're capable of all of the above, or you specialise in one thing in particular, please send me a private message. I could also use another modeller to create miscellaneous item meshes. Thanks, Rob
  12. Okay, I tell you what, I'm going to make another human male companion as well. If you guys can give me as much details as possible, for what you want in this companion, that'd help speed it along!
  13. What do you mean? The radar has a big 'N' on it!
  14. It's still got a bit to go yet. Probably still another couple months.
  15. Well, the animation is already there, since the models actually share the same skeleton and animations. It's just a case of fiddling with the bone weights (the mesh is made up of little verts, which all have to be weighted to particular bones, so for the blinking animation, I'd need to weight the right verts to the right bones, in such a way that the eyelids move when the bone moves due to the animation.) In short, it can be a pain in the a.. I might be able to do it with some fiddling, which is what I planned to do, when I get chance. I am very busy with Boulder Dome at the moment though. I have my own things to work on, and I also have to manage what a bunch of other people are doing, and I also have to write dialogue for a bunch of voice actors, lol. But bear with me, as I will give this a go soon! :thumbsup:
  16. That's funny you would suggest that! I actually downloaded it weeks ago, and was planning to include it somewhere.
  17. No problem, I'd already generated my lod for three worldspaces before I started this thread. Just wanted to know for custom objects.
  18. We've confirmed it IS going to be a male companion, but unfortunately for you, Surgicide, it won't be a very handsome one.. as it's a ghoul!! :hurr: I might also be making another companion, but it probably won't be human. There might actually be two non-human companions; not decided yet though. But they are both unique creatures that you've never seen the likes of in Fallout before!
  19. The wolf doesn't blink, because it is based on the Legion Mongrel, which also does not blink! Not sure about the eyes, but that's more to do with the textures I'm guessing, which I didn't make. I've just fixed the eyes a bit, and I'm sending the new files to Glen now.
  20. Sure, that'd be easy to put it on the other side as well. Would you like two nifs? One with the bags and one without?
  21. I'm happy with this one, so we'll wait and see what the topic starter thinks. I don't really have the time to do loads of different version, as I'm swamped as it is on Boulder Dome. http://img.photobucket.com/albums/v210/misterr84/wolfdone.jpg EDIT: I think this version is good, as he's not too over-loaded with bags that he'd be useless in combat, and slow as a slug. Rob
  22. The don't look as rounded in 3d. What about this back-pack. Do we want just one at the side, or one at each side, or do we want one on top or something? Will send you the nif soon, when I've sorted this back-pack.
  23. Here's what I got so far. Next I'm going to add the back-pack, etc. http://img.photobucket.com/albums/v210/misterr84/wolf_me.jpg Any good?
×
×
  • Create New...