Hi,SO, i have a mod idea who may be a little bit complex to create...firearms and other weapon can have modification which add or change some attribute of it but to my taste its not realistic enough...Like, really you can build/modify a military grade weapon with some duct tape and steel sheet... and its the same to build all modifications for each weapons...so, my idea is to change how it work...Lets take the Hunting rifle for example, strip it from all the modification it have and think about it like if its real...Receiver, bolt, trigger, chamber, barrel, extractor, etc... each with its own quality (broken, rusty, old, etc...) and utility. First, the receiver it will serve the purpose of knowing what can be modified in it.a sealed (welded) receiver may not be extensively modified than a custom receiver,and a rusted old receiver may not be as safe than a pristine newly forged custom receiver... (faulty receiver can explode right ?) etc...so, in a receiver we can squeeze in it a bolt (firing rate/damage?), trigger (firing rate?), extractor (?), hammer (damage?), the chamber (caliber) and other thing...i'm not really expert in the subject. and then like in the vanilla add to it the barrel and the grip/stock...the barrel will be here to know the firing distance (CqC barrel or Long barrel) and the spread (rifled barrel or not)...the stock will be for the spread too may be... and it's the same for the ammo, some realism wouldn't be bad so, what do you think guys ? i'm going to learn to create some 3D models and when the creation kit will be released, I think i'll get a look at it to see if i can do it... PS : sorry if my english is bad...