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VanKross

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About VanKross

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    France
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    Front Mission, Final Fantasy, etc...

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  1. If i can add some idea : adding the possibilité to actualy "leading" the faction more significaly. For exemple if you finish the storyline with the brotherhood of steel, the possibility to "integrate" the remaining faction; in this exemple its the minuteman, becoming a sub-faction leaded by the sentinel. Adding power armor to there armory, changing the armor and weapons they use and adding some scribe to the castle, with there logo with the wing of the BOS logo similare to the texas division logo who is distinct of the original. Or with the railroad eating the mineman if you have done the storyline with them etc. it can add some quest potential for every faction and expand their presence in the commonwealth
  2. just a little bump to warn for the edit (sorry, I don't know if it's allowed in the forum... delete if not...)
  3. ok cool, i'm looking forward for it ^^ Edit : Maybe a dual doorway can be useful... http://img15.hostingpics.net/pics/758439201604170130291.jpg
  4. Hi, I was building a big "prison" with the concrete wall from the new DLC and realised that it's missing some piece to be really cool... so here a little request if someone can do it ^^ http://img11.hostingpics.net/pics/908825img008.jpg for the height i was thinking after drawing it, maybe half the size of a wall is too much... so 1/3 of the wall can be good, like the wall with the window, the bottom part. ho and if possible a metal floor like the one in the DLC to be placed over a wall to clog the hole between 2 concrete flooring and a wall... but i can do without someone interessted in making it ? i'm not good enough in 3D to do it yet... i'll be greatly thankful ^^
  5. :) : https://www.youtube.com/watch?v=iqtw1bCVxdk *fly away* ok sorry, it can be a good idea but if the animation kick every time you do a 3 meter drop it can become anoying...
  6. yeah a mix of a mod to add some relatively "real" modding capability to gun and more deep crafting mechanics to gun and ammo smithing would be a awesome mix. Some year ago i've created a mod for FONV to simulate each step of ammo building, melting lead and copper for the casing and bullet, with mold for each casing and bullet size, making the primer too, etc... And after half a year working on it, someone made it before me (with proper model for each item, unlike with what I have done) so I never released it. So i know i can try to make something similar for FO4, now for the part with the modification of guns may be a bit tricky but its not impossible... for the rest, i don't know if i can make it... I'm not really a fully experienced modder... specifically for quest or item placing etc...
  7. Ok seem logical Ok i've learned something new, I haven't any idea about coating existed. And yeah a degrading system will be nice. Exactly some mods from FONV was amazingly detailed and fulfilling to make all the ammo, i was thinking the same. yesterday i have forgotten to say, maybe a new settlement location (like Saugus Ironworks) with a bunch of unique workbench to forge new weapon/modification will be more realistic with a some timer, or something to prevent creating too much thing in 10 minutes and for the sake of it adding some quest to add blueprint for every modification to prevent the player to be a smartass who know everything right at the beginning...
  8. Hi,SO, i have a mod idea who may be a little bit complex to create...firearms and other weapon can have modification which add or change some attribute of it but to my taste its not realistic enough...Like, really you can build/modify a military grade weapon with some duct tape and steel sheet... and its the same to build all modifications for each weapons...so, my idea is to change how it work...Lets take the Hunting rifle for example, strip it from all the modification it have and think about it like if its real...Receiver, bolt, trigger, chamber, barrel, extractor, etc... each with its own quality (broken, rusty, old, etc...) and utility. First, the receiver it will serve the purpose of knowing what can be modified in it.a sealed (welded) receiver may not be extensively modified than a custom receiver,and a rusted old receiver may not be as safe than a pristine newly forged custom receiver... (faulty receiver can explode right ?) etc...so, in a receiver we can squeeze in it a bolt (firing rate/damage?), trigger (firing rate?), extractor (?), hammer (damage?), the chamber (caliber) and other thing...i'm not really expert in the subject. and then like in the vanilla add to it the barrel and the grip/stock...the barrel will be here to know the firing distance (CqC barrel or Long barrel) and the spread (rifled barrel or not)...the stock will be for the spread too may be... and it's the same for the ammo, some realism wouldn't be bad so, what do you think guys ? i'm going to learn to create some 3D models and when the creation kit will be released, I think i'll get a look at it to see if i can do it... PS : sorry if my english is bad...
  9. Hello, Can anyone make the pipboy readius for FNV please ? I have tried but i'm not so skilled with the script... Thx (Sorry for my bad english)
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