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Rosbjerg

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Everything posted by Rosbjerg

  1. Ok for anyone with a similar issue, I found a fix - it's also known as "aiming bug". Just enter Showracemenu in the console and finish without changing anything, so you don't mess with your stats. For some reason it fixes the issue.
  2. From a steam post "Open Skyrim.ini (My Documents/My Games/Skyrim) and add the following to it: [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 Afterward, in that same folder you will see a new folder called Logs. Inside that: Script. Inside Script you will (eventually) find 4 logs. Double click and they should open with notepad or any text editor. Papyrus.0.log is the most recent. At the end of it you will see the last process to happen before the crash." This helped me with a similar problem as I could see where in the process the game crashed.
  3. I'm having a strange issue - probably mod related, but I can't seem to find the culprit. So I was wondering if any of you have had something similar. If my character bends down the quiver comes into view. http://img26.imageshack.us/img26/3826/2013022600005.jpg From a 3rd person perspective the character has her head between her legs (that's her ass right there) and the bow is now facing backwards - shooting the bow will result in shooting at what's behind me. http://img203.imageshack.us/img203/3020/2013022600001.jpg From a 1st person perspective you can see the bow is misalgined with the crosshair.. http://img132.imageshack.us/img132/1239/2013022600003.jpg Now this happens with everything - spells, swords you name it.. The hands will go too far in the direction I'm looking, right or too far left, too far up etc but never in the center where they are supposed to be
  4. I believe the mod I initially found was using your suggestion Rossum, there was a book lying next to the Skyforge and using that opened a menu where one could select armours, the materials needed to be in your inventory and you paid a flat price (which was pretty steep, but that's not a problem)... Man I wish I knew where that went :) But I also like your idea J3X It would definitly be the easiest. I would prefer just paying the guy/gal to do it and come back (as smiths irl wouldn't want a fumbling noob "helping" out with his commission), but if the other suggestions are too difficult to implement this would be an acceptable compromise.
  5. About 4 months ago I saw a mod with a great idea, paying Eorlund Greymane to build armors/swords for you, so you didn't have to focus on smithing yourself. But ever since I've been utterly unable to find this mod again or anything similar. So I propose making a mod where you can pay merchants, blacksmiths, enchanters etc to make gear for you... and it should obviously not be as good as if you made it yourself with maxed skills and perks.
  6. You can open one of the player house cells and simply copy a bookshelf (with markers and everything) and paste it into your own cell.. that way you don't have to do it from scratch.
  7. One of the smaller forts/keeps like Valtheim Towers or Mistwatch.. They can be tied into being a Thane and you don't have to worry about the civil war quests affecting them. Valtheim has the bandit bounty however..
  8. Great initiative! I am in.. Total newbie, but quick learner.
  9. I like the idea - but and wonder why Bethesda didn't implement it like Obsidian did.
  10. Well navmesh would be a **** I think.. It's easy if it's just for you, but NPCs adds a challenge. Like Real Time Settler in Fallout, your settlers could never find the best path, would get stuck in the environment because they couldn't "see" the modded terrain etc.
  11. Then you are out of luck.. and have to either start over or try to copy it from Skyrim.esm
  12. I wish there was a better tutorial for the CK. :) This is just for me - it's not gonna be pretty or good so have no fear. :) (I'll probably even use yours when it's out - this is just a learning exercise) That's an ID right? I've read that you have to make sure that items have the correct (and unqiue ID) Thanks for the answers so far.
  13. The most straight forward way would be to copy paste it from one into the other. Just like you would do in Windows - select, copy and paste where you want it. There might be a smarter and better way, but I'm pretty green at this unfortunately.
  14. Basically I've decided to make Fort Greymoor a player home for myself and I'm adding all the essentials by basically copying weapon racks, bookshelves etc from Breezehome. But my question is this - how do I make sure that these things stick - how do I make the interior of Greymoor safe like containers and the works?
  15. I have a similar idea actually - Fort commander.. I was looking at Fort Greymoor because it could fit well in the main story.. I was thinking you get the fort as a reward for being Thane of Whiterun and if you side with the Stormcloaks you simply take back Whiterun and the fort gets repopulated with Stormcloak troops.. This already happens in game, which makes it easier to mod. So I fully support this idea and I recommend Greymoor as it's right in the middle and needs a loving hand :)
  16. Well the skill doesn't improve unless you actively pick locks, so in that sense killing 100 rats will never give you access to the higher level perks.. And following that logic you are basically good enough to "figure out" the perk, but apparently needed to do some other things for it to sink in.
  17. Outfitting the troops I'm not such a fan of, seeing as everyone is pretty standardized, I think it with break with immersion if your troops all wore platemail (and why would they? they are just defending a somewhat insignificant fort). Rebuilding the fort is doable I believe - I base this on mods from Fallout 3/NV .. That's something a modder decides of course, based on his/her ambition and skill. But If it gets popular enough it could even become a quest line mod about renovating the aging defenses of the kingdom. Now that would be cool and would really make you see and feel the difference you made in the game world.
  18. As I wandered around Skyrim I often thought the various bandit ridden forts would make great player homes .. Then I got an idea. Fort Greymoor close to Whiterun is a centrally placed and somewhat rundown fort. If you clear it out, a few days later the Imperials move in - seeing as it's within Whiteruns reach and that, if you follow the main quest, you are granted the title of Thane relatively quickly, I thought it would be fitting and interesting if you were charged with managing this old fort. The idea is to make the mod very simple - and borrowing dialogue from Avenicci or some other house vendor - make a mod with a second on charge commander with whom you could invest money to rebuild the fort. Nothing grand, just some cleaning and refurbishing. Soldiers are already there and then you would essentially be creating a player home that has a place within the world. It could work with both the Imperial and Stormcloak quest lines - as Imperial you would have access to it almost immediately, but as a Stormcloak you have to conquer Whiterun first. What do you guys think? .. Is it doable or is it a lot more work than I realize? (not a modder).
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