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MsJames

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About MsJames

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    FO4, TES:III
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    Morrowind

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  1. The Dwemer are really Steampunk, not SciFi, But here's a couple SciFi-ish dwemer mods. Blackreach Railroad The Lost Wonders of Mzark Ihlenda the Dwemer Droid And if you play Morrowind. Deus Ex Machina For some real SciFi action. Aethernautics Ever heard of the Clockwork City? That's the real ES SciFi Straight out of lore. The Wheels of Lull And if you have Morrowind, I highly recomment playing it's predecessor. Sotha Sil Expanded And finally, the crazy, ultimate mashup of Fantasy/Steampunk/SciFi! Brhuce Hammar Have fun! :wink:
  2. When OpenMW reaches 1.0, I will definitely make this happen with their engine. That much was never even in question. :teehee:
  3. It was a relatively clear day today. The ash had settled just enough to see across the Sea of Ghost's from Solstheim to the rest of Morrowind. Feeling the warm gentle ashfall against my cheeks, and the slight breeze in my hair -- I looked out towards Morrowind. Towards my homeland. I saw the Red Mountain towering above the island of Vvardenfell, ash continuously chugging from it's crater... I felt a sense of longing at the sight. A longing to return home. To see the sights again after a long exile to Skyrim for the past 200 years. It was the 4th era by now, and the Days as the Nerevarine back in the 3rd era seemed like nothing more than a dream. I thought back, trying to remember another day like this. Watching the Red Mountain spew ash... Then I realized, I couldn't! In Morrowind the Draw distance was so close that we never got to see the Red Mountain. So it was never necessary to actually make a visible ashflow from it's crater. Today, with MGE (Morrowind Graphics Extender), We can extend the Draw distance and see all the way to the top of the volcano from anywhere in the province. But it's never smoking. you can hardly even tell it's a volcano. In Skyrim we saw the Red Mountain from Solstheim, and we watched the ash flow from it's crater with longing. Since Skyrim's Draw distance was just about infinite, the Developers realized it was necessary to let us see the ashflow from the volcano. So that we'd know it was a volcano, so that we'd Know it was the great Red Mountain. In The Elder Scrolls Online, we don't actually get to go to Vvardenfell; nor do we get to see the Red Mountain... (Yet) But we do get to see the Ash Mountain of the Velothi Mountains. And we watch ash pour from it's crater. Even this puny little volcano wannabe of a mountain has ash coming from it's crater? But the original instance of the Great Red Mountain does not. I can't stand to see Red Mountain without it's ash column anymore. Am I really the only one? Why has no body endeavored to make Red Mountain smoke? even a little? Surely it's not impossible? We've seen, that with MGE, Distant LOD Terrain Textures can be generated for Morrowind. Surely we can attach an Animated smoke column texture to Red Mountain? I Know that the height we can reach in Morrowind is not very high, but surely the smoke could be attached to the side of the mountain? Like in This image but even more so? Surely that cannot be impossible? I'm not sure how MGE distant LOD textures work, but maybe animated distant textures are more than it can handle? Even a static smoke texture would be better than nothing? We could simply have it disappear once you went inside the Ghost-Gate? If that doesn't work, is it possible to add it as a weather effect to every weather variant in game? because that could work as well, and it would be animated too. (I'm not familiar with the weather system or image spacing in Morrowind, so this might be a bit far fetched.) I just thought I'd put this out there. I'm really surprised no one has tried this before. I am quite desperate to see this happen, and would do it myself, but textures, meshes, and that jazz are not where my strengths lie. I will definitely try it anyway, but some pointers or assistance from the veterans in our community would be very welcome, and very appreciated.
  4. This is a nice little bit of info, and just to add a little something, if you don't want the spell to appear in your "out of VL" spell book. Then before you create the spell, first make a duplicate of the magic effect you intend to use (assuming that you're using a vanilla effect) and just don't assign a magic school for that effect. That way the spell won't appear in your player's spell book.
  5. Ok, so I Ioaded the ESP, and game crashed after learning the spell. I opened the CK to see what might cause the CTD and couldn't see anything out of place. So I simply created an identical magic effect and spell. Started the game, learned the spell. All is well. I cast the spell, the sky darkens just as if I'd used Auriel's Bow. Everything's working fine, my vampire is no longer taking sun damage. So, I set the timescale to 2000 to see what would happen after the sun went down and came up again, and unfortunately it came up on the otherside bright, healthy and happy. (all the script effects are still in effect [no sun damage, and random vampire raids]) But the visuals are gone unless I recast the spell. I cant see anyway around this unless we somehow write a script to reapply the magic effect every morning at 5AM.
  6. Have a look at this topic, Post #5. Its a detailed tutorial on how to make a disease with the effect you're looking for. http://forums.nexusmods.com/index.php?/topic/583754-how-can-i-create-a-new-disease/
  7. Hello, I need advanced help with the vampire face bug in Oblivion. My basic system specs are: Processor: i5 3.1GHz Graphics: GT 430 2GB Memory: 4GB My Load order is: I would also like to mention that I have tried every fix I could find on Nexus including the one intigrated with the UOP. Thank you for your time.
  8. If you're really interested in the idea, then take a look at this mod. http://www.nexusmods.com/skyrim/mods/3592/? Personally, I tend to agree with Dante on most points there. Nevertheless, this mod seems interesting.
  9. Meh, the refuse joining the Nightingales thing doesn't work no matter what I do. Just goes to show the new dimension of ways to fail that Bethesda has invented.
  10. Well, I really don't think that formatting your hard-drive is going to solve anything. Truth be told, if Safety Load did not work for you, then I really don't know what will. But before you go any further, try this. http://www.nexusmods.com/skyrim/mods/50305/? I really hope it works for you.
  11. OK, so from what I understand you're game is freezing randomly, during kill-moves, and during load screens when transiting between load doors? I was experiencing this exact same problem, and after extensive research (Googling some things :dance:) I found this grand contraption known as safety load, and it has fixed the freezing, as well as the infinite loading screens, and much more. http://www.nexusmods.com/skyrim/mods/46465/? <-- Safety Load can be found here. Try that out, and if you still have problems, check back again, and we'll try something else.
  12. The only things I see there that could even be remotely responsible are the HighRes texture packs. Still, I highly doubt they are the problem. Oh, you should sort your load order with LOOT (I'm sure you have already done so :tongue: but if not: http://loot.github.io/) Next time you see the texture problem, go to any indoors location (Must be indoors, very important) then open the console, and type "pcb" without the quotation marks, and press enter, then return to the outdoors location. Hopefully that will fix your problem.
  13. "Otherwise I can only suggest finding Lydia in the Consol and adding her with the player.placeatme (ID) 1 then put the broken Lydia's outfit onto the new Lydia, and use the markfordelete command to get rid of the broken Lydia's dead corpse. Then do the same for Iona." I once broke Lydia, and doing this worked for me.
  14. That's very strange though, stripping the vanilla body down to its "rude" form, I found that there is an abdomen, even though it's a solid texture, it's there. Oh well, They're right though, just use CBBE Nevernude or something similar, or UNP even.
  15. Thing is, he and I had a fat conversation on the Chat :happy: , and we believe it is in his best interest to use a 3rd party skeleton. He currently has no mods, so we thought it must then be a problem with his game, and that a quick workaround would be an external skeleton, to make that alternative skeleton work, he will need FNIS (Which he already has BTW) so all it takes now is downloading XP32 (or any other skeleton, but we agreed on XP32) and hopefully it makes a difference. If not, well... Was worth a shot eh? :thumbsup:
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