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ToddHarvey

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  1. Hello, I m trying to do a mod that limited the "CraftComponent" you could put on your bag. Trying to make realistic bag. I dislike to carry 999 bottles of whisky... :) EXEMPLE I failed trying to convert gauze into an inventory item. It goes on the inventory (that's good) but impossible to craft medikit coz it change the CategoryType. ORIGINAL CODE : Item("Craft_Gauze", CategoryType_CraftComponent) { ItemType(ItemType_CraftComponent);... WHAT I TRYED :Item("Craft_Gauze", CategoryType_Powerup) { ItemType(ItemType_Injector);...Is there a way to change the blueprints? using maybe Powerup and not CraftComponent? Do you have any solution?
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