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Posts posted by x BattleHeart x
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Your earlier mods are one of the big reasons I got to playing on the PC and modding...Thanx for all your hard work and good Karma for the road! ;)
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Wow! That's pretty cool. Congrats on winning...I'am reading the book myself :D
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Ok, thanx everyone. I will try all of the suggestions...it's always something! This kind of stuff is what makes me mod most of the time instead of playing! haha :P
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My video card is a Nvidia GTX275 and I have an i7 920 with 3GB of RAM. As I said i don't think it's overheating because it shuts down at lower temps too. Also, worth noting is if I'am at the race menu,journal in Oblivion or anything that doesnt require much power from my card my computer doesn't cut off. This seems to indicate to me that when my card is taxed it just shuts off therefore shutting off my computer. How would I remedy this? By checking the temp of the video card? I will use RivaTurner to check it out...whats a good temp for a card when its being used like in Oblivion?
No, I dont see any glitches or anything either before it shuts off. It just instantly goes off.
Oh, and Turbo mode is some option Windows 7 gave me...it was Energy Saving,High Performance, or Turbo mode...lol I guess you know which I picked :P
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Coming back to this topic...I've been playing Oblivion for awhile on it and it does the same thing. I'am quite sure it isn't the overheating problem I thought it was because it shut off at 36 C and around there as its cooler in my home now.
From these conclusions I'am suspecting my graphics card. Maybe it hogs too much memory and my comp has to shut off? Because of not enough Power Supply? Or something that has to do with my card idk....please help if you know a solution.
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Updating to the latest version solved my problem of nothing showing up. Hope that helps!
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I would die if I didn't have my Nexus!! :D
Thanx for all the hardwork!
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I checked my entire load order and...
I have pinpointed it down to my plugin patch created by FO3Edit...So it's probably my fault. Lol, I don't know what I did but Fallout 3 obviously doesnt like it. I'll just create a new plugin patch from FO3Edit and see if that works. It's kind of embarassing lol that it was my own plug in patch that caused all this probably. :ninja:
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Holy snap! When I unchecked all mods it actually didnt freeze and get an error....does this mean its definitely a mod i recently downloaded?
Ok, without any mods checked it seems fine until I try to load a mod then crashes. But, when I started a new game it was working fine. I just unchecked mods I recently downloaded and it still got the runtime error....hmmm...any suggestions now?
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Faulting application name: Fallout3.exe, version: 1.7.0.3, time stamp: 0x4a40f18b
Faulting module name: Fallout3.exe, version: 1.7.0.3, time stamp: 0x4a40f18b
Exception code: 0xc0000005
Fault offset: 0x00227180
Faulting process id: 0x13ec
Faulting application start time: 0x01cab75fd267d5e7
Faulting application path: C:\Users\xREiNKARNATiONx\Documents\Fallout3.exe
Faulting module path: C:\Users\xREiNKARNATiONx\Documents\Fallout3.exe
Report Id: 156caf15-2353-11df-bb3a-002618263fa2
this is my error from the event log via Administrative tools in the control panel...any ideas?
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Microsoft Visual C++ Runtime Library
Runtime Error!
Program: C:\Program Files\Bethesda Softworks\Fallout 3\Fallout3.exe
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
This is the full error including the window that it comes in.
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Well it's not really a CTD...It just doesnt show the menu...the background Fallout 3 music still plays and everything...only when I bring up my taskbar does it CTD.
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I can't even begin to start a new game...because the error comes up before the menu does. I launch it via FOMM and the intro screen comes on then...error! Ahhhh this is getting ridiculous!
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I have and i7 920 @2.67Ghz, DDR3 3GB ,700W PSU, GTX275 896MB, AsusP6T SE i7X58 Motherboard.
I don't have the GotY edition...patched to 1.7
Cleaned all my mods with FO3Edit and modded up with my own plug in patch.
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Runtime Error!
Program: C:\Program Files\Bethesda Softworks\Fallout 3\Fallout3.exe
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
Same as the one listed above. I have a Nvidia GTX 275....the thing that really gets me is that it just started now after all the hours I've put into Fallout 3...it's odd to say the least
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3 Individual saves...1 quick save...and 1 auto save.
By the way...I love your mods! I use Radio Active and the 2nd tenpenny home :D but I cant use them now and its pissing me off!! haha
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Thanks for your reply.
I did exactly as you say and I still get the error. I've downloaded every update that was available, rebooted and started Fallout 3 and i still get the runtime error. I don't understand why it just started doing it. I've been playing it for over a year on this computer. That's why i said it had to be an update from windows that done it...but after trying through my restore point I guess its not windows either! I'am lost now.
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I just started getting this error also. I havent installed anything but the Windows Updates. So, thinking that those updates were the cause of the problem I went back to a restore point when Fallout 3 worked. Of course with my luck...that didnt work either. Ive updated everything and searched everywhere for answers and couldn't find any...Any help would be greatly appreciated.
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It is Killable Kids!!! I just tried it without that mod and NO ERRORS :D
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I was also having the same problem....everything loads and when it reaches the end after MMM esps it has an error. I also have killable kids and none of the other ones u have...maybe its killable kids!
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Yay!!!!! I looked everywhere because of the same problem...thanks guys the latest version worked for me too :D
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Well i think i might have figured it out...I just did everything as above except I changed the individual names of each mesh and texture...It worked! I made sure also that the mod that the object was from was unchecked in FOMM as this was the desired end effect.
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Ok,I've searched and searched and it seems like a simple answer. More descriptive...I've made my own mod by creating my own esp and I want to add a few items that are unique to other people's mods. I've already tried copy and pasting their meshes and textures and renaming them to something I want along with making my own object id. I've made my own texture and mesh folders and put them into the data folder where there supposed to go,figuring that would work. I'am doing this just on one object to see how I can do it so it cant be too complicated right? Everytime I check my esp and still says it depends on the other mod to implement the object. I've also used FO3Edit to clean identical master files or whatever and that didnt work either. Please this would be wonderful to learn how to do. I appreciate your time. :thanks:
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Damn, I thought they would have released this by now! I hope it still comes to life

GECK furniture marker Crash
in Mod Troubleshooting
Posted
I'am a fairly veteran modder, but I've stumbled upon a problem.
Ok, example.
I create a new form id of let's say the suburban couch. Then I edit the texture to my liking and add it to my newly named couch. After that I save it in GECK.
When I enter that cell with the newly retextured couch it crashes.
Now I've narrowed this problem down to furniture markers. So anything with a furniture marker that i make a new form id & retex crashes.
I've tried couches, chairs, and beds. This also occurs when I make a new nif and import it into the GECK.
So, if I import my new nif without furniture markers, in other words as a static, it works perfectly fine.
Anyone else have this problem? Is it the GECK furniture markers or what?