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Fagros

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Everything posted by Fagros

  1. Actually i have a good idea for rebalance smithing. I think daedric must be top skill in smithing because get ingridients for dragon craft is too easy, but atm i didnt get any daedra hearts yet. And this will make a top skill fully usefull for both type of armor users. Every1 will get top weapons and heavy users will get top armor. Ithink smithing must look like that: http://www.skyrimnexus.com/imageshare/images/128593-1322328036.png This will be totally fair because anyway everyone need top weapon and dragon armor better then ebony, but worse then daedric. And you need to spent equal perk points in heavy and light armor sides.
  2. Lol what? Much more? 4 vs 3? and u dont need dragon with heavy because daedric better then dragon. You need to spend 4 perks for getting top light armor and the same 4 perks for top heavy armor, but with heavy armor a small bonus - top weapons and can spent 1 more perk for top light gear. Not fair, dont u think? Will be fine if Daedric skill will req Ebony OR dragon. Then will be full balance. Any side u choose u need to spent 5 perks for getting top weapons craft and top armors of both type. Another way of balancing that - make best bows and daggers in glass craft and top swords, axes, maces will left in daedric. But allow to learn daedric if u learned dragon craft will be better. Equal perks need, can craft both types of armor for your companions and upgrade your current armor before 100 smithing.
  3. Man, what r u talking about? Top smithing perk is dragon craft, and it allow you craft and upgrade light and heavy dragon armors. So users of heavy armor can get all the way useful features from heavy smithing and in the end they get top weapons and top light craft too. Light crafter cant craft top weapon and top heavy armor cause daedric gives more defence. So if u dont want to waste perks - u need to spent them to heavy part anyway. Thats not fair...
  4. Hello. Its a strange, that we kill dragons, we are dragonborn, BUT we dont have dragon weapons. More strange is discrimination of light armor users. Why Warriors can spent perks to heavy side of smithing and all the way craft cool armor and weapons and upgrade them, but light armor users must spent perks in heavy if they want cool weapon and dragon armor at 100? so we must sacrifice upgrade all armor until we get 100 smithing or spent perks both ways in smithing. I play with slower skill gain mod so i want a dragon weapons in dragon craft at finish of crafting way. Will be cool if dragon weapon craft will spent dragons scales/bones plus about 15 dragon souls to craft 2h weapon and 10 souls to 1h weapons.
  5. Use skyrim uncapper mod. But be rdy that enchant at 500 makes you oneshot totally everyone in whole game. Rly guyz, watch nexus mods before post request.
  6. What a problem with skse bro? SKSE 1.1 install is copy files to game dir, doubleclick skse loader and game will start. I make skse loader shortcut on desktop and choose standard skyrim icon, so dont see difference in using skse.
  7. Hello. First of all sry my english, not my native language. In that topic i want to speak about currently perk system in Skyrim. Will be fine if every perks will have negative effect so you need to choose them hardly. I ask u to be more active in that topic and write your interesting ideas about perks negative effects and why do you think that perks must have those effects. Also will be good with that system if perks will need only skill level cause u dont want take perk with negative effect that u dont want in game. This is my list of changes that i will moderate if I or somebody elso will give interesting ideas. Better stealth = slower movement while crouch. Watch your step Archery crits, bow damage = longer reload. Prepare your shoot. Faster reload bow = less accuracy. Fast shots for close distances, not like now archers wipe a camps from stealth in 20sec. Faster run with arrow ready = much less accuracy when run. More armor = faster stamina ends and slower movement. Did u saw tanks in Formula 1? Better lockpicking = faster lockpicks break. You know how to open locks a rly fast and u do it quickly and powerful, so mistakes are critical. Better stealing = worse prices for stealed things cause when steals is very often on the streets - its harder for merchants to realize that goods. Specializing on one type of weapon (axe, sword, mace) will make another types a few weaker. Universal or specialist. Chance to fail craft. The better enchants, smithing, alchemy items have a worse chance of success. Creating epic items need a lot of concentration, skill and luck. In that way you character will be weaker then in vanilla game. So positive part of perks can be increased so you can sacrifice some skills that u wasnt like so strong but make your favorite aspects even stronger. Or can left positive and only add negative cause now game is too easy. This mod is not for lovers of "Im GOD" gameplay, but for those who like challenge, roleplay and balance. Ofcourse this will be very hard even with SKSE until CK will be released, but if we will make a complete list of changes that will be interesting to a lot of people, may be anyone will make it in a short period after CK release.
  8. Asked about that in mods talk. Topic Vital points. Want working organ damage effects: arms-disarm. leg-slowing, both legs - fall down like low hp, headshot without helmet - death, headshot to helmet - stun. heart - death. And not for bow, for all weapons the same =) And the same for your character =)
  9. Guyz, sorry for UP plz, but somebody make refine craft mod and rebalance will be playable =) Sleeping mod and 3 skills per level can wait =)
  10. Hello guys. I want so much refined craft system for my request Skyrim Rebalance I totally disagree with crafting leveling system. we can make about 300 iron daggers, enchant them with a worst soulgems with 1% enchants and get 100 blacksmithing and enchant only by making daggers. AND with 100 ench and smithing we get average 15 levelups for free. WTF? I like a wow professions system, so for example will be good if we will get skill exp for smithing from iron items until 20 skill, steel until 30 etc, and higher enchant skill require better soulgems. The same for alchemy. So for finishing up to 100 we need to craft a lot of really cool items.
  11. OF course, crafted 300 iron daggers, taked dragon armor and ebony blades at start. Nice story,bro. Only 1 thing is pity - for bow sneak damage u need take sword sneak.
  12. Hello. I dont have expierience with making mods for TES. Somebody, tell me plz, it is possible to add vital points with Skyrim's Engine? Because its not funny when u hit Bandits head with arrow rigth between eyes and he run to fight with u with arrow in head or heart. Also, if Engine allow that, want to see how enemies slow down when u hit them in leg or drop weapon when u hit them in hand with weapon . And the same for player. Headshots kills if u dont use helmet etc. How do you think, its possible to make this at least when ConstructionSet will release?
  13. Hello guyz. I play as archer, and thats a rly pity that a bow kills so boring. Swords finishers and daggers stealth kills looks awesome. But all we can do with Bow - hold block button and watch how our arrow fly away in slo-mo. But may be any good modder can make mod that will bind camera not to player, but to arrow when we hold block in the same angle that we see arrow prepared to shoot? Then we shoot in slo-mo and watch how beauty fly our arrow and where we need to shoot next time if we miss? Also there is 1 bad feature - default slomo ends before arrow finished a fly if we didnt prepared new arrow while old is in air, but reload in slomo take a ton of stamina. Can anyone increase time of slomo for shooted arrow. P.S. sry my english.
  14. Join request. This bug is the only thing why i dont play 2x1handed and choose archery =)
  15. Collected some mods for my rebalance. Will add links too head when will find needed mods.
  16. I wondering 1 thing. Why beth didnt add buffs/debuffs icons. Its a totally fail that every time u need to open menu. Brake gameplay. Want that mod so much!
  17. Beth said that the most players will finish game at 50lvl, so it will not be a problem to play at 60. 80 with 2 perks is 160, which is OP already.
  18. I already though about separate levels, but i think its too hard for make this mod. As i see it (similar to Fable TLC): We have separated levels of magic, weapons, stealth and non combat. Also we have 4 types of perks (Blue - magic, red - weapon, green - stealth, yellow - non combat), so skillups in magic will add points to magic level,gives blue perk, which we can spend only on magic and it will increase magika without choice, the same for weapons ant stealth, but hp and stamina without choice. And only non-combat levelups allow you to choose what stat to increase and give 15 or 20 to that stat.
  19. Without armor perks u run faster and much longer in leather then in heavy. Fast trevel can be disabled in console, but u will not be able to set marker. Enable Fasttrevel 0.
  20. Will be better if both sword for dual wielders will be visibla at sides of character, not only one like now.
  21. Oh, nice adwise. At start i was thinking about make (4) optional, but i didnt though that we need spend perks to craft better thing, just forgot about that =) Will be good for me cause with 120 perk points u can spend perks on smithing without fear =) Bat atm realizing first 3 changes will be good for me and then i will start new game without any doubts. =) P.S. Added change (5) with my thinking about sleeping. =)
  22. If any1 will make that mod - it will be musthave for me! =)
  23. Hello. First of all - sry for my english. Ok guys, I leveled to 40 lvl and have some ideas about leveling system. What we have now - max level is about 80. So we have 80 perks for make our character. Problem is 80 is so few to make rly full upgraded character of 1 class+social/craft skills. This is ok for RPG, !BUT! for this 80 we must fully upgrade to 100 all skills - so a really good thief must be pro in all magic school and 2h sword, which we never use. I think its a few disbalancing, cause making a good mage by grinding 2h weapon, archery etc is nonsence. Also i think if we spend a lot of time by maxing all skills - we must be rewarded by enough perk points to create a hybrid character, by the way we maxed ALL skills. So my request is: 1) Rebalance exp required per level so max level = 60. Its ok, cause atm enemies are really weak, and at 60 cap we will have some less stats - game will not break at first week and it will balance next changes (i want to play Skyrim at least a month) Status: PARTIALLY http://www.skyrimnexus.com/downloads/file.php?id=175 - allow to make max lvl 67. Thank you kivespussi Need: Max lvl = 60 2) Each level gives us 2 perk point, so we will have 120 perks at max. At my expierience, we need 80 perk to make a character with hardly selected perks and forget about some crafting or stealth tasty things. 100 perks is a well fit character of one class with one type of weapon. 120 perks is a nice fitted social/stealth/craft character with some weapons and magic. Who dont know, for get all perks in all trees we need about 244 perks, so 120 is not disbalance RPG leveling system. Status: COMPLETE http://www.skyrimnexus.com/downloads/file.php?id=1367 - allow to set how many perks we get at levelup. Thank you gibbed 3) Already there is mod, which makes getting skills slower, but i want a some change. I think with this changes will be good if we can get max 3 skills per level from trainers and we need to train skills by ourself. And, ofcourse, need more time for skillups. In that way will be logical that we can have some hybryd type of character which we trained by our own hand using all types off skills. Status: PARTIALLY http://www.skyrimnexus.com/downloads/file.php?id=49 - slower skill gain. Thank you Xodarap777 Need: max 3 skills from trainers per level. 4) Atm skills gains easy and no need sleep buff, too annoying. Make a sleep buff 15-20% faster skillups and time of buff 12h. Then we will sleep more because we need it for skilling and its really useful, not like now, 3 month went, 30 hours of sleep =) Status: - 5) Oh yes, the hardest to the last. I totally disagree with crafting leveling system. we can make about 300 iron daggers, enchant them with a worst soulgems with 1% enchants and get 100 blacksmithing and enchant only by making daggers. AND with 100 ench and smithing we get 15 levels for free. WTF? I like a wow professions system, so for example will be good if we will get skill exp for smithing from iron items until 20 skill, steel until 30 etc, and higher enchant skill require better soulgems. The same for alchemy. So for finishing up to 100 we need to craft a lot of really cool items. Status: - So i think this changes will make a long grinding of skills be rewarded and will not make game very easy at 1st week. Now in standart game I oneshot 90% of enemies with sneak archery and no need golds cause i can craft best items in game from nothing. 100 blacksmithing from daggers and u can craft dragon armor. Boring.
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