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joey2176

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Everything posted by joey2176

  1. Sounds like the npc you are trying to edit is using a template. Open the npc box and towards the bottom left side you will see a drop down type box with most likely a template selected. Remove this or edit the template directly.
  2. For any mod you want to edit, that mod has to be loaded in the Geck and set as 'active'. ESM files cannot be edited without first removing the ESM flag. Explain in more detail the actual steps you are taking when trying to edit the NPC.
  3. Open up the Geck and select the master files you want to use. After they are done loading, save your file. Check to make sure it is located in your data folder (your new save) Close the Geck. open the Geck again, select your file and then select 'make active'. To add to inventory you need to drag and drop from the object menu ( items/armor/ weapons) to the inventory tab of your NPC. Right click to delete items from the inventory tab. Save changes and load your esp file after all your master files. Activate using FOMM. Hope this helps.
  4. In order to load more that one ESM, you need to change this setting in the GECKCustom.ini file: bAllowMultipleMasterLoads=1 This file is located in your Documents/games/Fallout3 (same place where your 'saves' folder is located)
  5. Did you duplicate the weapon you are trying to add a script to or are you trying to change all weapons? If you did not duplicate, (change the editor ID and select yes when asked to create 'new form' ) this might be the cause of the freeze.
  6. Sounds like you have the textures installed incorrectly. Check to make sure they are in the proper folder. data/textures/characters/female
  7. Download and install FOMM http://www.fallout3nexus.com/downloads/file.php?id=640 Download and install the GECK & 1.5 update (even if you don't plan on modding) http://geck.bethsoft.com/index.php/Main_Page Make sure the files are installed to your Fallout3 folder, one before you data folder. Worth a shot.
  8. CrossModData should load after the Prostitution mod and your ESM Master files need to load before your esp's. (Seducing women and DC Interiors need to be moved up the list)
  9. Download and install FO3Edit and FO3Edit manual. This program will allow you to find the conflicts between the mods you are using. FO3 Edit http://www.fallout3nexus.com/downloads/file.php?id=637 FO3Edit Manual http://www.fallout3nexus.com/downloads/file.php?id=8629
  10. Please post your load order so we can see what mods you are using.
  11. The only way to make sure there are no gaps in the kit pieces you are using is to use snap to grid. If they don't seem to fit right, try changing the snap from 64 to 32 or even 16 or 8 if you have to.
  12. Thanks for the help pkleiss, I would give ya a kudos but I already did months ago ;)
  13. Here is a link for beginners learning to install mods... http://thenexusforums.com/index.php?showtopic=120735
  14. I want to create a trigger box so when the player enters he will die. What line would I use to accomplish this. Begin OnTriggerEnterPlayer player.kill ? Any help is appreciated. Joe
  15. The best tool I have found for editing a mod without loading it in the GECK is FO3Edit. You can download from Fallout3 Nexus and also Miax's FO3Edit manual. FO3Edit http://www.fallout3nexus.com/downloads/file.php?id=637 FO3Edit Manual http://www.fallout3nexus.com/downloads/file.php?id=8629
  16. Sounds good in theory but my data folder is already over 10 gigs. With regards to installing mods, it is always a good idea to examine the files first before putting them into your data folder.
  17. It is a good practice to first duplicate the item that you want to modify first. If you change stats on a assault rifle for example without duplicating it, all assault rifles will be changed. To create your own assault rifle or to duplicate an item, you have to change the editor ID in GECK. You will be asked to 'create new form', always select yes and your item will be created and the original will be left untouched.
  18. The GTS Global Travel system ESM should load before GTS Essentials ESM. Make sure you have the BSA and LOD files installed. When activated, there will be a motocycle in Springvale, close to the map marker. This will enable you to use the travel system.
  19. EDIT:Rossss X you are correct, it is rag doll. So I had removed Tara from her cell in Fort Constantine (she was not tagged as a REF) and when I look at the mod in FO3Edit, it shows the the rag doll thing as being edited. I want to know how this is tied into the dead NPC's. When placing a dead NPC into a cell does this get created automatically? Does this have anything to do with setting up a custom position for your dead NPC? Thanks in advance Joe
  20. The default meshes and textures are located in the Fallout3 BSA not the esm. You need to extract them using a program like FOMM, keeping in mind the original file structure. If you extract one file you will have to specify the location to place it into whereas if you extract multiple files the folder path will be created for you. If you want to create your own container, then you must duplicate an existing one in the GECK by changing the editor ID. When asked to 'create new form' always select 'yes'. This will create your container or whatever it is you duplicated and leave the original untouched. Then you would need to save the file to create your own esp.
  21. Sorry but I'm not sure and currently at work so I cannot load the GECK to check it out. (No internet where I live)
  22. Thanks for the reply Rossss X. Do you know anything about the body rags? or something to that effect. I have seen this before in the GECk but not sure how to use. I removed Tara from her cell in Fort Constantine and I noticed there were dead body rags that had been affected after I had touched her. Just trying to figure out how all this ties together.
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