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joey2176

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Everything posted by joey2176

  1. There are many variable's with regards to load order and the different utilities needed to help stabilize your Fallout3 game. I can only tell you what has worked for me. First make sure you have the game installed correctly and you are updated with the 1.7 patch. Personally I use FOMM, FO3EDIT, and FOSE. Disable all of your auto-save features. Make sure all of your ESM's (master files) are at the top of the load order so they load first, before your ESP's. Fallout3 ESM should be the first to load and so on.... I would take the time to read Miax's tutorial on FO3Edit, available on NEXUS. High resolution textures can also make your game crash depending on how your pc is set up or what OS you are currently using. Start your game (new game) with just Fallout3 esm and wait until after you leave the vault to start adding mods, then add them one at a time, checking to see if your game is still stable. Creating a stable load order takes time. I have been working on mine for almost 6 months now, have well over 120+ mods and my game crashes once a week if even that. Usually I play for 2-3 hours and save, reboot, keep playing. Works for me. Good luck Joe
  2. I tried to set up a dead body in my mod (NPC) but I cannot figure out how to make them look natural, not standing like they are. Any help would be greatly appreciated. Joe
  3. Easiest way would be to acquire some companions. There are quite a few available on Nexus. Once you have a follower, you can access inventory via dialog options. or learn how to use the GECK. Then you can create your own town full of nude women. LOL
  4. Move your Rain & Snow Esm so it loads before your esp's. All Esm's need to load first, no exception to this rule I am aware of. I would start a new game before you do a complete re-install. Run just the Fallout3 Esm until you leave the vault, then start adding your mods one at a time, not all at once. Make sure to disable your auto-save features as well. If you are using Fose, then you should also have these utilities installed. Fallout mod manager. http://www.fallout3nexus.com/downloads/file.php?id=640 FO3 Edit http://www.fallout3nexus.com/downloads/file.php?id=637 Miax's great tutorial. http://www.fallout3nexus.com/downloads/file.php?id=8629
  5. The Red marker with the ! means you are missing textures for that particular item. Make sure to Toggle invalidation in Fomm.
  6. You would need to give the NPC a package telling it what to do. In this case, travel to Big Town. You could also create your own leveled marker that will respawn. Best thing to do would be to dissect one already in the Geck to see how they are made and then make one tailored to your needs.
  7. Buttons and terminals are activated with scripts. You would need to find the bomb script and most likely have to tweak a bit. I would create a new bomb (the activator) by first extracting the mesh from the Fallout3 bsa. Right click new under activators, located in your object window. Once the activator is created, then you add the script to it. You could make a rock a door by first duplicating one and then change the model nif, again by extracting from the bsa first. There is a rock door already, the one used to enter Rockopolis. You can find under your world objects/doors.
  8. You need to make sure FOMM is installed to your Fallout3 folder, and your DLC's (esm's),mod files are located in your data foler.
  9. When I start a new game, I always run just the Fallout3.esm until I leave the vault. Then start adding mods one at a time, not all at once. Take your time when creating your load order and keep testing or try to make the game crash. This system works for me. Once you have a decent load order established, 20 + mods, I would recommend creating a merged patch and then run master update. Refer to Miax's tutorial for help. http://www.fallout3nexus.com/downloads/file.php?id=8629
  10. Post your load order list with all the mods you have installed so we can see what else you have going on first.
  11. Download and read the following. Miax's great tutorial. http://www.fallout3nexus.com/downloads/file.php?id=8629 This tutorial will help you get organized. I would leave all your files in the default location for now if you do not have the disk to reinstall.
  12. I have never lost a save game from using any of the mentioned utilities. Make sure you have them installed correctly. The exe files and such should be extracted to your Fallout3 folder, this is the one before your data folder. Then you should be able to launch the game through FOMM via the FOSE button after running Master update. You may also want to create a merged patch with FO3Edit first, then run Master update. Some load orders require this, fortunately mine does not.
  13. You still need to move your R18 esp so it loads after your esm's. Refer to Zumbs comment on perhaps a better load order through the use of the lastest version of FOMM. Also check out Zumbs links for some great tutorials as well.
  14. Thanks newbie, best laugh I've had all day. ;) The body replacer does what it implies, meaning with this mod installed all the female NPC's in the game are nude if you take off their clothes first. If you want a naked chick in your house, you have to put one there. ;)
  15. That is quite a list for a newbie. You need to move all your ESM's to the top of the list so they load before your esp's. Then run master update. Refer to Miax's tutorial on FO3 Edit. Start there and see what happens. Joe
  16. First you need to move all of your ESM's to the top of the list so they load before your esp's. Make sure you have the Geck updated to 1.5 and you are using the latest FO3 patch 1.7. Download and install the latest versions of the following utilities. Fallout mod manager. http://www.fallout3nexus.com/downloads/file.php?id=640 FOSE http://www.fallout3nexus.com/downloads/file.php?id=8606 FO3 Edit http://www.fallout3nexus.com/downloads/file.php?id=637 Miax's great tutorial. http://www.fallout3nexus.com/downloads/file.php?id=8629 Learn how to run master update by reading Miax's tutorial. This should help fix the problem. Joe
  17. FO3Edit is a saving grace. A must have utility for running a load order like yours. Learning how to run master update or create a merged patch is relatively simple. Just follow Miax's tutorial.
  18. Make sure you are using Fo3Edit, Fomm and Fose. Fallout mod manager. http://www.fallout3nexus.com/downloads/file.php?id=640 FOSE http://www.fallout3nexus.com/downloads/file.php?id=8606 FO3 Edit http://www.fallout3nexus.com/downloads/file.php?id=637 Miax's great tutorial. http://www.fallout3nexus.com/downloads/file.php?id=8629 Running master update should help if you are not doing that already.
  19. You have to have all of your ESM's at the top of the load order. (Rain and Snow esm needs to be loaded before all of your other esp's.
  20. This tutorial will describe in more detail what Badpenny is talking about. http://www.fallout3nexus.com/downloads/file.php?id=3541 I don't think the GECK recognizes TGA files. You will need a program like infra view to format them.
  21. This happens to me if I accidentally move the render window while a cell is loaded. Usually I just save and restart.
  22. Thanks for the reply Cipscis. Question: If I create a trigger box to cover the whole cell (both doors) for the Ontriggerenter, would I need to create another box and script to enable the player controls upon leaving or would I just add another block to the orig trigger script? Does a trigger only fire once? Ontriggerexit ? what is the proper script for exit? Thanks joe the noob
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