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joey2176

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Everything posted by joey2176

  1. Hey everyone, I want to disable the combat like when you enter Little lamplight, for my mod I'm working on. Would this be a disable player controls script? I looked through the Geck but couldn't find anything. Just needs to be one interior cell that I created and only needs to happen the first time player enters. Joe
  2. Download the following programs and read Miax's great tutorial to learn how to use them. Fallout mod manager. http://www.fallout3nexus.com/downloads/file.php?id=640 FO3 Edit http://www.fallout3nexus.com/downloads/file.php?id=637 Miax's great tutorial. http://www.fallout3nexus.com/downloads/file.php?id=8629 Download FOSE also, as this program works in conjunction with Fomm and FO3 Edit. FOSE http://www.fallout3nexus.com/downloads/file.php?id=8606
  3. If you have all the DLC add-ons, Broken Steel will get you to level 30. You need to have the following programs installed. FOMM http://www.fallout3nexus.com/downloads/file.php?id=640 FO3 Edit http://www.fallout3nexus.com/downloads/file.php?id=637 Get Miax's great tutorial here http://www.fallout3nexus.com/downloads/file.php?id=8629
  4. Thanks for the help Cipscis and the links to your website. Great tutorial for noobs like me. ;) Kudos
  5. Hello everyone, Hope you are not up to your eyeballs in snow like me ;) Anyhow, I need to make an NPC ( one which I created for my mod) disappear when my quest completes. This NPC has no script attached at the moment, just some simple dialog. I thought it would be best to script him as everything around him is already a trig. Quest ends with his dialog. Begin GameMode if xxxxqueststage >100 something like that maybe? Any help would be greatly appreciated as I am more of a builder than a scripter. If I ever get this one completed, the list of credits will of course name all of you on the forums that have been answering my noob posts since I can remember. Stay warm, Joe
  6. Thank you for the reply pkleiss. Question: I have already scripted this item with an ability, does this code need to have it's own block or could it be inserted? Figured I would ask before I start messin with it again. Anyhow, Thanks again Cheers
  7. Afternoon all, I created a quest which involves recovering a certain item. Quest is almost finished, everything works as it should. I want to script the item so that if the player's karma is too low, a "karma is too low" message will display. Problem is I don't know where to start. Any help would be greatly appreciated. Joe
  8. Thank you for the replys. I had to go to the highest resolution and it solved the problem, only thing is I can't see anything because it is soooo small. I don't have a normal set-up as my 630i is pumped through my 37" Toshiba HD tv. I'll probably need glasses after a few days like this. LOL Kudos.
  9. Thanks for the reply. I'm not sure what happened but one day things just went back to normal. Can't figure that one out. :blink:
  10. Ok friends, need a little help for the noob in me. I'm in the GECK, creating a quest, the window is oversized and I can't see the bottom buttons. This is the window where you add dialog, topics and such. I feel like an idiot. I've tried everything I can think of to move, resize, change desktop resolution and so on...what do I need to do??? Any help on this subject would be greatly appreciated.
  11. I changed it from the default setting for my pc (ultra quality) to high quality, other than that I have not changed any other settings.
  12. Ok, hopefully someone can help me out. I am having problems with water texture. Everytime I approach water, puddles, anywhere, it turns solid (texture is solid looking, dull). I have 1.7 patch, run Fose and Fo3edit, and unofficial patch. I can't seem to figure out what is causing this to happen. I deleted all my saves and started a new game and still no change. Drives me nuts.
  13. Mechine, Yeah yeah yeah, go ahead and laugh at the noob. It's a scary place, let me tell ya. Thanks for the tutorial, my game hasn't crashed since. It's too bad Nexus doesn't have a mandatory guide for anyone who logs into the site for the first time, something to the effect of "you are not going any further till you understand what FO3Edit, Fose and Archiveinvalidation means and how they work". I have thought of at least a dozen ways to destroy my pc, favorite being chained up behind my truck as I go off-roading. But thanks to you I'll put that on hold for now. Seems like you answer most of my posts, much appreciated. If I could buy ya a 6-pack and a pizza I would. Later, Joe
  14. This has most likely been discussed already but I have limited internet access and therefore limited time. I need to know what the correct path of folders would be to customize my character and NPC's. I have experimented with different paths and no luck yet. If I wanted my character to have a certain appearance different from all the other NPC in the game, how would I structure the path? At the moment I have : data/meshes/character/female data/textures/character/female If I create a custom NPC, lets say her name is Jill, how would I build my folder structure to make her unique as well. Thanks to anyone who can help
  15. I duplicated a world space and when I look at the pipboy map, it shows my location in the area of the original. My question is, where or how do I edit this to show my location somewhere else in the wasteland when viewing the pipboy map.
  16. Thanks for the reply Mechine. You were right about the walls, unfortunately all of them are like that. :) I start deleting and I won't have anything left. LOL Regards
  17. I duplicated a cell in Megaton, cleaned it out, moved stuff around, nothing major. Now when I load the cell in Geck, I get an error warning stating something like: 3D for Ref' shackwallReg01' does not support external emittance but ref has explicit emittance data. I double click on the wall in question, find the emittance tab, changed from megaton to border region, and still get the same error. What does this mean and what am I doing wrong. I also get another error loading a different cell something about mini maps and textures will not be used. Could someone please enlighten me. Joe
  18. It would be awesome to have a high-powered bow and arrow for FO3, equiv to a sniper rifle. I loved it in Oblivion, surprised there isn't one already. If there is and I haven't found it yet, just disregard this clueless newbie. :)
  19. Thank you for the reply Verbal, unfortunately writing a script is beyond my scope at the moment. Kudos to whomever creates one first ;)
  20. If you played Gears of war, on cool aspect was the disappearing hud. Is it possible for one of you wizards to write a script to place the Hud as a hotkey? Toggle on and off ? Just a thought.
  21. I currently am running version 1 patch and fose. Gameplay is great till you reach level 20. Lots of bugs. Three Dog repeats endlessly "This is Three dog", crash on fast travel, crash on save. I disabled all the mods, figured I would use process of elimination and slowly add them back in but that doesn't work. Anyone have the same problem?
  22. Could someone please explain to me how to add a fast travel marker to my fo3 mod?
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