-
Posts
491 -
Joined
-
Last visited
Nexus Mods Profile
About CiderMuffin
Profile Fields
-
Country
United States
-
Currently Playing
Multiple games
-
Favourite Game
Fallout 4, Stellaris, Mount and Blade Warband, Skyrim
CiderMuffin's Achievements
-
A major reason why they didn't do the whole dropping to your knees or blurred vision is it's not realistic. Is it dramatic? Sure but not entirely realistic. While you've been in the vault for over 200 years you were frozen so your eyes wouldn't be so devoid of sunlight that your vision would be impaired. For instance in 3 your vision blurs because the Lone Wanderer has lived in the vault their entire life, this is the first time their eyes has seen regular sunlight ever whereas with the Sole Survivor they were from the pre-war era, they saw sunlight their entire life and their eyes are used to it, plus the vault wasn't dark enough to actually cause a problem. The intro part of the character coughing and their voice being noticeable shaky and confused makes sense though, which follows suit with their conversation with Codsworth. Honestly I'd be so annoyed at the whole "dropping to the knees with uncontrollable sobbing for like a minute before being completely normal" crap in fiction, it's so overused and dull. The fact the character is trying to make sense of this new world they were thrown into for a little bit is better then having an over-dramatic scene, at most I'd change is the character stumbling a bit after leaving the cryo-pod (even though that itself wouldn't make sense either)
- 47 replies
-
I think that's a mod caused thing because I'm way past level 100 and have never seen any enemy or npc carry the shishkebab.
-
One thing I really dislike about Nuka-World is the only way to get raider radio playing is through a amplifier and not on just a regular radio. It's even worse when you can only get the stereo in raider outposts which hurts when I want one in my player home.
-
Fallout: New Pittsburgh [October Update]
CiderMuffin replied to Avold's topic in Fallout 4's Discussion
Seems interesting though wouldn't coal be mined dry as a result of the resource wars? Even now we're seeing coal mines dry out as an increasing rate. -
Learn what strawmaning actually is. I made my points, your post is just wrong and you refuse to admit it. Pointing out that yes, architecture is hard especially for people living in the city far from the forests and yes, living in crumbling old buildings is not the brightest idea. At this point this thread is using inaccuracy for the sake of bashing 4, what a surprise, while ignoring that everything 4 does is consistent with the world. Though if we're being honest I'm wrong, architecture turns out to not be that hard if the inhabitants are actually building homes mostly out of wood instead of entirely scrap metal and the fact that yea, roofs are actually patched up in a lot of places. There is actual planning in their structures that make sense, the buildings they make are sturdy and in some cases you can actually see buildings in Diamond City made from brick and mortar. Covenant also rebuilt old homes and made cement walls, the Abernathys made an entire structure out of a ruined pylon tower and we see people living in wooden shacks all over the place with, yes, patched up roofs. Oh, sorry people behaving intelligent is apparently a red herring and strawmanning according to this topic. But let's get back on topic, let's cover your "3 is idiocracy" "Why did the BoS split over the Purifier" They didn't. The East Coast did split because Lyons stopped looking for tech. Hence why when Arthur Maxson combined the two ideologies the outcasts returned to the fold. http://fallout.wikia.com/wiki/Arthur_Maxson "Why doesn't the BoS keep the Purifier!!!!!" Purifier doesn't work until the end of 3. http://fallout.wikia.com/wiki/Project_Purity#History "Why doesn't the BoS set up a empire around the purifier!!!!!" The purifier didn't work until the end of 3 http://fallout.wikia.com/wiki/Project_Purity#History "Why did the BoS abandon it when the Enclave could use it!!!!!!" The BoS didn't know about the Enclave until the war "But it's good PR!!!!!" Yea, it would be good PR if it worked before the end of 3. It does become good PR after 3 though. "Why did the BoS prioritize Helios One instead of Project Purity!!!!" Yes, because the West Coast Chapter that is 2,4707 miles away is totally going to take that march when they're still busy fighting a losing war to help a chapter that was fighting a losing war against the super mutants. The west coast BoS, the BoS that the Mojave Chapter is under, being fractured and weakened by the war http://fallout.wikia.com/wiki/NCR-Brotherhood_War So at what point did I strawman, at what point did I red herring? Because all I see is ignoring facts when presented.
-
Most of your post is just using gameplay stuff like the "settlers thinking there is a farm because a caravan was set up" as lore which in itself is extremely short sighted, straw grasping and dumb. It's still a game, NPCs will act like there is a farm because there is food showing up in the settlement window. That's a programming problem, not a lore problem. Same with "People can watch their teemmate's head blow up and then act like nothing" realistically yes the people would react, but again it's a VIDEO GAME. Realistically the raiders would also hear the gunfire echo and everyone would come rushing to it. Rhys was already covered that he doesn't trust easily, dude has an attitude and being in a high ranking position doesn't mean that someone will instantly like you. Nick and DiMA were prototypes, why would the Institute really care about irrelevant prototypes that don't even know where the Institute is? They aren't a security threat, Institute tech is too advanced for any group in the Commonwealth to reverse engineer and they're outdated tech by modern standards. Which is why the Institute sends Gen 1 and 2 synths up to the commonwealth for missions that require force instead of Gen 3 despite being more advanced and sturdy, the Institute doesn't care about gen 1 and 2 and they are actively being replaced by Gen 3. As for DiMA who begins to mod himself and could be considered a potential threat, he flees far from the Institute's presence and drops from their radar, especially with the radiation the fog gives off which we learn in the quest to find Virgil that radiation can throw the Institute's sensors and teleportation off. "No body knows how to build houses made of mud" You're right because architecture is not an easy thing to learn. Most settlements are basically shanty towns because that's what is on hand. Adobe houses aren't as common as you're making them out to be. Even in 1, 2 and NV we see people living in shacks made of scrap metal and wood, a major point of Vault 15 where the founders of Shady Sands came from was filled with numerous groups of people from different cultural backgrounds hence why Shady Sands is filled with different kinds of people and has numerous philosophies and religions to them, which is a major point in 1 as the mayor at the time was Indian and spoke about dharmic ideology. This is also the background of the Great Khans who have a mongol aesthetic to them. You're comparing people from a vault based around diverse cultural heritage to people who are trying their best to survive in a area where the most accessible resource is old buildings and scrap. For instance here is Junktown https://fallout.gamepedia.com/Junktown Here is the Boneyard where people live in buildings with broken roofs https://fallout.gamepedia.com/Boneyard Which is also a thing in the Necropolis https://fallout.gamepedia.com/Necropolis Gecko https://fallout.gamepedia.com/Gecko_(town) New Reno which by lore is a thriving town of casinos with a seedy underbelly yet ruined buildings are a still a thing, there is even a ruined building right at the entrance of New Reno across the street from one of the main casinos https://fallout.gamepedia.com/New_Reno Fallout 2 is about civilization rebuilding yet even then we still see a ton of settlements consisting of people living in ruined buildings and shack homes. Again, the important thing to remember about the NCR is that it's ancestors were from a vault, a vault designed to see how numerous cultures interacted and the vault was designed to actually open up. It was suppose to open up fifty years after the great war and build a civilization, which it did. So yea, the people of Shady Sands would need to know how to build homes given they're a combination of a social experiment and a control vault, it even had a G.E.C.K. https://fallout.gamepedia.com/Vault_15 Another factor about adobe, and most stuctures that use stuff like sandstone, dirt brick and any other earth type mineral that isn't stone is those only work well in dry locations like California or Nevada, in Boston which is less dry and more wet and rainy the mud wouldn't be as effective. Another factor is is that adobe isn't just "slapping mud onto a building" it's turning mud into a brick and then building on that, there is actual construction involved. Adobe isn't also the oldest type of structure, for a good while human settlements were typically yurt-like tents and living in caves and in places where adobe wasn't common we used stone. It took a long time for people to learn how to actually build homes out of stone and mud. "Why isn't everyone in Goodneighbor living in the buildings and why are raiders in Hangman's Alley not living in the buildings." The decaying buildings that are boarded up and mostly have the floors collapsing in on themselves? You know buildings need to be maintained right? That a building can look fine on the outside but the inside it's a wreck and actively collapsing. This isn't that hard to figure out. "The BoS are breaking chain of command" but they're not, is the thing and another thing is is that the Chain that Binds is not a regularly enforced thing, even in Fallout 1 the Chain that Binds is broken by John Maxson who issues orders to the Vault Dweller who was an initiate https://fallout.gamepedia.com/Chain_That_Binds the chain that binds is a obscure rule even at the time John Maxson, the grandson of Roger Maxson, was in charge of the BoS and the point of Hardin was that he was trying anything to oust McNamara. The Chain that Binds wasn't even that known to the BoS in NV, it's an old obscure rule that tbf didn't exist in the series until New Vegas. Again, all of this is actually covered in the game, you are blatantly ignoring facts and making assumptions.
-
Radiant Minutement quest repetition
CiderMuffin replied to SirGalahad's topic in Fallout 4's Discussion
The Minutemen radiant quests were horribly implemented and the fact that some settlements are locked to them is extremely annoying. It got to the point that I just killed everyone in Greentop because I just didn't get that quest after several attempts and mods. It's legit just really bad RNG -
Short and horribly linear, Fallout 3 had few choices and zero consequences for any of them. Short, linear, zero consequences for anything....So Fallout as a series. Y'all understand that until NV that the series was super linear in it's main quest right? NV and 4 are the first ones where supporting factions was an actual main focus of the game instead of side content. People do behave intelligently in 3 and 4 though? Have you actually watched Idiocracy? They didn't have any infrastructure, their idea of farming was giving the plants energy drinks. Trash was everywhere, structure was basically "Strongest is right" and for the most part everything was built and operated autonomously by robots and computers. Take one of the first scenes where the main character was in a hospital and the doctor was a computer. Then we're treated with a scene of airplanes crashing down, buildings ruined, trash everywhere. In the case of Fallout we have that because lack of structure and resources which yes, that actually matters. Another point of idiocracy is that everyone basically didn't have jobs and was gorging themselves on junk food and tv, in the Fallout games characters are hunting, scavenging and farming. The reason the BoS abandoned Project Purity, which was a major point in 3's story, is it didn't work. What got it to work was a G.E.C.K. and that didn't become clear until the BoS stopped helping with the project and the scientists gave up. The only person that still cared by then was James, part of the reason he entered into Vault 101 was 1. the safety and 2. the hopes of finding a G.E.C.K. which is why he entered into that VR realm Dr. Bruan set up. The problem here is less "it's idiocracy!" and more you're ignoring important points and saying characters don't behave intelligently when, yes yes they do. The lack of examples in 4 doesn't help, what also doesn't help is you're ignoring what was already established in games and make assumptions just to enforce your point that, well, it falls apart when context to all of this is brought up.
-
Fallout 4 Nonsense - Leather Armors energy resistance.
CiderMuffin replied to Mebantiza's topic in Fallout 4's Discussion
Counterpoint, it's a video game. It's also consistent with Fallout lore in general as leather armor since Fallout one has had 20 DR for Laser weapons for a long time. http://fallout.wikia.com/wiki/Leather_armor -
BoS doesn't go after every piece of technology, a water purifier itself isn't dangerous tech but was suppose to purifier the surrounding waters. Eden developed an FEV virus to turn it into a weapon which the scientists at Project Purity nor the BoS could expect that to happen because for the most part no group in D.C. has the knowledge to actually use FEV, even the super mutants barely understand FEV whereas the Enclave used FEV in Fallout 2 and had records of it before the Great War. The Outcasts didn't split over the change to recruit and help wastelanders, they split because Lyons halted all efforts to look for tech. If Lyons did both, like Maxson did, the split wouldn't have happened. No, it's not idiocracy and no, 4 isn't doing a second order idiot plot. Expecting everywhere to be this developed republic like NCR itself is dumb because, well, the simple fact that the entire end of the world was caused by a lack of resources. Some areas like the west coast where mines are still being found even after a major rush to mine the west coast states dry and then you have groups like the Followers of the Apocalypse whose entire ideology is teaching people for free and providing aid as well as the BoS who made their living trading tech for food which was a major point of their organization changing after 1 where they become a R&D house. Then you have Vault City which was a control vault that began trading medical tech to get resources they couldn't get. Even in New Vegas we're shown that numerous groups outside of New California are filled with tribes and groups that aren't technologically advanced and can do the bare minimum of farming and hunting to survive. Much like in the Commonwealth. Not everywhere, even after 200 years, is going to be an advanced republic or kingdom especially when resources are limited. Short plots isn't actually really a Bethesda problem, short plots is a Fallout problem in itself. It's less noticable in the old games because you were railroaded into doing side quests a lot, which is also how New vegas was designed. If you knew what to do you can skip all of the quests leading up to Benny and just go to Benny, you can skip most faction quests and choose to slaughter them all (which is actually a requirement for a lot of the Legion's quests). For the most part you can beat New Vegas's story in less then half a day. It's really Bethesda doesn't railroad you into side content whereas Interplay/Black Isle/Obsidian pace their quests longer by making you do side quests as a mandatory thing.
-
Why I believe Nuka-World is a bad DLC for Fallout 4
CiderMuffin replied to stebbinsd's topic in Fallout 4's Discussion
The same way everyone in the Commonwealth knows what you have done as soon as you do it, despite lack of any communication system. Magic. With the exceptions of quest givers. You still have to go back to hand in quests that take less time to do than to travel to the quest location. I believe there is a communication system in the game world - BOS should have some sort of radio - there's no such system, however, implemented in the game mechanics. And the magic of everyone knowing about things they're not supposed to know, well, I would call it a convenience for the writer. Caravans, travelers, ham radios, though we don't really see them in action you can find couriers with letters. http://fallout.wikia.com/wiki/Fallout_4_random_encounters#The_Postman Before post offices were created caravans and travelers hired as couriers were the common way to send letters between cities. -
Why I believe Nuka-World is a bad DLC for Fallout 4
CiderMuffin replied to stebbinsd's topic in Fallout 4's Discussion
There's likely raiders watching, and possibly some cameras still operational along the run (or at least supposed to be). There are a lot of areas to watch it from but yea, hidden security cameras are the most likely case. A lot of theme parks disguise security cameras as props. -
What There are numerous female synths, glory herself is a female synth. Are you talking Gen 2? Because those were just prototypes for Gen 3
-
I am completely done with Fallout 4 updates, lol
CiderMuffin replied to lefttounge's topic in Fallout 4's Discussion
Bethesda has nothing to gain by making mods break, it's something that happens for a lot of games. In fact Bethesda games are the most stable it gets when it comes to mods and updating, take for instance Stellaris which has a ton of mods you can no longer use because the mod makers simply haven't updated them. F4SE on the other hand is different from standard because of how it's programmed. It's not an intentional thing, just a fact we have to deal with as Bethesda updates their games, script intensive stuff like F4SE will always break when it comes to updates. If anything we should be angry that the updates aren't fixing bigger problems for the game.