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CiderMuffin

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Posts posted by CiderMuffin

  1.  

    Since when did they release this? Game was fine yesterday, now today when I launch the game the launcher tells me that F4SE is out of date. :wallbash: :facepalm:

    What was "fixed", anyway? No patch notes, nothing.

    From what I am hearing in the rumor mill is that these are mostly due to CONSOLE GAME STATIONS .... and have nothing to do really do with PC version - other than screwing us over.

     

    Rumor mill is wrong. The patch was a small one to have an exitsave for exiting to desktop.

  2. Morrowind

    Crusader Kings 2

    Stardew Valley

    Europa Univeralis 4

    Skyrim

    Fallout 4

    Grand Theft Auto 5

    Mount and Blade: Warband

    Overlord

    Overlord 2

    New Vegas

    Saint's Row 2

    Saint's Row 3

     

     

    I'm sure there are more in my list of 240+ games but I'm too tired to remember them :tongue:

  3. From a "RUMOR" that I've been reading here and there.

     

    We apparently can thank the Console Players for this. Just like BETH had to Turn OFF, achievements, because and ONLY BECAUSE OF CONSOLE PLAYERS .... so many of the updates are apparently due to Console Players.

    See the thing is, losing achievements isn't a big deal because achievements are literally the most useless fad in gaming. The only function they serve is to see how far someone got in a game. Like geeze, stop blaming console players for everything.

  4.  

     

    Most of the "Pay for Mods" uproar was actually caused by Mod Users rather than actual modders. who successfully drove some great modders out of the community, many who just wanted it to be an option...........

    No, a lot of mod makers were actually really against the system. More were against it then in favor of it.

     

    That's actually not true. Opposition was a small minority. Plenty of modders were in favor, most simply said nothing and were waiting for their chance to get in.

     

    The ones that remained silent on the issue shouldn't be labeled as supportive.

  5. Most of the "Pay for Mods" uproar was actually caused by Mod Users rather than actual modders. who successfully drove some great modders out of the community, many who just wanted it to be an option...........

    No, a lot of mod makers were actually really against the system. More were against it then in favor of it.

  6. That people think horror is just "BOO GOTCHA" jumpscares and crappy environments. We don't get anything that really creeps people out, stuff that sends chills down spines, stuff that is actually really good. Instead we get crap like Amnesia and Five Nights at Freddie's.
  7. The EU should never have been. Travel and business worked without it with the plusside that countries couldn´t be overrun by economy migrants posing as refugees.

    Except the EU does a lot of good. They regulate trade to help impoverished countries, they have countries under it follow human and civil rights acts, they help countries set up trade agreements not only in Europe but around the world, they give countries money to develop poor, disaster stricken areas and/or areas the country's government can't fully support financially. England itself had several of it's beaches and farmlands renovated by the EU.

     

    This is a good image about the benefits the UK alone got from the EU.

    http://i.imgur.com/j8AFObe.gifv

     

    The important part of peace is actually something Europe has tried many times in it's history, even before World War 1 there were councils set up to try and stop the rampant wars that Europe saw during the middle ages and the Renaissance age.

  8. Let's put it this way, if the Enclave still existed they would no longer be the force they were before the destruction at Adams AFB(and for those of you that left someone alive...what were you thinking? Kill'em all!) Going off track, if you recall in FO3 when the Institute is mentioned it is stated as being up north somewhere in Canada perhaps...but that's a completely different story and Bethesda can always do what ever they want...even go back to an earlier time in the next game and set it in the Midwest....regardless of what happened in Tactics.

    You're remembering wrong

     

    http://fallout.wikia.com/wiki/Zimmer.txt He only says the Commonwealth.

  9.  

     

    I always thought it a bit odd how early Fallouts like NV had functioning states with currencies, like the NCR and the Legion supported by an economy of moderate sophistication. The Commonwealth/Far Harbour, despite a limited degree of damage from nuclear attack (much of the damage outside the Glowing Sea seems more like post war chaos like the sort that saw the mayor and family killed by a mob of citizen in his s*censored*y shelter, and decay)

    I'd have to say that's mostly due to the development teams in question, Interplay's Fallout 1 and 2 (84 and 164 years after), and Obsidian's New Vegas (204 years after) seem more fully realized. The question seems posed of "what would humanity look like/recover from a Nuclear war some 150~200 years later?" Both Interplay and Obsidian seem to understand that progress will be made in that time. Bethesda seems to have only really cared for "the day the bombs dropped" and look at all the rubble/ruins now. I feel Bethesda's offerings in their present state, (and Fallout 3 most specifically) would have been better had they been MUCH closer to the great wars date, and not 200+ years after. It would make more sense in the "barely picking though the ashes" type of experience they are going for.

     

    The Commonwealth and its state of development, well backwardness, would certainly be more fitting if it were fifty to eighty years after. 200 years doesn't make sense given the limited impact of nuclear strikes on the Commonwealth. Obsidian's NV world of the NCR and the Strip should have guided Bethesda.

     

    Personally I mostly barter using stuff I strip off raiders and other foes, purified water directly rather than just bottlecaps (but I have some carry weight mod).

     

    Except not everywhere would be like the West Coast and even New Vegas makes that point. The NCR managed to form a country by unifying through diplomacy and the fortune of two protags heavily changing the landscape. Caesar's Legion was only really possible due to a follower of the apocalypse learning roman tactics and warfare from the follower's archives, even the Brotherhood of Steel originate from the west coast. For all that we've seen the rest of America is in a more chaotic state then the west coast was in.

  10. I always figured Vault-Tec would focus more on a credit system that was designed around how much the person works rather then an actual currency. Like rations.

     

    As for Institute I kinda feel like having a merchant was a gameplay effect as everyone in the Institute seems to have equal sized quarters and possessions. I would've preferred the Institute to work on a more communist or socialist system.

  11. This is based on my own opinion but

     

    Pros: Aesthetic, character creation, outfit and weapons appearance, art style, graphics, environment, weapon mod system, crafting, settlement building, faction design, a good amount of mixed DLC that focuses both on major expansion and expands on the settlement building and companions

     

    Mixed: Quests could've been better designed but aren't that bad, main story's plot was alright, faction design is both hit and miss in some areas.

     

    Cons: Actual main story fails and feels lackluster same thing with protag being forced to have a voice instead of it being an option between that and silenced, those are my only feeling of a con though.

     

     

    Final thought: It's a really good game in a lot of ways, it's really fun and interesting design but does fall short in some areas. I think it's a great game but does have problems but eh, everything has flaws in it.

  12. The major factor you seem to have missed is for New Vegas you are dealing with competing "Nations" in the NCR and Legion, thus currency differences.

     

    The Sierra Madre and all of the strips casino's have unique "currency" simply because they where originally pre-war establishments with their own casino chips.

     

    Bottlecaps are the wastelands currency, thus the commonwealth's many small factions need some form of common exchange. Honestly none of the commonwealth factions need their own currency mostly because they are either self sufficient (In the case of the Brotherhood and Institute) or so small and of limited influence that I doubt anyone would take anything other then caps for fear it would become valueless.

    Er, BoS aren't self sufficient as they regularly trade with the caravans.

  13.  

    Ill say it again

     

    the Enclave is Dead

     

    they died in Fallout 3, there were only a few old geezers left in Fnv

    If you think that any organization attempting to reassert a government, especially after committing genocide on a large swath of land, had only two garrisons of troops, then sure.

     

    I'll say again that the idea that there were no Enclave troops outside Washington DC and the oil rig is just untrue. We know, for instance, that there were Enclave troops in the Great Midwestern Commonwealth that have no clear fate associated with them - that's canon. So, what we're left with is a movement that's been leaderless, zealous and in retreat, but there's no reason to think that means they're gone.

     

    The Enclave soldiers in general seemed very committed to the cause, and wouldn't likely disband at a few high-profile assassinations. Thinking like an Enclave soldier, those assassinations are the savage wasteland committing acts of terrorism against the true government of the United States, and a half-decent propaganda campaign would motivate soldiers all the more with that.

     

    That said, ten years of being leaderless after two striking defeats is going to change an army. It's going to make them desperate. It's going to push them to extremes, and maybe fracture their belief on what is the right path to follow. So the Enclave you'll see here is going to reflect the kind of situation they're in.

     

    But not only does the idea that no Enclave garrisons remain after Fallout 3 make no practical sense, it also doesn't mesh well with the canonical existence of Midwestern Enclave troops.

     

    Tbf one can make the claim that the Chicago outposts are gone due to the fact that the Mid-western Brotherhood of Steel survives in every ending of tactics and the fact ED-E followed the set path they were given but never made contact with the Chicago outposts and this is proven by the repairs where it was a waster that repaired it and ED-E's recordings for lonesome road.

     

    That being said I can imagine some small group of survivors managed to run away from the mid-west and the Capital Wasteland but having them change would make them Enclave in name only as genetic superiority and "it's us or them" mentality are major points of the Enclave's structure.

  14. I hate the peoples in the theives guild as all they do is break the law and claim to do it as a means to keep the peace... Seriously? Why dont you try improving Riften instead of robbing and "teaching a lesson" to the people who have the money and enterprise to help the city. Also everyone you go after (excluding the certain spoiler people) are good people who are tired of being pushed around. Even the spoiler people arent all to bad.

    Uh, the Thieves Guild in Skyrim never claims to be anything more then thieves and smugglers.

  15.  

    Wow some real elitist people here eh?...Having played mods on the xbone I can assure you that any lag or frame rate isssues are pretty low. Those saying that mods should stay on pc are either misinformed or elitist. I don't have time for that in this community.

    It is a simple fact that mods aren't usually optimized with lower end specs in mind. So mods that change physics or lighting are going to take their toll more noticeably on an xbox compared to a mid-range PC or better.

    Mods that change textures or increase object/NPC count will do the same.

     

    I'm not backing up these elitist posts you've seen, but it is true some mods are not going to be console friendly even if the mod author releases them to consoles. The best part with modding is that you decide if it's worth it or not.

     

    To be fair there are mods out there that focus on being usable on almost any kind of specs and performance mods. True, some mods aren't console friendly but I don't feel because some out there wouldn't be doesn't necessarily mean the practice shouldn't be given to console players.

  16.  

    But also remember that we can cry as much as we like at the prospect, but future open-world games on Beth's new engine will have mods that can only be hosted on Beth.net, so everything is changing no matter what people may say here.[/size]

    This is just guessing, right? If they actually said that, I'd imagine it would be impossible to not hear about it. I don't think mods will be exclusive to Beth.net.

     

    That's just Zanity's conspiracy theory. It's founded on completely nothing.

  17. Because they're just skins. With Bethesda's games you have scripts, location changes, engine modifications, different types of lighting, landscape changes, sometimes people change how NPCs work, sometimes people write in entirely new ways for an NPC to act and then you have stuff like compatibility patches. Bethesda modding isn't just cosmetic crap, it's filled with stuff that can cause problems if people don't know what they're doing.

     

    Though to be honest just being cosmetic doesn't mean it's ok either. There is also the fact if you want it like Second Life's you'd need to make the marketplace in-game, you'd need to integrate the marketplace into the game, you'd need to do a lot of stuff that in the end would limit what modders can do and would essentially be the death of the Nexus and other legit mod hosting sites.

     

    There is also still the fact that every community run marketplace has been complete garbage and doesn't change the fact it would cause modders, modelers and texture artists to be more tight lipped.

     

    For instance this wouldn't even have half of the 817 mods in it if paid mods were a thing

     

    http://www.nexusmods.com/skyrim/mods/searchresults/?src_cat=82

     

    There is also the fact that paid mods would become over-saturated that no one new coming in would make anything which is actually becoming a problem in the DOTA 2 community.

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