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Everything posted by CiderMuffin
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Beth games it not just role playing, it also about doing wtf you want (it like the core thing of them.) so it only normal to see it in a beth game. FNV factions are not really that good though, they are quite black and white. We should however note that better story and writing of the other beth games. Like dishonored. Are you sure you want to be a raider? Of course. Put those synths under the boot of the raiders and force them to build, put a barrel behind the scientist's head and force them to make better weaponry. Force is a very good persuasion tool to get a bunch of synths and scientists to do your bidding. That's kinda what Genghis Khan did when he conquered someplace, he would bring almost all the artists, scholars, architects and wisemen under he control...beforeslaughteringeveryoneelse. but the point remains I want to be the Genghis Khan of the Commonwealth.
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Found something Interesting Related to Mods and Bethesda
CiderMuffin replied to rukenninjai's topic in Fallout 4's Discussion
You mean the combination of mods or the load order. Mods usually don't cause crashes on their own if the author isn't careless. They can though, I've seen mods that on their own crash games because of errors. Hell, Trainwiz's Wheels of Lull had a big bug that would cause game instability and crashing after the final boss for a loooooooong time. Like the idea that a single mod can't crash a game is pretty wrong and in my time of modding from Morrowind, Oblivion, Fallout 3, New Vegas, skyrim and Fallout 4 I've seen a single mod cause a lot of problems with a game. It's rare but it does happen and it is possible. -
Yeah, cause the raiders are all about peaceful co-existence... No but they are hostile occupation :tongue:
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I'm kinda hoping that we can take over the Institute as the raiders without destroying it.
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I will create the Raider Revolution
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Found something Interesting Related to Mods and Bethesda
CiderMuffin replied to rukenninjai's topic in Fallout 4's Discussion
Ok what mod did you download? You do realize crashing is standard stuff when modding a game right? Not every mod is compatible with each other and most likely it's the fault of the mod and not the service. -
Agreed. i think you have to give Beth credit tho for rolling it out pretty quickly, especially since they were probably right in the middle of E3 prep. Yea, I figured they were really busy to deal with it. Between E3 and all the new Fallout 4 dlc, the new forum and site, rolling out mods for PS4 and planning the new projects they want to do. I'm just hoping this whole drama ordeal dies now and things return to normal.
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ideas to protect your mods? fallout 4
CiderMuffin replied to illidari1221's topic in Fallout 4's Discussion
This. and it'll become more obvious now since you need to own a legal, steam verified copy of Fallout 4 in order to upload mods. https://community.bethesda.net/thread/32339 -
Pathetic is the best way to describe F4 DLC
CiderMuffin replied to nightinglae850's topic in Fallout 4's Discussion
I still don't get why everything needs a story, Wasteland Workshop didn't need to have some arbitrary story pushed on it because let's face it none of the ideas were complex enough to deem one save for the emitter and even then that can be explained as an experiment by the SS. As for "modders were already doing it!" no modder made a cage system that captures animals, people and everything in-between or a fully functioning arena mechanic that can be built in any settlement. Like hell, were people this pissed off when GRA and Courier's stash was released for New Vegas? At least Wasteland workshop has more function then "DLC that lets you shoot more guns" -
ideas to protect your mods? fallout 4
CiderMuffin replied to illidari1221's topic in Fallout 4's Discussion
A lot of the outrage was imo because there were a lot of dependencies between mods suddenly some mods were going after paywall or disappearing it caused a lot of mess, there are other games that actually have paid mods and it works. if bethesda started a game with such an idea there'd prolly not be as much outrage, or rather it'd die down very quickly. That said, looking at bethaids i can understand your concerns about legal issues. If they can't moderate even free mods at a certain level they shouldn't think about making money on the platform. Before you point out something is wrong, you might try to comprehend what is said instead of jumping into conclusions. Nah, I read your post fine and it's pretty obvious what you meant. -
Mojave Restoration Project
CiderMuffin replied to DOOMdestroyer360's topic in Fallout 4's Discussion
Now is this 100% faithful to NV or will there be new visual stuff and minor touches? I wouldn't mind seeing certain areas like the Strip or Freeside getting a face-lift. -
Nuka-World DLC on Steam: Raiders & $20
CiderMuffin replied to CyrusAmell's topic in Fallout 4's Discussion
I love the idea, especially since it seems like it's not only becoming a raider overlord but sounds like it's essentially a fifth new path for the main story. I may be reading into it too much but it sounds a lot of fun. -
Symphony of the Night, hands down my favorite old game. I played the hell out of it as a kid and to this day it holds up in every way. It's one of those rare games that never really ages poorly, it's always good.
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Well with hotkeys I can totally see it being a thing and that would actually kinda own. I would love to have a Galting Laser on one of my shoulders. http://vignette3.wikia.nocookie.net/fallout/images/1/11/Guns_and_bullets_-_plasma.jpg/revision/latest?cb=20151210073430 Could even use this as inspiration...I mostly want the plasma backpack
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- power armor
- mounted weapon
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I kinda want some more gambling stuff, it's one of my hopes for Nuka World because the whole thing is a lawless city. Though to be fair I'd rather see new ideas for gambling rather then just blackjack, roulette and slots again.
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ideas to protect your mods? fallout 4
CiderMuffin replied to illidari1221's topic in Fallout 4's Discussion
Well that's quite interesting, i said thieving peasants and yet i sense butthurt. Sure not all are thieves, not all are idiots, but i thought drm is to stop thieves not all console users. And as far as i see all thieves and those who defend them are morons. Those who crack games and apps do that for the challenge, i honestly doubt they will feel any challenge from breaking open source code. Rather it'd be insult to their pride. Also warez scene and piracy scene as immature as it is doesn't like their s*** being thrown into public, sure it leaks but there were ton's of ddos attacks from warez scenes for uploading their stuff to various trackers. Even those who break consoles, unless they want to make money on it do extra length to avoid piracy in recent years. As i've said it's unlikely to be the case for people who know how to crack to blatantly steal mods and upload them as their own. Most idiots like this will give up right after they have to play with construction kit or they'll release broken mods that'll cause loads of hate. Pointing out you're wrong =/= butthurt -
ideas to protect your mods? fallout 4
CiderMuffin replied to illidari1221's topic in Fallout 4's Discussion
I seriously doubt paid mods will return, remember when they tried it the first time the entire program didn't even last a week, it was dead so fast that it proved the idea was not good. -
After Modding game no longer runs after menu
CiderMuffin replied to Deleted9400600User's topic in Fallout 4's Discussion
Oh god don't go for the conspiracy theory, this isn't Bethesda making it impossible to use mods from NexusMods. Go through all the stuff you download, specifically read the install instructions and troubleshoot, if none of that works do a complete re-install and re-install all the mods you had before. The most likely thing is it's on your end. I'm running exclusively on mods from the Nexus and I haven't had a problem in weeks and even then it was mod-related. -
Pathetic is the best way to describe F4 DLC
CiderMuffin replied to nightinglae850's topic in Fallout 4's Discussion
So never do anything new, never try new things, never experiment and take risks. Games must just churn out the same garbage over and over again and never do anything new. Sorry but that logic is seriously flawed and only halted creativity -
Contraptions- how did Beth go so wrong
CiderMuffin replied to zanity's topic in Fallout 4's Discussion
Sorry but have you played contraptions or do you have a list of everything it adds? No? Oh wow funny how that works. All you're doing is looking at a trailer and going "That's it" That's not how it works and Bethesda didn't go wrong, this is just another one of those stupid anti-Bethesda rant threads. -
ideas to protect your mods? fallout 4
CiderMuffin replied to illidari1221's topic in Fallout 4's Discussion
Just owning a console doesn't mean you're an idiot. There are guides on how to use scripting everywhere and again, if it took DDP only 25 minutes to learn it and apparently that's all it takes for everyone else clearly it's so easy to get rid of it. Like holy crap, take your arrogance somewhere else. console users, not "peasants", aren't all idiots just like all PC owners aren't all coding masters. There is also the fact that this whole ordeal isn't going to be a long term problem and it's more likely mod piracy is going to go back to being sites that only PC users can use. -
I wouldn't mind writing some documents or characters for Denizens, it sounds like a fun idea. Especially if I can write some faction characters, I want to write less Maxson butt kissing BoS members.
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ideas to protect your mods? fallout 4
CiderMuffin replied to illidari1221's topic in Fallout 4's Discussion
He claims he did it in 25 minutes and "It was so easy". If you have confidence in a 'DRM' that took 25 minutes to design go right ahead. Keep in mind nobody has used his '25 minute plum pie DRMĀ®', because he hasn't shown it or used it yet. I would highly recommend everyone avoid the, as yet fictitious, '25 minute plum pie DRM' you mention. And that's the worrying part. If it took 25 minutes and is easy to implement I imagine doing the reverse is just as easy with the know how. That is if it's true. It also doesn't do a damn thing for mod piracy in general as sites can still steal mods and post them all over the place. It's literally the most ineffective form of DRM. Hell, Remedy's way of dealing with pirates is more effective and that's just giving Alan in Alan Wake a eyepatch and a pirate shirt.
