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CiderMuffin

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Everything posted by CiderMuffin

  1. I don't know, even with the price increase it's still a pretty good deal. with Far Harbor and Nuka World that's 45, add in Automatron for 55 and the three workshop DLCs for the total 70. So you save 20 bucks with the season pass. From the sound of NW it's probably big. New land-mass with quests in it plus the promise of leading raider gangs to conquer the Commonwealth, sounds an awful lot like it's a new fifth route.
  2. The wood platforms are pretty good for that. It's made easier with place everywhere.
  3. And removing DRM wouldn't be hard either, all you need to do is figure out how. There is also the fact that it doesn't effect mod piracy in the fullest. It's the poor man's DRM that actually doesn't work.
  4. Everything can be done by modders. That's not a good arguing point. Bethesda does what they want and to be honest all they've been doing is listening to fan feedback. "Modders can do it" is also ignoring not everyone wants to rely on modders for new mechanics or content, some people like official stuff as it's usually fleshed out better. By the logic of "Modders can do it!" why bother even making dlc, hell why bother making new games when modders can just add new content to old. "Modders can do it!" is bad logic when talking about DLC.
  5. Yes it is always good to give into extortion to make the extortion not work anymore! The victim blaming has gone out of hand, because we don't upload and give in to the demands of the entitled, they steal, and the best way to combat the theft, id to give in to the entitled demands. That is so stupid and pansy ass waste *sigh* I'd give you the full monty but then someone would have to shut down the thread. Listen, use google, check "Appeasement WWII" see how well this has worked before, and how stupid it is to do. Not to mention you are now saying "WORK HARDER MA'S BEFORE THEY STEAL YOUR STUFF" except last I checked, dogtooth and unoctium have been playing the "When was our mods stolen today" game, not IF, but WHEN. the time they are taking to fight theft is probably 5-1 over the time they get to mod. This is a great brave new world. I love how the onus of responsibility and workload in ANYONE'S FLIPPING MIND is on the victim to do more to prevent theft, not the stupid company hosting. Frankly everyone can suck it. Just like every damn time the Nexus Elite Council get's involved with anything, the only people who are getting screwed are us peasants. No doubt Bethesda needs to hire at least one moderator, or better yet a bakers dozen for support, but at this point all I've seen is arrogant pricks getting everyone's mods removed, except their own, and starting ANOTHER FRENZY. Can you guys please just not? Jesus, every time anything happens here comes the Nexus Elite Council of mod authors. "We made mods for Morrowind!" Who gives a crap? Remember when Fallout 4 launched and the N.E.C (I made a nick name :D) decided it was their duty to get everyone's mods removed because they were unsafe! When that didn't work, they just started a psycho panic that us authors actually making mods had to deal with. However when a jackass stole my mod and than for some insane reason talked trash on me in the description he got a semi-firm warning. He posts the CBBE body....Holy baby Jesus INSTA-BAN on every site that ever hosted a mod!!! Now the Council MUST get their claws into Bethesda.net. Oh, and we can't wait to be told what, when, where, and how to do things. We were getting sick of freedom of thought any ways. Admittedly this is a weird position for me. Mod theft sucks balls, and Bethesda needs to do a million things before they'll even pass for a mod site, but I'm also sick and tired of the same damn people showing up and somehow I get screwed every time. It's always over dramatic, wickedly arrogant, self obsessed and an overall big hoopla. "Copyright infringement, and it's my art, and the theft is stealing and they should burn in hell!" No. The mods should be removed. That's all. Your not losing money. Just make sure the mods get removed, and move on. No need to start a civil war with a dash of apocalypse "cuz sum won stol ma mod!!!" The real problem is that too many people listen to you guys. They have no brains and running around like rabid parrots. Well, we're sick of your minions. They are worse than mod thieves. If at least there were nuts I could kick I'd feel better, but I'm guessing there are none to be kicked. Anyways. I'm off getting banned. See ya guys. Woot-Woot! The thing, is if someone steals your mod and uploads it to Bethesda.net, and it breaks saves, people will go to you to complain, not the thief. Yea Bethesda really needs to step up their whole game on the issue. Honestly I'm hoping that they've been developing a new site since the Jive one is so god awful, that's why they've been slow to respond. Probably not likely though :\ this whole thing is just not good at showing Bethesda as a competent dev when it comes to website design or response time.
  6. I know this might sound like a lot but I was wondering if anyone could make a raiderifed version of the T-60 power armor or make it an alternate paint job. I like the look of how scavenged together the raider power armor is and think it would be cool to see a version of that for the T-60.
  7. "Urgh I don't like something so I'm going to call it pathetic and ignore people actually like settlement building and try to de-value it by making inaccurate comparisons!" I'm getting pretty sick of that mentality.
  8. Modders who do that should be ostracized from the community. That is literally the biggest jerk move and will cause more problems and eventually force the devs and mod hosting sites to join together to remove them. You're not even just punishing thieves, you're punishing people who also didn't know better. You would be worse then the thieves.
  9. Not everyone owns a credit card or can afford a credit card. I don't own one and if I did it'd be only for emergencies and not online purchases. You also have that needing a credit card is a huge security risk as someone could hack the forum and welp, there goes my personal information.
  10. Elder Scrolls Legends is being made by an entirely different studio. I hope not, more and more people are losing faith in VR with PC VR games being nothing but shovelware akin to a lot of the "Wii Sports games" that hurt the Wii's catalog for awhile and it doesn't help that Sony is treating it like a complete gimmick. A Sci-fi game would be cool though.
  11. I would like to give the same appreciation and if I could I'd do whatever I could to help out. Thank you for your hard work.
  12. Did you miss the part about DRM not working? Because that's a pretty big part of it.
  13. Uh, well the three new DLC are why the season pass price was increased. So I'm going to say the site made a mistake.
  14. It made me happy. I love the building mechanic and nuka world sounds like it will own, it also sounds like they're completely doing a whole new fifth route but I think we need to wait to make that judgement.
  15. As far as I've seen there is nothing stating Bethesda had anything to do with Headfirst going under, that was due to them not being able to find any publishers or backers. They fell because simply no one was interested in what they're selling. As far as I've seen the only people they did do that to was Human Head and with all the rest being nothing but conspiracy theories at best. Yes because paid mods totally lasted....for 24 hours before it was pulled. Even then we can blame that on Valve doing it as well, Valve has been doing paid modding for years now so Bethesda probably thought "Hmmmm this would be a good way for modders to get money from their hobby", Todd even stated that paid modding won't come back and there are no plans for it to come back in the E3 interview at the Bethesda after-show. If Bethesda didn't care about mods they wouldn't release a free tool kit, they wouldn't make the modding tool kit better each release, they wouldn't have tried to bring mods to console which they've tried with literally every game they made after Morrowind. Also console mods aren't coming until october for SSE so they might have fixed their abysmal site and report tracking. All of this just feels like more Anti-Bethesda fearmongering.
  16. That's extremely not fair and this post holds no value but to attack Bethesda. It's insanely messed up. If you want to blame someone for forced updates blame Steam for getting rid of the ability to not update a game but Bethesda didn't do a damn thing wrong and you are being extremely unfair. Seriously, the length people go to 'justify' their Bethesda hate.
  17. The whole settlement system is silly, but it's fun for a lot of people. It is weird how much focus they put on that aspect of the game, I love crafting systems and having a few places you could build up and populate sounded really cool, but I didn't realize that was going to be like half the game. I agree with you though, adding realism to the settlement system would drive me crazy. As for the bug fixes, I figure we'll get a few more patches, they will fix some stuff and as the purchases start to slow down they will taper off leaving the community to fix the rest. From what I have seen, they haven't really fixed a lot, but the community patch as done most of their work. But who knows, maybe someday you'll get crazy larry to your settlement without the console. I felt they did a nice focus between Settlement building and expansion content for FO4.
  18. I was well close to level 100 and yea I kept playing, of course I ended up starting a new character when wasteland workshop was released.
  19. I'm a different guy lol and I don't remember you saying easily. I was talking to culaio. Derp xD haha sorry I'm a bit tired and the faceless avatars threw me off. I'm so use to forums where everyone has a picture. My bad
  20. I'm fine with it as long as they keep patching out problems from the game like bugs or if they add in new free content like they did with survival mode. But bug fixes are necessary imo. As for the vault and settlement building stuff, yes it's silly you can craft things instantly but if you were timed that would be INSANELY boring and I'm happy with it not doing what Hearthfire did since I can build however I want. I know the vault thing is silly but c'mon, Fallout is filled with silly stuff like that. I wouldn't be surprised if the answer to it was nanobots building everything or something lol
  21. A person comes up to you with the idea of building a massive arena underground, not like in the settlements but a arena with criminal influences. After the arena is built by you you're given quests to expand it's popularity and to set up other things like a gambling parlor, a brothel, hire gang members to protect your assets, a drug den with a drug lab and squeezing in on the drug trade in the commonwealth. Just came up with an interesting idea that requires the wasteland workship DLC. All you need is some imagination, really o.o This is not story mod using DLC as foundations its simply mod using DLC elements in it, difference is that building on fundations is building off the story that DLC had, while workshop DLC dont even have story to build from, whats more you can create arena mod easliy without even having DLC with cages and stuff, not a single thing from workshop DLC is needed to create your mod idea(I saw area mods from previous bethesda games that didnt had DLC's like this), workshop DLC has nothing to do with creating a gambling parlor, a brothel, hire gang members to protect your assets. It's a story mod using DLC as a foundation. The foundation is the arena mechanic, the story is becoming a kingpin. The original DLC doesn't need to have a story to be the foundation of a mod that involves a story. Like I said nothing from this DLC is needed for mod like this, only thing this DLC adds is assets that can be easily replaced with stuff we already have in game or easily made by mod creator "easily made by mod creator" You don't even have any mods. Modding is not easy, especially making brand new assets. Honestly, if you're going to make an argument like that, you cloud say the mothership zeta DLC wasn't needed either. After all, a modder could have "easily" made the same thing. Ok I apologize for using the word easily, that was wrong of me and I didn't mean any disrespect. Though to be fair you're doing the same thing with Wasteland Workshop. You're making it out to be some easily made thing that can't be used as a foundation, that's equally disrespectful and well let's face it entirely wrong.
  22. A person comes up to you with the idea of building a massive arena underground, not like in the settlements but a arena with criminal influences. After the arena is built by you you're given quests to expand it's popularity and to set up other things like a gambling parlor, a brothel, hire gang members to protect your assets, a drug den with a drug lab and squeezing in on the drug trade in the commonwealth. Just came up with an interesting idea that requires the wasteland workship DLC. All you need is some imagination, really o.o This is not story mod using DLC as foundations its simply mod using DLC elements in it, difference is that building on fundations is building off the story that DLC had, while workshop DLC dont even have story to build from, whats more you can create arena mod easliy without even having DLC with cages and stuff, not a single thing from workshop DLC is needed to create your mod idea(I saw area mods from previous bethesda games that didnt had DLC's like this), workshop DLC has nothing to do with creating a gambling parlor, a brothel, hire gang members to protect your assets. It's a story mod using DLC as a foundation. The foundation is the arena mechanic, the story is becoming a kingpin. The original DLC doesn't need to have a story to be the foundation of a mod that involves a story. Like I said nothing from this DLC is needed for mod like this, only thing this DLC adds is assets that can be easily replaced with stuff we already have in game or easily made by mod creator Nothing is needed to make a mod like Mothership Zeta but the mod author still did it. Just because "Nothing is needed" which is highly inaccurate again doesn't change the fact that it's part of the foundation of the mod. This is just you ignoring facts at this point. It's literally the same thing that Mothership Zeta Crew did, they took what was in a dlc and expanded on it's foundation. Literally the same thing Its not same, mothership zeta offers much more, it offers: story, lore, characters, themes(aliens), new locations, assets. you can easily create quest mod based on all of those but you cant really create quest mod based only on some assets as foundation. All poorly done which is the point of Mothership Zeta Crew. Again none of that makes it different from a mod that uses Wasteland Workshop as a foundation. Like, MZC doesn't even touch the MZ's vanilla characters but to only give them the MZC uniform and a few old locations are brought up, everything else is entirely new
  23. What they did to Obsidian is nothing, compared to what they did to Arkane, Troika and what the real plan for Obsidian was. Bethesda has a tendency to give developer companies they contract milestones to get their payment to keep developing their game. So what happens if you fail a milestone? You dont get paid. Guess how Prey 2 got cancelled, and how Human Head almost got bought, how Arkane has been rumoured to be bought by Bethesda, and how Troika went bankrupt and why theres no new VTMB games or Call of Cthulu games? Bethesda likes to give these milestones, then deny that the milestone was met. So these developers arent meeting the reqs, and arent getting paid. When you dont get paid, you're in trouble. Then Zenimax comes along and offers to loan you some money, just to help you out for now. But you keep failing more milestones, what then? You're renegging on your game, failing your milestones and the money has run out, and along comes Zenimax, offering to buy your company for peanuts and in your current position, and wanting to finish your game, you agree. It almost happened to Human Head, and supposedly happened to Arkane. And Troika was supposedly sabotaged by Bethesda way back during morrowind days. https://www.reddit.com/r/Games/comments/1fqkcx/ign_bethesda_tried_to_kill_human_head_prey_2_to/ Uh, Bethesda didn't do a thing to Troika. The closest they even came to interacting with was they both had a interest in getting the rights of Fallout 3, which Bethesda won. That's not a bad thing or even what you described. Also the only milestone Obsidian failed was to get a metacritic bonus, which yea was messed up but it was just a bonus, Obsidian still got paid. If you want someone to blame for VTMB blame that on activision, they're the ones who was forcing stuff on Troika also Troika didn't do the Call of Cthulhu game, that was Headfirst Productions. Now onto the topic, OP, none of the ideas Bethesda supposedly "ripped off" are even that complex or unique. DDP didn't create the idea of elevators, Build your Own Vault didn't come up with the idea of building a vault, building robots aren't unique of an idea and the closest you can come to is Maxwell's World and Nuka World having similar ideas with an amusement park (which isn't unique given amusement parks are a huge deal over here in America, almost every state has at least 1) but you lose that when you take into consideration that Nuka World is a lawless den of raiders and Maxwell's World is a horror themed mod. Bethesda didn't steal a thing from mods. Sheesh talk about pulling conspiracy theories out of your ass. Dude you need to calm down and stop with the hysteria. We've seen no actual evidence of that. Bethesda would know how dangerous it would be to try to do mod DRM, it wouldn't work at all. Also we have no clue how big Obsidian's bonus would've been soooo that's inaccurate to say it's massive as well as saying Bethesda is never going to hire the NV devs again which is instantly confirmed bullcrap because the new Prey game has Avellone, a fallout NV dev, on it's team. Fallout 4 improved a lot over some of the ideas NV had. For instance weapon modding, now the survival system, world building and the mixed morality of factions.
  24. A person comes up to you with the idea of building a massive arena underground, not like in the settlements but a arena with criminal influences. After the arena is built by you you're given quests to expand it's popularity and to set up other things like a gambling parlor, a brothel, hire gang members to protect your assets, a drug den with a drug lab and squeezing in on the drug trade in the commonwealth. Just came up with an interesting idea that requires the wasteland workship DLC. All you need is some imagination, really o.o This is not story mod using DLC as foundations its simply mod using DLC elements in it, difference is that building on fundations is building off the story that DLC had, while workshop DLC dont even have story to build from, whats more you can create arena mod easliy without even having DLC with cages and stuff, not a single thing from workshop DLC is needed to create your mod idea(I saw area mods from previous bethesda games that didnt had DLC's like this), workshop DLC has nothing to do with creating a gambling parlor, a brothel, hire gang members to protect your assets. It's a story mod using DLC as a foundation. The foundation is the arena mechanic, the story is becoming a kingpin. The original DLC doesn't need to have a story to be the foundation of a mod that involves a story. Like I said nothing from this DLC is needed for mod like this, only thing this DLC adds is assets that can be easily replaced with stuff we already have in game or easily made by mod creator Nothing is needed to make a mod like Mothership Zeta but the mod author still did it. Just because "Nothing is needed" which is highly inaccurate again doesn't change the fact that it's part of the foundation of the mod. This is just you ignoring facts at this point. It's literally the same thing that Mothership Zeta Crew did, they took what was in a dlc and expanded on it's foundation. Literally the same thing
  25. A person comes up to you with the idea of building a massive arena underground, not like in the settlements but a arena with criminal influences. After the arena is built by you you're given quests to expand it's popularity and to set up other things like a gambling parlor, a brothel, hire gang members to protect your assets, a drug den with a drug lab and squeezing in on the drug trade in the commonwealth. Just came up with an interesting idea that requires the wasteland workship DLC. All you need is some imagination, really o.o This is not story mod using DLC as foundations its simply mod using DLC elements in it, difference is that building on fundations is building off the story that DLC had, while workshop DLC dont even have story to build from, whats more you can create arena mod easliy without even having DLC with cages and stuff, not a single thing from workshop DLC is needed to create your mod idea(I saw area mods from previous bethesda games that didnt had DLC's like this), workshop DLC has nothing to do with creating a gambling parlor, a brothel, hire gang members to protect your assets. It's a story mod using DLC as a foundation. The foundation is the arena mechanic, the story is becoming a kingpin. The original DLC doesn't need to have a story to be the foundation of a mod that involves a story.
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