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CiderMuffin

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Everything posted by CiderMuffin

  1. In response to post #24605164. #24605384 is also a reply to the same post. No, no it actually wouldn't. 24 hours is a pathetic refund period as it's entirely possible that mods can break a save after the 24 hour period. It may not happen directly at 24 hours but it can still happen. It also doesn't help that mods can entirely die out later long after the refund policy expires or projects get abandoned and are left as vaporware. It also doesn't help that a paywall model can end up with two mod makers bickering because they made something similar. Take a mod that makes border gates, someone inspired by another's wanted to improve on the idea, right now? That would go easy with the two modders but under a paywall? It's a formula for drama to explode and cause two mod makers to bicker and try to convince people their mod is the superior one despite neither fixing anything about their mod. It limits sharing and causing nothing but needless competition it's fine modders want to be paid, it's completely fine but make it an OPTION, not a requirement. Numerous platforms exist for modders to ask for donations, hell you want to make it better get a group together and petition Bethesda and any other companies to allow modders to set up patreon accounts solely dedicated to modding. That way you're not alienating your fanbase. Even if we got a full refund and not just steam wallet money this ordeal would still be going on unless the refund period was never-ending which just causes more problems. @bigdeano89 at this point Chesko is acting so childish I wouldn't take his word for anything.
  2. In response to post #24604869. Chesko isn't a new person to the modding community, they knew how most of the modding community felt about paid mods and knew they were going to get a lot of hate from it. They made their grave then decided to jump out, play victim and blame everyone and try to seem like a innocent who didn't know what would happen. But that's far from the truth, they need to realize that Bethesda nor Valve threw him into the wind, he threw himself and shouted at others thinking it would save himself.
  3. In response to post #24601099. #24601154, #24601174, #24601284, #24601304, #24601504, #24601634, #24601689, #24601769, #24602259, #24602519, #24602639 are all replies on the same post. People already have a bad view of Chesko after this and their attempt at attacking the Nexus to get the hate off their tail.
  4. Hey everyone, do me a favor. Go to the paid section of the steam workshop and tell me if everything you click comes up as a "this item is no longer available message" I think Valve and Bethesda are actually listening to use and taking down the system.
  5. In response to post #24599664. #24599799, #24599829, #24599839, #24599979 are all replies on the same post. If it's from ad revenue that's an unfair statement for Chesko to make, numerous sites do ad revenue in order to make ends meet. As far as I see it I don't get how the Nexus could make money off of this as they have no part in the transactions. I think this is just Chesko using the negative PR they're getting to hurt someone else out of spite.
  6. In response to post #24598619. #24599869 is also a reply to the same post. Actually from the looks of it most of those kinds of modders (trainwiz, the mannimarco team, Beyond skyrim, Elianora.) disapprove of this practice greatly and it could follow suit with even more world-building mod teams and modders. Sure there are going to be those ones that believe they should get paid for their work but in the end the chances of a big mod like Falskaar or Wrymstooth would end up doing worse on the paid mod market as their content is so big it would take over the refund period to do everything they offer and for players to see if the mod causes problems.
  7. In response to post #24599759. since it's not letting me edit (probably my connection's fault) I'm going to add in another thought to the Patreon idea. It could also be a way to encourage mod makers to finish a mod they promised as people can stop supporting the mod maker if no news on the project is announced within a certain timespan or they feel the project isn't going to end with how they like it. Patreon just seems a lot more versatile then a one-time donation.
  8. Honestly Dark0ne, I think you should start telling people to set up Patreons and actively advertise them on their mod page instead of trying to fix the donation system. I know, I know the nexus donation system may be easier at the start but if a mod author has a Patreon that means people can donate once or monthly if they want to and they can earn certain rewards and mod makers can even start a new "Commission for mods by donating a certain amount" feature for their patreon. Of course I only say this as another option to the Nexus donation which may only get people a one time thing whereas Patreon encourages more donations and a way to give back to the patrons besides just what the modmaker promised.
  9. Alright I had two requests for mods that might or might not be simple. The first one is a mod that lets you destroy the divine shrines and/or the Reclamation and/or Daedric shrines, kinda for a vigilant playthrough or a Thalmor playthrough. The second is this. A mod that let's you turn things like gems and ore into alchemy ingredients at a crafting station, kinda like how Morrowind had ores and gems that can be used as ingredients.
  10. Can someone tell me what mod CRTRenewed.esp is? I'm trying to re-install all the mods I had before I had to completely re-install Oblivion.
  11. So I have no clue what I did wrong but now every time I try to add a new mod I get a CTD Load order The programs I use along with it are Wrye Bash, OBMM, TES4edit. I'm also using MoreHeap by ShadeMe. I already tried verifying the integrity on steam but this problem has been happening before I verified it.
  12. So recently I decided to get WAC because I liked how the armors and such looked but I'm having a problem running it. Every time I try to activate it in Wrye Bash I get this error message. If I activate it in OBMM then I get a CTD on start up Here is my load order before adding WAC to it.
  13. I found a problem with the Millstone house mod by Korana and Dark brotherhood Chronicles. They both place a location near each other but it causes a lot of landscape distortion over by the cabin that is added in from Dark brotherhood chronicles Location of the two houses (Millstone is the one by the river whereas the abandoned cabin is on the other side of the lake from the vaermina shrine) http://i.imgur.com/lPomkEE.jpg screenshots of the land distortion http://i.imgur.com/QCzHmdW.jpg http://i.imgur.com/RSrlnPV.jpg http://i.imgur.com/bmEZZzF.jpg http://imgur.com/atP1Y3v Oh right, I should mention I'm also using the unique landscape mod that changes that area as well as the UL patches for those two mods.
  14. Ah sorry, Order of the Dragon gets rid of a mountain next to the Order Castle causing the Khaza-Dun mine to float in mid air as for Fall of the Ayleids it places a tower right next to the castle which also floats in the air and it also places a ruin over by the Jerall Glacier. Here is the problem with Midas Magic, Jerall Glacier and Order of the dragon http://i.imgur.com/iHi4GUq.jpg I'm not sure if it was order of the dragon that removed the mountain the entrance of Khaza-dun was on or Jerall glacier. As for Fall of the Ayleids I'll post those later because I have to re-install it and I'm to tired to do that right now.
  15. This might be some work but I would really be happy if you could manage to make a patch so that Order of the Dragon, Midas Magic and jerall glacier work together. It would also be cool if you could make a seperate patch for those three mods plus fall of the aylieds. Jerall Glacier http://www.nexusmods.com/oblivion/mods/40731/? Order of the Dragon http://www.nexusmods.com/oblivion/mods/45258/? Midas Magic http://www.nexusmods.com/oblivion/mods/9562/? Fall of the Ayleids http://www.nexusmods.com/oblivion/mods/44474/?
  16. Thank you very much! I actually did download the CSE last night but I guess in my tired brain I didn't notice the "Launch CSE" icon xD I just tested it out and it works perfectly. Again, thank you so much.
  17. Well, every time I try to save it I get an error message saying "SetRaceAlias script not found" I have OBSE but it doesn't seem to work for me when I open the construction set.
  18. Well, not sure about the separate inventories since I don't think that makes much sense but having different spells, skills, attributes and stuff like that would be cool.
  19. Hi, I've been trying to make a scripted quest all night and no matter what I do I can't get the script to save in the construction set. I'm trying to use the SetRaceAlias script to make a custom race identified as one of the default but no matter what I do it doesn't save. Any and all help would be appreciated.
  20. I'm considering it, made a few edits to some I already downloaded and added some stuff but I don't know how to do quests, scripts or actual interior and exterior work.
  21. Well...you would also have to figure out how to disable the console but I don't know how you'll do that.
  22. It's my suggestion. Ocato really doesn't have much reason to become emperor since the potentate essentially has the same power and the dragonfires are really not needed.
  23. I really liked the Order of the Dragon mod but I found a lot of the main quest lore to be disappointing and making little sense so I was hoping someone could make like a quest event that reverts the ending.
  24. I really love how Sheogorath looked in Daggerfall and I was hoping someone could make a mod that changes his attire and the regalia we get to that of Daggerfall's. http://www.uesp.net/wiki/File:Sheogorath.gif Sorry the pic isn't great but it should be enough to use as a resource.
  25. So I recently installed Origins of the Mages Guild, installed everything that was recommended, as far as Wyre Bash tells me everything is fine yet it causes a CTD when I try to load up a save, any help would be appreciated. Oh right, load order
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