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Posts posted by CiderMuffin
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Don't know why they didn't do that in the first place. Oh well.
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I still don't get why everything needs a story, Wasteland Workshop didn't need to have some arbitrary story pushed on it because let's face it none of the ideas were complex enough to deem one save for the emitter and even then that can be explained as an experiment by the SS. As for "modders were already doing it!" no modder made a cage system that captures animals, people and everything in-between or a fully functioning arena mechanic that can be built in any settlement.
Like hell, were people this pissed off when GRA and Courier's stash was released for New Vegas? At least Wasteland workshop has more function then "DLC that lets you shoot more guns"
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A lot of the outrage was imo because there were a lot of dependencies between mods suddenly some mods were going after paywall or disappearing it caused a lot of mess, there are other games that actually have paid mods and it works. if bethesda started a game with such an idea there'd prolly not be as much outrage, or rather it'd die down very quickly.The veteran MA's are free to correct me, but one of the chief reasons that paid modding was rescinded was because of the firestorm that arose from the modding community not only when formerly free mods were being put behind a paywall, but many of the paid mods had content in them with questionable ownership issues (due to various reasons). And I am certain Valve and Beth were also concerned with the possibility that even some of the paid mods might end up being outright pirated as well, and thereby being liable to the mod authors for failing to secure their mod store properly. It's a very thorny, complicated subject that none of the decision makers seemed to have paid any attention to going in. And it's not as if other industries hadn't handled such matters themselves already and worked out workable solutions (see e-Publishing, app stores and the like,). My beef is that with console mods, as with the paid mod fiasco, Beth not only tried to re-invent the wheel, it was still just a half-arsed effort. The "wheel" in this case had just had a rim and spokes, but no rim, making for a helluva' bumpy ride.
That said, looking at bethaids i can understand your concerns about legal issues. If they can't moderate even free mods at a certain level they shouldn't think about making money on the platform.
Before you point out something is wrong, you might try to comprehend what is said instead of jumping into conclusions.Pointing out you're wrong =/= butthurt
Nah, I read your post fine and it's pretty obvious what you meant.
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Now is this 100% faithful to NV or will there be new visual stuff and minor touches? I wouldn't mind seeing certain areas like the Strip or Freeside getting a face-lift.
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I love the idea, especially since it seems like it's not only becoming a raider overlord but sounds like it's essentially a fifth new path for the main story. I may be reading into it too much but it sounds a lot of fun.
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Symphony of the Night, hands down my favorite old game. I played the hell out of it as a kid and to this day it holds up in every way. It's one of those rare games that never really ages poorly, it's always good.
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Well with hotkeys I can totally see it being a thing and that would actually kinda own. I would love to have a Galting Laser on one of my shoulders.
Could even use this as inspiration...I mostly want the plasma backpack
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I kinda want some more gambling stuff, it's one of my hopes for Nuka World because the whole thing is a lawless city. Though to be fair I'd rather see new ideas for gambling rather then just blackjack, roulette and slots again.
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Well that's quite interesting, i said thieving peasants and yet i sense butthurt.Just owning a console doesn't mean you're an idiot. There are guides on how to use scripting everywhere and again, if it took DDP only 25 minutes to learn it and apparently that's all it takes for everyone else clearly it's so easy to get rid of it.
Like holy crap, take your arrogance somewhere else. console users, not "peasants", aren't all idiots just like all PC owners aren't all coding masters. There is also the fact that this whole ordeal isn't going to be a long term problem and it's more likely mod piracy is going to go back to being sites that only PC users can use.
Sure not all are thieves, not all are idiots, but i thought drm is to stop thieves not all console users. And as far as i see all thieves and those who defend them are morons.
Those who crack games and apps do that for the challenge, i honestly doubt they will feel any challenge from breaking open source code. Rather it'd be insult to their pride.Yes, "thieving peasants" will have the ability and intelligence to reverse engineer mods. Not the majority of console users will have the technical expertise, no, but some will. Just the same as in the wider world, most pirates don't have the ability to reverse engineer game binaries to strip out the DRM, but some do. If an anecdote helps: when I was attending university studying software engineering I didn't have money to upgrade my PC, so I ended up playing Fallout 3 on my XBox 360. But if Fallout 3 had this Bethesda.net thing happen and I decided to be entitled my PC was more than capable enough of running FO3Edit which is the majority of what I would need to strip out the DRM from a mod if I had the time and energy to do so. I'm not exceptional and you wouldn't even need a formal education to do so: a hobbyist with the time and energy could also do so just as well if not better than my lazy self.
I know you touch on this in your last line, but I'm blathering on for a reason: you would probably be surprised how many people on consoles would still be doing this. Even if this cut the numbers by 90%, the idea of taking legal action sounds nice on paper, but in reality I find it highly unlikely you'll actually see many (any) lawsuits over mods. The only solution I can see in the real world is Bethesda taking responsibility and actually properly curating Bethesda.net. Maybe it will take someone seriously trying to take legal action before Bethesda will do so, but it's not like people with a passion for modding are going to want to spend 50% of their time trying to hand out DMCA takedowns.
Also warez scene and piracy scene as immature as it is doesn't like their s*** being thrown into public, sure it leaks but there were ton's of ddos attacks from warez scenes for uploading their stuff to various trackers. Even those who break consoles, unless they want to make money on it do extra length to avoid piracy in recent years.
As i've said it's unlikely to be the case for people who know how to crack to blatantly steal mods and upload them as their own. Most idiots like this will give up right after they have to play with construction kit or they'll release broken mods that'll cause loads of hate.
Pointing out you're wrong =/= butthurt
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I seriously doubt paid mods will return, remember when they tried it the first time the entire program didn't even last a week, it was dead so fast that it proved the idea was not good.
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Oh god don't go for the conspiracy theory, this isn't Bethesda making it impossible to use mods from NexusMods. Go through all the stuff you download, specifically read the install instructions and troubleshoot, if none of that works do a complete re-install and re-install all the mods you had before.
The most likely thing is it's on your end. I'm running exclusively on mods from the Nexus and I haven't had a problem in weeks and even then it was mod-related.
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So never do anything new, never try new things, never experiment and take risks. Games must just churn out the same garbage over and over again and never do anything new.
Sorry but that logic is seriously flawed and only halted creativity
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Sorry but have you played contraptions or do you have a list of everything it adds? No? Oh wow funny how that works. All you're doing is looking at a trailer and going "That's it"
That's not how it works and Bethesda didn't go wrong, this is just another one of those stupid anti-Bethesda rant threads.
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Gonna have to raise a certain point here. Do you really think thieving peasants have the brains to reverse engineer mods ?
I mean come on, we're talking about people who use the "pc elitists" or "i didn't know it was bad to steal" to explain their action.
Most people who know how will be able to do it will most likely not give a crap or waste their time, few that will will be easy targets for dmca, also modifying a code without permission adds to their crimes and even more legal actions should be possible to undertake.
Just owning a console doesn't mean you're an idiot. There are guides on how to use scripting everywhere and again, if it took DDP only 25 minutes to learn it and apparently that's all it takes for everyone else clearly it's so easy to get rid of it.
Like holy crap, take your arrogance somewhere else. console users, not "peasants", aren't all idiots just like all PC owners aren't all coding masters. There is also the fact that this whole ordeal isn't going to be a long term problem and it's more likely mod piracy is going to go back to being sites that only PC users can use.
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I wouldn't mind writing some documents or characters for Denizens, it sounds like a fun idea. Especially if I can write some faction characters, I want to write less Maxson butt kissing BoS members.
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DD productions figured out how to do it in just a couple hours.
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He claims he did it in 25 minutes and "It was so easy".
If you have confidence in a 'DRM' that took 25 minutes to design go right ahead.
Keep in mind nobody has used his '25 minute plum pie DRM®', because he hasn't shown it or used it yet.
I would highly recommend everyone avoid the, as yet fictitious, '25 minute plum pie DRM' you mention.
And that's the worrying part. If it took 25 minutes and is easy to implement I imagine doing the reverse is just as easy with the know how. That is if it's true. It also doesn't do a damn thing for mod piracy in general as sites can still steal mods and post them all over the place.
It's literally the most ineffective form of DRM. Hell, Remedy's way of dealing with pirates is more effective and that's just giving Alan in Alan Wake a eyepatch and a pirate shirt.
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I'm quite disappointed with this. I had sort of convinced myself that there were going to be 4 story dlcs, figuring the far harbor magazines (and its asccociated achievement) fill a quarter of a magazine rack, so we'd have 4 to fill it. Like the DLC snow-globes in new Vegas filling the extra shelf. Guess I read far too much into that.
I have enjoyed the DLCs so far, although both automatron and wasteland workshop had a few shortcomings. Glad I brought the season pass before the price hike though or I'd be feeling more than a little ripped off
I don't know, even with the price increase it's still a pretty good deal. with Far Harbor and Nuka World that's 45, add in Automatron for 55 and the three workshop DLCs for the total 70. So you save 20 bucks with the season pass.
Automatron was fun, but small, FH is an excellent bit of DLC and who can say about NW (only that its most likely smaller than FH).
The workshop stuff, while nice for some, doesn't interest me at all. I can see where its assets will be useful as the game ages, but i would have preferred (like a lot of others) that they had concentrated on game play, fleshing out the minor factions (the gunners especially) as well as the post-main quest world. The game as a whole feels unfinished.
OTOH, ending the DLC will let the game mature and then maybe the mod enhancements and additions will really start to shine. Not saying there are some great mods out now, but a finished game + time will definitely improve the offerings. I just hope FO4 gets as much love as Skyrim did.
From the sound of NW it's probably big. New land-mass with quests in it plus the promise of leading raider gangs to conquer the Commonwealth, sounds an awful lot like it's a new fifth route.
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The wood platforms are pretty good for that. It's made easier with place everywhere.
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Honestly DRM wouldn't be that hard to put into your code if you know how.
DD productions figured out how to do it in just a couple hours.
Sadly Loverslab isn't further along in their development of mods otherwise you could make it so that if the mod is detected on a platform you don't want it on it would cause a very large, incredibly fast invulnerable death claw to graphically rape the player character to death whenever a saved game is loaded.
And removing DRM wouldn't be hard either, all you need to do is figure out how. There is also the fact that it doesn't effect mod piracy in the fullest. It's the poor man's DRM that actually doesn't work.
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While what they did was nice I would much rather they had stuck to creating story, quests and new world spaces.
Workshop stuff can be done by modders
Everything can be done by modders. That's not a good arguing point. Bethesda does what they want and to be honest all they've been doing is listening to fan feedback. "Modders can do it" is also ignoring not everyone wants to rely on modders for new mechanics or content, some people like official stuff as it's usually fleshed out better.
By the logic of "Modders can do it!" why bother even making dlc, hell why bother making new games when modders can just add new content to old. "Modders can do it!" is bad logic when talking about DLC.
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Frankly everyone can suck it. Just like every damn time the Nexus Elite Council get's involved with anything, the only people who are getting screwed are us peasants. No doubt Bethesda needs to hire at least one moderator, or better yet a bakers dozen for support, but at this point all I've seen is arrogant pricks getting everyone's mods removed, except their own, and starting ANOTHER FRENZY. Can you guys please just not? Jesus, every time anything happens here comes the Nexus Elite Council of mod authors. "We made mods for Morrowind!" Who gives a crap? Remember when Fallout 4 launched and the N.E.C (I made a nick name :D) decided it was their duty to get everyone's mods removed because they were unsafe! When that didn't work, they just started a psycho panic that us authors actually making mods had to deal with. However when a jackass stole my mod and than for some insane reason talked trash on me in the description he got a semi-firm warning. He posts the CBBE body....Holy baby Jesus INSTA-BAN on every site that ever hosted a mod!!! Now the Council MUST get their claws into Bethesda.net. Oh, and we can't wait to be told what, when, where, and how to do things. We were getting sick of freedom of thought any ways. Admittedly this is a weird position for me. Mod theft sucks balls, and Bethesda needs to do a million things before they'll even pass for a mod site, but I'm also sick and tired of the same damn people showing up and somehow I get screwed every time. It's always over dramatic, wickedly arrogant, self obsessed and an overall big hoopla. "Copyright infringement, and it's my art, and the theft is stealing and they should burn in hell!" No. The mods should be removed. That's all. Your not losing money. Just make sure the mods get removed, and move on. No need to start a civil war with a dash of apocalypse "cuz sum won stol ma mod!!!" The real problem is that too many people listen to you guys. They have no brains and running around like rabid parrots. Well, we're sick of your minions. They are worse than mod thieves. If at least there were nuts I could kick I'd feel better, but I'm guessing there are none to be kicked. Anyways. I'm off getting banned. See ya guys. Woot-Woot!
Yes it is always good to give into extortion to make the extortion not work anymore!Historically, DRM has only affected the consumer of the product. It has never stopped piracy and it never will. Gabe Newell said the best way to stop piracy is to provide a better service than the pirates.
For modders, it would be uploading their content before the pirates do. Or at the very least, upload it in general. By being the actual author of the mod you can provide support the pirates never can. Upload your mods and support them. People will recognize you as the real mod author, and by default, you will be offering the superior version of the mod.
NOTE:
Of course this only applies to mods that can be ported to console. Many mods will not be portable, and that in and of itself will prevent any meaningful piracy. The world will catch on that those mods will either not work or will break your save games on console. There is no need to concern ourselves with what is essentially a broken mod (as far as consoles are concerned, they're fine here on PC).
The victim blaming has gone out of hand, because we don't upload and give in to the demands of the entitled, they steal, and the best way to combat the theft, id to give in to the entitled demands. That is so stupid and pansy ass waste *sigh* I'd give you the full monty but then someone would have to shut down the thread. Listen, use google, check "Appeasement WWII" see how well this has worked before, and how stupid it is to do.
Not to mention you are now saying "WORK HARDER MA'S BEFORE THEY STEAL YOUR STUFF" except last I checked, dogtooth and unoctium have been playing the "When was our mods stolen today" game, not IF, but WHEN. the time they are taking to fight theft is probably 5-1 over the time they get to mod. This is a great brave new world. I love how the onus of responsibility and workload in ANYONE'S FLIPPING MIND is on the victim to do more to prevent theft, not the stupid company hosting.
The thing, is if someone steals your mod and uploads it to Bethesda.net, and it breaks saves, people will go to you to complain, not the thief.
Yea Bethesda really needs to step up their whole game on the issue. Honestly I'm hoping that they've been developing a new site since the Jive one is so god awful, that's why they've been slow to respond. Probably not likely though :\ this whole thing is just not good at showing Bethesda as a competent dev when it comes to website design or response time.
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I know this might sound like a lot but I was wondering if anyone could make a raiderifed version of the T-60 power armor or make it an alternate paint job. I like the look of how scavenged together the raider power armor is and think it would be cool to see a version of that for the T-60.
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"Urgh I don't like something so I'm going to call it pathetic and ignore people actually like settlement building and try to de-value it by making inaccurate comparisons!"
I'm getting pretty sick of that mentality.
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Modders could always start making mods that ruin save games as a last ditch form of revenge. they could even bloat your hard disk till its full of fallout saves.
Modders who do that should be ostracized from the community. That is literally the biggest jerk move and will cause more problems and eventually force the devs and mod hosting sites to join together to remove them.
You're not even just punishing thieves, you're punishing people who also didn't know better. You would be worse then the thieves.

ideas to protect your mods? fallout 4
in Discussion
Posted
This. and it'll become more obvious now since you need to own a legal, steam verified copy of Fallout 4 in order to upload mods.
https://community.bethesda.net/thread/32339