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CiderMuffin

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Posts posted by CiderMuffin

  1. I don't see a boycott being an effective way to voice complaints. That's not going to get noticed and I doubt everyone on the Nexus is going to join in, I certainly won't. Now a petition is better to go as that actually gives them a number of people to go on that want said change.

     

    Personal opinion, we should petition Bethesda to take stealing mods seriously. While it may be okay for Bethesda to allow "self-policing" among ourselves, this means nothing if there are no consequences and fair warnings. Bethesda should implement:

     

    1. A warning upon upload that presents the user with an agreement that the work is their own.

    2. Banning a user on first offense from Bethesda.net by their XB1/PS4 account.

     

    If they would do the above, pirated mods would evaporate into thin air.

    The thing is, you can only upload a mod to Bethesda.net if you have a copy of the PC game and the GECK/CK. I'm not sure if pirated copies work because I'm never going to touch one but for the most part all the people putting up console mods are PC players.

  2. Fighting the Thalmor was never meant to be part of the game. Even if Ulfric was crowned then that wouldn't mean instant war with the Thalmor because Ulfric doesn't have the strength nor the resources, especially with the Empire still being a hostile force that can re-invade. Also the Civil War itself wasn't part of the main story, it was a side faction. Though I do agree it would be nice to see a crowning but it's not all that important to the ending of the game and they most likely did it so there wouldn't be problems in the next game.

    Also apparently you never played Fallout 4 or even bothered to read up on it but it's not similar to Fallout 3 is anyway.

  3. Unless if there were more motherships around earth and Mothership Zeta was later destroyed or ignored after it destroyed the other Mothership. That or the pilot escaped the battle has been flying around for years to find a suitable place to land and build a new life to survive before crashing landing and trying to contact anyone who can help.

  4. Eh, it's about the same amount we got for Skyrim when it comes to story DLC. Far Harbor and (seemingly) NukaWorld, though tbf we might see a story with the vault building DLC and of course we have Automatron (Which is superior to everything Fallout 3 had)

    I'm pretty happy with what we got.

  5. In Undeath if you wear certain dragon priest masks you'll wear them in Lich mode, though it only applies to ones that are worn by dragon priests and in the vanilla game (Skyrim + Solstheim masks except Miraak, Wooden and Konahrik) so I was wondering if someone could either make a mod that let's the unusable ones show when in Lich form plus having the masks added in by Legacy of the Dragonborn and Konahrik's Accoutrements be usable in Lich form or if they can show me how to do it in the CK.

    Thanks in advance for any help!

    • Like 1
  6. In response to post #24608314. #24608419, #24608604, #24608679, #24608689 are all replies on the same post.


    mineturtule wrote:
    Rifleman556 wrote: Do people not understand Legal reasons?
    mineturtule wrote: What legal reason is there to say "free mods free mods" then taking money from the selling of the mods? I think that's called playing the ends against the middle.Or simply being two faced.
    bigdeano89 wrote: More to the point, does NO ONE read anything other than bolded text? Dark0ne himself responds ON THAT REDDIT POST. I'm not even going to paste the info back again, I have done that half a dozen times so far. Go and read it yourself please.
    Draugas wrote: I've seen that theres the option for the modder to list people who helped them create the mod so they get a portion of the money from sales. So Nexus doesn't get a portion of all sales, but gets something if the modder lists them.

    IMO I don't see a problem with this (not that I'm supporting anything Valvthesda is doing with paid mods, I'm not). If a modder wants to tip Nexus to show support, I'm for it.

    I think I saw it comes out of Valvthesda's cut, not the modder's, which is even better if true.

    But to reiterate, I don't support the entire scheme in any way, shape or form. I'm afraid Valvthesda will continue this no matter how much noise users make, however.


    It's a DONATION, he isn't forcing modders to credit the Nexus as a source provider the mod makers are doing that themselves. He also stated NUMEROUS TIMES that he isn't opposed to the idea of modders making money off of their work it's just not his vision for the Nexus.

    Don't listen to Chesko as they are having a temper tantrum because they messed up and want to make others suffer.
  7. In response to post #24605154. #24607209, #24607279, #24607314, #24607404, #24607539, #24607559, #24607699, #24607944, #24608144, #24608299, #24608534 are all replies on the same post.


    ff7legend wrote:
    aimlesswander wrote: very true but valve/steam has caught on to the petition and a lot of the people who have signed it have had there accounts banned. 4 of my friends signed it and lost there accounts . there was no slander or foul language towards valve just going against them they got there accounts banned
    CiderMuffin wrote: I find that hard to believe is the thing, that just sounds like the kind of stuff people say to make Valve look way worse.
    toggsuk wrote: Seriously? Surely that is illegal, that just seems so wrong.
    Rifleman556 wrote: That is illegal, if they can find no reason for being banned, then its a violation of Freedom of Information Act and their terms of service.
    CiderMuffin wrote: The reason I'm calling BS on the account thing is, how does Valve know who signed and who didn't? How can you ban someone from steam when you don't know who signed the petition? Change.org doesn't display people's email addresses and unless you use your steam name they have literally no way of finding out if you signed or not. At most I can see people getting banned on community by overzealous mods but full account bans? I doubt it.
    troggleballs wrote: If this is true it's criminal.

    And "gamergate" was the supposedly biggest gaming controversy last year! Hah! This year sure upped the ante and quickly.
    Lordkabal26 wrote: Most likely they had their posting privileges revokes in the discussions due to spamming the link. Spam is a very valid reason for a posting ban.
    CiderMuffin wrote: Yea, but when people hear banning they think stuff like losing their account like you lose it if you cheat in a multiplayer game or steal items by hacking an account. Being banned from community isn't really the same.
    salvador33 wrote: I was just contacted by Valve's lawyer. He stated that they will not remove the content unless "legally compelled to do so", and that they will make the file visible only to currently paid users. I am beside myself with anger right now as they try to tell me what I can do with my own content. The copyright situation with Art of the Catch is shades of grey, but in Arissa 2.0's case, it's black and white; that's 100% mine and Griefmyst's work, and I should be able to dictate its distribution if I so choose. Unbelievable.

    Draugas wrote: This is something modders need to pay attention to before using Steam for paid mods. Steam taking permanent possession of their work.
    TheHumanPerson wrote: That cannot be true, there is nothing that Valve can use to discover your identity unless your real name is on Steam (and if it is, why? Take it off.)

    Additionally, it is not against Steams EULA in any way.


    Like I said, if people are getting banned from the community it's probably an overzealous mod that should be discovered and then de-modded.
  8. In response to post #24608469.


    hangman04 wrote:


    If it was 75% then Bethesda and valve wouldn't make much making the practice a pretty terrible idea (though it's already a very terrible idea)

    Now if it was something like 33% split between Valve, Bethesda and the Mod maker that way everyone earns a fair share then that would've been better but the idea is still terrible as evidence with Chesko using assets they didn't get permission to sell.
  9. In response to post #24605154. #24607209, #24607279, #24607314, #24607404, #24607539, #24607559, #24607699 are all replies on the same post.


    ff7legend wrote:
    aimlesswander wrote: very true but valve/steam has caught on to the petition and a lot of the people who have signed it have had there accounts banned. 4 of my friends signed it and lost there accounts . there was no slander or foul language towards valve just going against them they got there accounts banned
    CiderMuffin wrote: I find that hard to believe is the thing, that just sounds like the kind of stuff people say to make Valve look way worse.
    toggsuk wrote: Seriously? Surely that is illegal, that just seems so wrong.
    Rifleman556 wrote: That is illegal, if they can find no reason for being banned, then its a violation of Freedom of Information Act and their terms of service.
    CiderMuffin wrote: The reason I'm calling BS on the account thing is, how does Valve know who signed and who didn't? How can you ban someone from steam when you don't know who signed the petition? Change.org doesn't display people's email addresses and unless you use your steam name they have literally no way of finding out if you signed or not. At most I can see people getting banned on community by overzealous mods but full account bans? I doubt it.
    troggleballs wrote: If this is true it's criminal.

    And "gamergate" was the supposedly biggest gaming controversy last year! Hah! This year sure upped the ante and quickly.
    Lordkabal26 wrote: Most likely they had their posting privileges revokes in the discussions due to spamming the link. Spam is a very valid reason for a posting ban.


    Yea, but when people hear banning they think stuff like losing their account like you lose it if you cheat in a multiplayer game or steal items by hacking an account. Being banned from community isn't really the same.
  10. In response to post #24605154. #24607209, #24607279, #24607314, #24607404 are all replies on the same post.


    ff7legend wrote:
    aimlesswander wrote: very true but valve/steam has caught on to the petition and a lot of the people who have signed it have had there accounts banned. 4 of my friends signed it and lost there accounts . there was no slander or foul language towards valve just going against them they got there accounts banned
    CiderMuffin wrote: I find that hard to believe is the thing, that just sounds like the kind of stuff people say to make Valve look way worse.
    toggsuk wrote: Seriously? Surely that is illegal, that just seems so wrong.
    Rifleman556 wrote: That is illegal, if they can find no reason for being banned, then its a violation of Freedom of Information Act and their terms of service.


    The reason I'm calling BS on the account thing is, how does Valve know who signed and who didn't? How can you ban someone from steam when you don't know who signed the petition? Change.org doesn't display people's email addresses and unless you use your steam name they have literally no way of finding out if you signed or not. At most I can see people getting banned on community by overzealous mods but full account bans? I doubt it.
  11. In response to post #24605154. #24607209 is also a reply to the same post.


    ff7legend wrote:
    aimlesswander wrote: very true but valve/steam has caught on to the petition and a lot of the people who have signed it have had there accounts banned. 4 of my friends signed it and lost there accounts . there was no slander or foul language towards valve just going against them they got there accounts banned


    I find that hard to believe is the thing, that just sounds like the kind of stuff people say to make Valve look way worse.
  12. In response to post #24606609. #24606734 is also a reply to the same post.


    Phychosis wrote:
    Thunde wrote: I posted a link to the petition and then they banned me.
    Someone was banned because he wrote negative about payed mods.


    If the banning was done in mod comments that could be because of the content creator and not Valve. Same with discussions. Someone doing the banning could be working on their own agenda and shouldn't be a representative of Valve's but should be searched for and then reported for abusing mod powers.
  13. In response to post #24598619. #24599869, #24600084, #24600544, #24604719, #24606369 are all replies on the same post.


    LeianneG wrote:
    Psijonica wrote: THIS

    I agree 100% that Bethesda may license the CK. I said it before and I'll say it again; this whole problem started when "donations" popped up. Onc3e the gaming companies saw that users were willing to pay for mods, and donations are a form of payment then it was obvious to the rest of us who understand law and business that they (the gaming companies) would protect their products.

    If anyone thinks that they own their mods or that you can collect money for mods that use their (the gaming companies) platform (the game itself) then you are absolutely crazy. the gaming companies are the ones who invested the money and it is they who are creating the jobs! And that is what counts. Jobs... Governments will change the laws and support the companies that create jobs in their states and countries.

    In the future people will buy mods like they do music from the iStore. There will always be free mods available so there will always be a Nexusmods however, the real talented modders that create new world spaces and quests, or top notch armour models and massive game change mods will test their alpha and beta mods for free on the Nexusmods sites and then move their final updated and improved mod to Steam.

    It is inevitable...

    Ask any old timer what they feel about the kids who think they own their mods... they used to think they were crazy and disliked it. Now those kids are adults and spoiled the modding commmunity and so we are now left with a new generation who not only beleive that they own their mods, that they can pay modders a 'tip" or "donation" without consequence.

    I don't like it but I have to say, "I told you so."
    CiderMuffin wrote: Actually from the looks of it most of those kinds of modders (trainwiz, the mannimarco team, Beyond skyrim, Elianora.) disapprove of this practice greatly and it could follow suit with even more world-building mod teams and modders. Sure there are going to be those ones that believe they should get paid for their work but in the end the chances of a big mod like Falskaar or Wrymstooth would end up doing worse on the paid mod market as their content is so big it would take over the refund period to do everything they offer and for players to see if the mod causes problems.
    Psijonica wrote: @ CiderMuffin

    You are making some big assumptions and I disagree will your main point.

    If you read what I wrote then you should know already that Trainwiz (god bless him) is an old time modder and who doesn't fall into this new generation. I predicted this would happen 4 years ago over at Modsreloaded and I was attacked and laughed at. My post is still there so I have proof of the prediction that the future would be pay-for-mods and that the gaming companies would be the ones to enforce it.

    Just like today I predicted that the gaming companies will continue to protect their assets. It is a no-brainer.

    There is a way that the Nexusmods could fight back but I am not willing to share my business model yet and I am not convinced that Darone is really the white night he is proclaiming himself as. Time will tell...

    Just because trainwiz and other modders, who by the way are financially secure in their lives won't charge for their DLC typee mods, I already know for a fact that their are modding communities that are creating DLC type mods for sale on STEAM right now.

    Sorry but it is time to open your eyes. I know you don't like what you are hearing but I promise you that you really won't like what you wil;l soon be seeing.
    adragon82 wrote: Fear mongering?

    I take it you never played Sims 2 or Spore?

    Outside of the Mod the Sims site it was TOXIC and there were even lawsuits by modders against each other.

    As for Spore, the game ate itself and modders were flagging work for "similarities" claiming their ideas were being copied...it stifled the game because people were not working together, not collaborating at all.

    What Nexus needs to do is just expand their donations, include the button on ALL mod pages and make it so any amount can be donated...even 50 cents.

    The last thing we need is for modders to start guarding their resources and not sharing in hopes to lessen the amount of competition to make more money.
    reyzark wrote: kudos for u Adragon


    Adragon is absolutely right. It's not fear-mongering when we actually have examples to use.
  14. In response to post #24605164. #24605384 is also a reply to the same post.


    Arthmoor wrote:
    bigdeano89 wrote: This whole thing stinks of shady ToS on Valves part. I dont know if you read Cheskos reddit but he says that Valve refuse to take down HIS mods, even if he tells them to, without legal reasons. So, basically, if you put a paid mod up on Steam, that version of the mod is pretty much Valves to do with as they like.

    I have to ask Arthmoor, did any of you read through Terms when contacted by Valve? There has to have been a contract in place surely?


    No, no it actually wouldn't. 24 hours is a pathetic refund period as it's entirely possible that mods can break a save after the 24 hour period. It may not happen directly at 24 hours but it can still happen. It also doesn't help that mods can entirely die out later long after the refund policy expires or projects get abandoned and are left as vaporware.

    It also doesn't help that a paywall model can end up with two mod makers bickering because they made something similar. Take a mod that makes border gates, someone inspired by another's wanted to improve on the idea, right now? That would go easy with the two modders but under a paywall? It's a formula for drama to explode and cause two mod makers to bicker and try to convince people their mod is the superior one despite neither fixing anything about their mod. It limits sharing and causing nothing but needless competition

    it's fine modders want to be paid, it's completely fine but make it an OPTION, not a requirement. Numerous platforms exist for modders to ask for donations, hell you want to make it better get a group together and petition Bethesda and any other companies to allow modders to set up patreon accounts solely dedicated to modding. That way you're not alienating your fanbase.

    Even if we got a full refund and not just steam wallet money this ordeal would still be going on unless the refund period was never-ending which just causes more problems.

    @bigdeano89

    at this point Chesko is acting so childish I wouldn't take his word for anything.
  15. In response to post #24604869.


    Aryell wrote:


    Chesko isn't a new person to the modding community, they knew how most of the modding community felt about paid mods and knew they were going to get a lot of hate from it. They made their grave then decided to jump out, play victim and blame everyone and try to seem like a innocent who didn't know what would happen.

    But that's far from the truth, they need to realize that Bethesda nor Valve threw him into the wind, he threw himself and shouted at others thinking it would save himself.
  16. In response to post #24601099. #24601154, #24601174, #24601284, #24601304, #24601504, #24601634, #24601689, #24601769, #24602259, #24602519, #24602639 are all replies on the same post.


    CiderMuffin wrote:
    merrydownjade wrote: I'm getting this too.
    http://i.imgur.com/hIczjJj.png
    MrTrigun wrote: Yeah..same here. Only the big bundle seems to be up.
    Blademaster1215 wrote: I did say it a few minutes ago, but it got buried.
    AlexandruRadu wrote: Same here guys I guess we won after all
    Blademaster1215 wrote: Doubtful, could be a DDoS attack though?
    TheEyelessWanderer wrote: I hope we won.
    merrydownjade wrote: I wouldn't call this a victory yet.
    TheEyelessWanderer wrote: Yeah...

    *grasps my Amulet of Talos tightly*
    appelpiman wrote: Yep Just checked only the big bundle is up.
    Blademaster1215 wrote: The mods are back up, Chesko's is completely gone though afaik. Haven't won yet. Fight the power.
    FillipeMattos wrote: Chesko acted in bad faith, he tried to make money using a mod that had third party content. Does the community supports that kind of attitude or he will be punished for it?


    People already have a bad view of Chesko after this and their attempt at attacking the Nexus to get the hate off their tail.
  17. In response to post #24599664. #24599799, #24599829, #24599839, #24599979 are all replies on the same post.


    G18AkimboNoob wrote:
    Eiries wrote:
    However, The Nexus is a listed Service Provider on the curated Workshop, and they are profiting from Workshop sales. They are saying one thing, while simultaneously taking their cut.


    I don't see how mentioning "these guys have mods too" constitutes Nexusmods making money off of this (except through traffic which he has no control over.)

    Citation from bossman requested.
    LtRhapthorne wrote: So Dark0ne is being as greedy as Valve

    Unless he personally responds to these accusations, I'm going to ask for my account to be banned. I don't have local copies of my mods. They'll be dead forever.
    PickleJar wrote: Yeah, Dark0ne needs to post about this.
    LoneHP wrote:
    Citation from bossman requested.


    No bleeding joke on that. A statement regarding what Chesko revealed is required to begin with, because actual money has likely flowed here over Chesko's (and Fores' ) work with no indication of such.


    If it's from ad revenue that's an unfair statement for Chesko to make, numerous sites do ad revenue in order to make ends meet. As far as I see it I don't get how the Nexus could make money off of this as they have no part in the transactions. I think this is just Chesko using the negative PR they're getting to hurt someone else out of spite.
  18. In response to post #24598619. #24599869 is also a reply to the same post.


    LeianneG wrote:
    Psijonica wrote: THIS

    I agree 100% that Bethesda may license the CK. I said it before and I'll say it again; this whole problem started when "donations" popped up. Onc3e the gaming companies saw that users were willing to pay for mods, and donations are a form of payment then it was obvious to the rest of us who understand law and business that they (the gaming companies) would protect their products.

    If anyone thinks that they own their mods or that you can collect money for mods that use their (the gaming companies) platform (the game itself) then you are absolutely crazy. the gaming companies are the ones who invested the money and it is they who are creating the jobs! And that is what counts. Jobs... Governments will change the laws and support the companies that create jobs in their states and countries.

    In the future people will buy mods like they do music from the iStore. There will always be free mods available so there will always be a Nexusmods however, the real talented modders that create new world spaces and quests, or top notch armour models and massive game change mods will test their alpha and beta mods for free on the Nexusmods sites and then move their final updated and improved mod to Steam.

    It is inevitable...

    Ask any old timer what they feel about the kids who think they own their mods... they used to think they were crazy and disliked it. Now those kids are adults and spoiled the modding commmunity and so we are now left with a new generation who not only beleive that they own their mods, that they can pay modders a 'tip" or "donation" without consequence.

    I don't like it but I have to say, "I told you so."


    Actually from the looks of it most of those kinds of modders (trainwiz, the mannimarco team, Beyond skyrim, Elianora.) disapprove of this practice greatly and it could follow suit with even more world-building mod teams and modders. Sure there are going to be those ones that believe they should get paid for their work but in the end the chances of a big mod like Falskaar or Wrymstooth would end up doing worse on the paid mod market as their content is so big it would take over the refund period to do everything they offer and for players to see if the mod causes problems.
  19. In response to post #24599759.


    CiderMuffin wrote:


    since it's not letting me edit (probably my connection's fault) I'm going to add in another thought to the Patreon idea. It could also be a way to encourage mod makers to finish a mod they promised as people can stop supporting the mod maker if no news on the project is announced within a certain timespan or they feel the project isn't going to end with how they like it.

    Patreon just seems a lot more versatile then a one-time donation.
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