This is my post from steam for the game.
I play on PC with xbox controllers.
When playing and i want to pull up my menu to look at the what items i have sold or the friend level with someone or move thing around in the backpack, well i not able to pull it up aka does not come up. Xbox controller i used the B button and on keyboard i use the esc button but still nothing. To quit i have to do CTRL+ALT+DEL to close and exit the game.
The 2nd problem i am having is once going to sleep and right before the closing day screen (Where you see how mush you made or leveled up in a skill) the game freezes there and because it didn't complete the loading game was never saved and have to start all over.
Any ideas and yes i use mods. Please let me know. Thanks
This is the code that comes up after going to sleep to start the next day and or quit the game. Sorry its a long one i dont know how to read this but i hope someone can help me out. Some one did comment on the steam post saying it could be my controler so i started them game with just mouse and keeyboard some problem. But when i hit he esc button to pull up menu to quit i got a different code that code is at the end
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3395
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1083
[game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3395
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1083
[game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3395
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1083
[game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3395
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1083
[game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3395
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1083
[game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3395
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1083
[game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3395
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1083
[game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3395
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1083
[game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3395
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1083
[game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3395
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1083
[game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3395
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1083
[game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3395
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1083
[game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3395
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1083
[CJB Cheats Menu] This mod failed in the GameLoop.UpdateTicked event. Technical details:
ArgumentException: Value does not fall within the expected range.
at StardewValley.Network.OverlaidDictionary.Add(Vector2 key, Object value) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\OverlaidDictionary.cs:line 253
at CJBCheatsMenu.Framework.Cheats.FarmAndFishing.AutoFeedAnimalsCheat.OnUpdated(CheatContext context, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.CJBok\CJBCheatsMenu\Framework\Cheats\FarmAndFishing\AutoFeedAnimalsCheat.cs:line 73
at CJBCheatsMenu.Framework.CheatManager.OnUpdateTicked(UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.CJBok\CJBCheatsMenu\Framework\CheatManager.cs:line 276
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
[game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3395
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1083
[game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3395
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1083
[game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3395
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1083
[game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3395
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1083
[game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3395
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1083
[game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3395
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1083
[game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3395
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1083
[game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3395
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1083
[game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at StardewMods.BetterChests.Framework.Services.ContainerHandler.Chest_addItem_prefix(Chest __instance, Item& __result, Item item) in X:\Repos\stardew-mods\BetterChests\Framework\Services\ContainerHandler.cs:line 138
at StardewValley.Objects.Chest.addItem_PatchedBy<furyx639.BetterChests>(Chest this, Item item)
at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode>(Object this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate_PatchedBy<PeacefulEnd.SolidFoundations>(Building this, Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate_PatchedBy<Platonymous.NoSoilDecay>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3395
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1083
THE DIFFERNT CODE I GOT
[game] WARNING: Mismatched UI Mode Push/Pop counts. Correcting.
[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocation(GameLocation location, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 144
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAllFromLocations(ISet`1 foundContainers, Queue`1 containerQueue, Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 356
at StardewMods.BetterChests.Framework.Services.Factory.ContainerFactory.GetAll(Func`2 predicate)+MoveNext() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Factory\ContainerFactory.cs:line 52
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at StardewMods.BetterChests.Framework.Services.Features.CraftFromChest.GetMaterials() in X:\Repos\stardew-mods\BetterChests\Framework\Services\Features\CraftFromChest.cs:line 145
at StardewValley.Menus.GameMenu..ctor_PatchedBy<furyx639.BetterChests>(GameMenu this, Boolean playOpeningSound)
at StardewValley.Game1.<>c__DisplayClass947_0.<UpdateControlInput>b__0()
at StardewValley.Game1.UpdateControlInput(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
Can some one help me????