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PressTheEject's Achievements
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It would be great if there were a mod that let's you control your follower. During that time your character would be idle and just wait, it would be easier to set up attacks and such and make fighting more tactical.
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Yeah I would want this as well, but make it a hospital bed or something so you don't have to strain your suspension of disbelief too much.
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Yeah I want this as well, basically forcing you to carry a backpack if you want to bring stuff with you but still allow you to carry anything in your hands if you haven't got a backpack. But yeah this is a pretty big undertaking and I don't think it will happen.
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I swear I've already seen this mod somewhere. I'll try and find it.
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One of the positive surprises in Fallout 4 was the cloth simulation, and my mind starting racing to mantles and capes right away. I remember the mods for them in Skyrim and they looked horrible, but with the cloth physics in Fallout 4 they would be awesome, so I thought I should just put this out there for anyone up to the task, I think a lot of people would appreciate this kind of mod. Winter is coming was one of the most downloaded mods for Skyrim.
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Old thread, but I figure it's better to post here than start a new one. I would love this mod, simply press a button and your left hands comes up holding a compass showing north and south. In addition I would like my location removed on the actual map in the pip boy. Using maps and compasses to find my bearings is something I enjoy a lot. Would someone be interested in doing this?
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Classic rpg Inventory overhaul possible?
PressTheEject replied to PressTheEject's topic in Fallout 4's Mod Ideas
Hmmm, yeah that's the problem. But maybe it wouldn't be that hard and buggy if you simply made it a horisontal list as I suggested and have proper icons for vanilla guns and simple basic icons for different weapon types to use with modded weapons? -
real-time pipboy use, locking, hacking, etc.
PressTheEject replied to xancath's topic in Fallout 4's Mod Ideas
I would love this as well. I saw a nother thread about this and some guy said someone tried to do it for Fallout 3 or NV and it was impossible, and Fallout 4 engine is pretty similar (if it's not the same). -
Hi, I had this crazy idea to make the game feel more post-apocalyptic. What if each ammo type had their own set limit as to how much it can spawn in the world. .38 and shotgun shells would have the biggest pool to draw from and fusion cells, plasma cartridges and missiles (you get the idea) would have the smallest. And everytime an NPC spawns with ammo or a shop is restocked it draws from the corresponding ammo pool until it reaches zero, and from that point that kind of ammo can't spawn in the game anymore. Whenever you don't loot a dead enemy and the ammo despawns it is added into circulation again to silmulate that someone else scavenged it. And now it gets interesting. As each individual ammo pool gets lower more NPCs spawn without guns but with melee weapons instead as well as the value of ammo goes up. Now ammo is becoming a rare and expensive commodity. It would force the player into interesting choices: Do you use guns to be able to compete early on? Or do you use melee early and stockpile all ammo you can find for wealth and power later in the game? If you choose to stockpile your ammo maybe you should get the gun perks so you'll become really powerful later, but then you will be very weak early on using melee without the perks. But then again ammo will at some point run out, maybe the melee perks then, it wouldn't be as tough early on although you still need to get close to guys with guns. You could still stockpile ammo for the wealth since it's value will go up. It would also add to the feeling of a post-apocalyptic world since there are no industries left and technology is sort of developing backwards. You could really add on to this mod in the future. What about a quest that you get when the pools reaches zero, that starts as a rumor of a guidebook to creating ammo. Then there could be a race as to find this blueprint between different groups since it would mean real power in the Commonwealth. Then you could create a lot of ammo and stockpile it and sell little at a time to keep the value high. What about a special settlement which is the only place you could get one of the key ingredients (like a sulfur mine). This settlement would be heavily contested with many different groups attacking it often, and if possible capture it. And then suddenly you've lost this awesome resource. And let's say the gunners captures it, suddenly gunners spawn with guns and ammo again and becomes a force to be reckoned with in the Commonwealth. The Brotherhood Would most probably keep the ammo to themselves so they can enforce their presence with minimal resistance. Sure the quest and the settlement might be a bit too ambitious, but I'd be happy enough with just the limited ammo so more and more NPCs use melee weapons instead of guns as the game progress.
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In the old Fallout games you could choose your age with 16 being the youngest. There was great story potential in this that tells of a harsh world where you have to adapt to a life of violence at a very young age, that is completely lost since FO3. Anyway there is an alternate start mod, not many endorsments and I haven't tried it. I don't know if it disables the main quest or not but here it is. http://www.nexusmods.com/fallout4/mods/10951/? edit: fixed some spelling mistakes.
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http://www.nexusmods.com/fallout4/mods/10951/?
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Hi. I don't know about you guys but I've always had a strong dislike for Bethesda's inventory system ever since Oblivion. I'm just not a fan of the list style inventory. I've been thinking ever since I started playing Skyrim with mods that it would be awesome with a classical rpg-style inventory. What I mean is that items are represented by a square icon in a grid rather than titles in a list. It would be awesome if you could click and drag to rearrange and organize your inventory as well. Why I want this is simply because it's easier and more immersive to identify an item visually by the way it looks rather than a title, and having a grid would mean that more items would fit in the screen as well. I really hate the long long lists of items you get in these games and it's quite tedious to scroll through. Now there is a mod that at least adds icons to the inventory which is neat and all, bu the icons represent the item type and is not a picture of the item itself, and it's still in a vertical list with the item names. I realize something like this would be a pretty huge undertaking, and probably impossible (at least before the construction kit and script extender is available). But would something like this be possible with these modding tools to utilize? One idea I have that could make it work would be to technically keep it as a list only the items are listed horizontally rather than vertically. Sure this would make click and drag impossible but I take what I can get.