So, ever since i started playing the new fallout series (3 and NV) i realy disliked the death concept. I believe that for a (suposed) sandbox game, the GTA "death" style is a lot more imersive and interesting for the player. I will try to make a scheme below on how i think it could work, but i gotta enphatise that i have no programing skills or GECK skills so i dont know how this could be made. On vanilla when you die (i supose) a scrip runs to apply the ragdoll on the PC and load last save, so what i propose is: 1st) Upon death (hp reaching 0) a script will run wich will select one of the following consequences - 1) 50% chance that the player is teleported to the nearest clinic (or cell containing a doc) . 2) 45% chance that the player is teleported to some abandoned building or safe place (cell or area w/o any agressive npc). 3) 5% chance that the player dies. 2nd) Run a script to forward time between 2 and 24 hours and apply the players last health status before dieing thereforth keeping cripled limbs and low health and the need to pay the doc for health care. 3rd) Run a script to make some/all items in the players inventory disapear (presuming the player got looted). And thats it, i dont know if its possible so i realy would like someone experienced in programing to take a look at it. I also have some lore explanations for it, i bealieve that people may not always kill you and since weapons and armors are realy valuables in the wastes someone would simply loot you and leave you for death, and since youre a motherf*#@ing thought curier that survives 2 headshots, why not crawl to the nearest clinic, or maybe a caravan was passing by and helped you, who knows, everything is better than having to quicksave all the time because you may die and if you forgot to save,...well u just lost 2hours or more of gameplay. And i just realized that if possible, make the % of the consequences vary depending on the faction that killed you (ex: fiends would not keep you alive so raise the 2nd and 3rd consequences chance), and even,...maybe,.... im just being greedy here....make a 4th consequence when your killed by either ncr or the legion where you go to jail or get enslaved, where it triggers a quest for you to break out of jail or free yourself from slavery. I hope you guys like the idea and add to it and even make it possible. Thanks in advance, Henry