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basileus3

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Posts posted by basileus3

  1. "Texture packs" don't usually show up in the "load order". (They are replacing vanilla assets; thus they overwrite existing files.) And the issue with them is what size/resolution of the images you are using. Larger/"hi-rez" textures require more pixels, and larger screen display monitors multiply that requirement in a non-linear way. While your hardware may technically be able to handle it, the game was published in late 2010, designed for Windows Vista with maximum screen displays of 1920x1080, with default image sizes of 512x512 pixels. The game engine texture cache tends to be the bottleneck: "leaking memory" and causing "stutter". Please see the wiki "Display resolution versus Image Size" article.

     

    Re: Stuttering or "micro-stutters". All visual stuttering or "frame rate" problems are caused by the video stream having to wait for the "art assets" required to render the display OR the game writing something to disk (such as a save game file or logging). Mostly these are due to the hard disk drive being orders of magnitude slower than VRAM, with System RAM (e.g. "ENBoost") and "solid state drives" (SSDs) being in-between. There are and will always be situations where the higher FPS will drop as you decide to head in a direction the game did not anticipate and "pre-load" into video memory.

     

    Keep in mind that this game was designed for older PC and XBox console systems, and it is now possible for your new "latest and greatest" gaming machine to be faster than it can handle. There are internal design choices that cannot be overcome. This is especially true if you are attempting to run at a "frame rate" higher than 60FPS which can introduce unanticipated problems. (If you haven't already, try locking your video card to 60FPS for FNV.) The "video pipeline" has always been prone to problems.

     

    The following are "mitigations" that have been found to help some people.

     

    The mod FNV Mod Limit Fix has revealed that the "140 plugin limit" existed was because the game was opening 3 file handles for each plugin. The game has a hard coded limit of 512 maximum handles that could be opened at once, AND IT NEVER LETS THEM GO until it closes. (Potentially this applies to ALL files it opens.) This fix simply bumps that up to 2048 to allow for more room for file handles. This obviously has a potential impact upon any file related issues and makes it worth a try for that reason alone.

     

    Please see the following entries under the 'Solutions to Performance problems' section in the wiki Fallout NV Mod Conflict Troubleshooting" guide if you haven't already.

    * 'Issue: "Full screen mode" exhibits CTDs and stutters or micro-stutters'

    * 'Issue: Lag or "micro stutters" even with "New Vegas Stutter Remover" installed'

    * 'Issue: Win10 Screen tearing in "Borderless Windowed Mode"'

    * 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu' for other settings that can indirectly affect micro-stutter.

    * There are also some NVSR configuration suggestions under the 'Issue: Game in slow motion' and entries. (These will not help with the "Tick Fix" alternative mod, but the author of NVSR now has a suggested configuration for Win10 linked there.)

    * The 'Issue: What's with these Solid Green billboard signs in the distance (LOD)?' entry under the 'Solutions to Mesh (Red "!" icon) or Texture (solid color) problems' section can also help if your problems started after you installed VWD/LOD texture packages.

    * If you are using CASM or some similar "auto-save" mod to manage your save game files (recommended), try increasing the "time between saves" set in the "save frequency"; and reducing the number of occasions it saves to the minimum (e.g. disable most "Autosave Events" in CASM) and see how that impacts the game seeming to freeze temporarily.

    * If you have "NVSE logging" enabled (see the 'Checklist Item #4' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide), disable it until actually needed.

    (Reading from or writing to disk for any reason is the slowest thing the game does.)

     

    The size of your image files also has an impact. Larger/higher resolution is not always "better". Please see the wiki "Display resolution versus Image Size" article.

     

    The 'Issue: What INI edits seem to be most beneficial to performance' entry of the wiki "Fallout NV Mod Conflict Troubleshooting" guide) may also be some help. However, the above mitigations are more likely to have a fundamental beneficial effect with or without any INI adjustments, so consider them as the last resort.

     

    As you can see, there are a number of things that can underlie your problem. If one of these doesn't fix it, I would be interested to hear about any eventual solution that does.

     

    -Dubious-

    I'ma go through all those, thanks for such an in depth reply!

  2. An actual load order is needed before anyone can begin to guess what would be causing the problem.

     

    Also, have you installed any of the tools that do not show in the load order (NVSR, NVAC, NVSE, etc)?

    yeah I have NVSE, NVAC, Onetweak, and NV Tick Fix, also idk what you mean actual load order, I just copied that from a loadorder.txt under \ModOrganizer\Fallout NV\profiles\Default

  3. New Vegas stutters, like it just isn't smooth, I would like suggestions if any of my mods would cause particularly bad performance

    my load order is:

    FalloutNV.esm
    DeadMoney.esm
    HonestHearts.esm
    OldWorldBlues.esm
    LonesomeRoad.esm
    TribalPack.esm
    MercenaryPack.esm
    ClassicPack.esm
    CaravanPack.esm
    GunRunnersArsenal.esm
    YUP - Base Game + All DLC.esm
    YUP - NPC Fixes (Base Game + All DLC).esp
    Unofficial Patch Plus.esp
    Unofficial Patch Plus - Addendum.esp
    HeroinZero Weapon Fixes.esp
    The Mod Configuration Menu.esp
    FOVSlider.esp
    Inventory Search.esp
    The Weapon Mod Menu.esp
    oHUD.esm
    DarNifiedUINV.esp
    FCOMaster.esm
    Simple DLC Delay.esp
    VATS Alternative - Bullet Time.esp
    JustModsAssorted.esp
    Helmet Overlay.esp
    Water Overhaul.esp
    Mojave Arsenal.esp
    JSawyer Ultimate - FCO Patch.esp
    JSawyer Ultimate - Mojave Arsenal Patch.esp
    JSawyer Ultimate - WO Patch.esp
    JSawyer Ultimate.esp
    FCO - GlowingOne.esp
    FCO - Russell.esp
    FCO - Saxons Quest Collection.esp
    FCO - The New Bison Steve.esp
    FCO - Willow.esp
    Karmic Balance.esp
    Enhanced NPC Awareness.esp
    Economy Overhaul.esp
    Simple Reputation and Disguises.esp
    ELECTRO-CITY - CompletedWorkorders.esm
    FCO - ElectroCity Patch.esp
    FCO - YUP English.esp
    Distributed Necklaces and Chains.esp
    FCO - PathFixing Vanilla.esp
    FCO - Spice of Life Clothing.esp
    FireRehireWillow.esp
    Follower Tweaks.esp
    QSMaresLeg.esp
    JIP Selective-Fire.esm
    Convenient Fast Travel Markers.esp
    MiscItemIconsNV.esp
    Pipboy2501.esp
    FCO + CNR.esp
    FCO + LQE.esp
    FCO + YUP + JSawyer UE.esp
    Lucky38 Climate Fixed.esp
    FCO + TOD.esp
    NevadaSkies.esm
    NS - DLC.esp
    LightUpAndSmokeThoseCigarettes_edisleado.esp
    lightupandsmokethosecigarettes_dm.esp
    Quickthrow.esp
    SaxxonsQuestPack.esm
    The New Bison Steve Hotel.esm
    NVWillow.esp
    SomeguySeries.esm
    Russell.esp
    NewVegasKiller.esp
    NewVegasBounties.esp
    KingOfTheRing.esp
    NewVegasBountiesII.esp
    TheInheritance.esp
    1nivVSLArmors.esp
    ADAM - MERGE.esp
    ADAM - Trooper Gloves.esp
    ADAM Complete.esp
    Book of Steel.esp
    WMIMNV.esp
    Weapon Retexture Project.esp
    LaLongueCarabineMod.esp
    357retex.esp
    GRA-WRP-Patch-Two_Unofficial.esp
    EVE FNV - ALL DLC.esp
    RangerHuntingCarbineSequoia.esp
    HeavyPlasmaRepeater.esp
    RetrievableThrowables.esp
    TacticalSurvivalistRifle.esp
    Vurt's WFO.esp
    Groundcover Overhaul.esp
    Desertlurk.esp
    Uncut Wasteland.esp
    Cazador Queen.esp
    TheLozza's_Gasmasks_V2.esp
    CAGE 1.9.3.2.esp
    Lucky38Reloadedv5.esp
    B42Inertia.esp
    YamsPinupParade.esp
    Lucky38Overhaul.esp
    New Vegas Strip ReDone - Walled.esp
    HonestHearts2.esp
    HonestHearts2b.esp
    CNR_Beta.esp
    Cowboy Perk Complete - New Vegas Bounties.esp
    Legion Quests Expanded.esp
    D.E.I.M.O.S..esm
    Badlands.esm
    NiptonRebuilt.esp
    Windows of the Mojave v1.2.1.esp
    enclavebunker.esm
    NVInteriors_ComboEdition_AWOP.esm
    NVInteriors_Core.esm
    NCRTrooperOverhaul.esp
    TrooperOverhaul-Dragbody.esp
    SaltLakeStories.esm
    SLS - No Type3 Clothing.esp
    AutumnLeaves.esp
    domecity.esm
    AWOP - Russell.esp
    AWOP Interim Fixes.esp
    AWOP WRP Patch.esp
    AWOP-FCO3.esp
    AWOPDeadMoney.esm
    AWOPDeadMoneyVendorPatch.esp
    AWOPMonsterPatchVanilla.esp
    AWorldOfPain(Preview).esm
    Radio Free Wasteland.esp
    Conelrad 640-1240.esp
    Existence 2.0.esp
    NVInteriors Addon AWOP.esp
    Laurens_Bathroom_poetry.esp
    History.esp
    The Law Won.esp
    CourierCacheWSE.esp
    FCO - Eyes.esp
    FCO - NPC Changes.esp
    also for some reason Nipton Town Hall's lower level was like 10 fps the whole time I was there, but that was the only cell I have encountered such an issue
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