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Ojox

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    Oblivion

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  1. Sup, So, I'm fed up with only the green and orange books (the big chunky'uns) standing up properly on my shelves, you know Biography of Barenziah type stuff. The easiest way to change this, since I can't be doing with all these new-fangled book mods out there, is to change the mesh to the same one for every book (excluding journals, notes and letters). Firstly, I don't know if this would work (I don't know if it would skew the textures designed for smaller books), so if anyone can point out why it wouldn't, just holler. Secondly, is the only way to change every book mesh to either go into the creator and individually change them, or to copy and paste the mesh as many times as there are meshes into the directory and just rename them so it automatically locates them before the compressed ones? Sorry this isn't very clear, I'm knackered, it'd be great to get anyone's input, Cheers!
  2. I admit it, I am a complete noob when it comes to modelling. I have literally just installed 3ds Max (and the .nif plugin, obviously) and I want to remove part of a helmet - but I don't actually know how to start... I have watched a few tutorial videos, but I can't find anything telling me how to do this.. Help would be appreciated, thanks :)
  3. I don't know, that was just a wild guess really.. I just can't think why it's not working, and then - even more bafflingly - I just checked again and originally I was editing the ultra dragon mask; which has a unique mesh and textures - but then Krosis, a normal mask - not corresponding to any of the same files did the same! Went invisible in the menu and, on trying to equip, the game crashed.
  4. I just compared it; it doesn't look like I have... I haven't yet placed an alternative texture, though - could it be that it's looking for the texture?
  5. Hi guys, I've recently started trying to work on a mod that makes 'cuts holes' in a helmet so that the character's eyes are visible, similar to the Dragon Bone Helmet, in that respect. However, as editing the mesh proves near impossible I am resorting to changing the texture so that it doesn't show - making it look like I've edited the mesh and so the 'eye hole bits' are invisible. Basically, by editing the alpha channel, I should be able to hide a piece of the mesh, making it look like it's gone. For this, I had to - in Nifskope - attach NiAlphaProperty to each mesh, and I have done so. now, however, in game when I equip said piece the game crashes and in the inventory where you can preview any item, there is just a blank space - no preview is there. I was wondering if anyone could proffer any suggestions for what I'm doing wrong/not doing. Many thanks, Ojox
  6. Thank you so much! This is literally exactly what I was looking for :D
  7. @Clarian, This information is so useful, as it is literally exactly what I've been looking for, however, I'm not familiar with editing the 'channels' (and I'm on GIMP, because I'm a cheapskate) but when I select on the 'alpha channel' it's all already black, am I missing something? :P Many thanks
  8. To test this, I created a blank .dds file (pathed correctly) which should have made a helmet invisible. However, upon loading the game, this helmet was still clearly visible, hence my assumption that Skyrim loads both textures. My problem is that I want to "cut a hole" in one helmet, so that you can see the character's eyes through the helmet... Would it even work to replace the texture? Or would there be an issue because the texture doesn't cover the whole mesh? Do I have to edit the whole mesh for this, or can I compress a texture into a bsa, so that Skyrim looks only for that file, rather than loading them both? Thanks for reading my craziness... and if you understood that, treat yourself to a cookie from the cookie jar :D
  9. Hey guys, You're probably thinking I'm the type of noob who is here demanding stuff and then I won't understand it when you tell me etc. However, I'm really keen to learn how to remodel (namely for Skyrim) and I'm certainly very willing to learn and be independent - to a certain degree - however, there don't seem to be any tutorials for Skyrim remoelling and so I was wondering if anybody would be willing to help me learn. I know there are lots for Oblivion remodelling, but I understand that the process is slightly different. Even if you don't want to personally help me, anyone who can point me in the direction of a good walkthrough would get much love from me! Cheers guys! :D PS. I have googled around a bit and not turned up anything great... I'm sorry if I've missed something really obvious
  10. Don't think the boots are unique, I may be wrong but I'm about to go out - I'll check later if I remember :P Also, I could easily make a mod that replacer the original Alik'r hood and Redguard robes with Nazir's if you'd like. :)
  11. Once the Creation Kit is out, this will be easy, but for now: player.additem 000e0dd0 1 (Clothes) player.additem 000e0dd2 1 (Hood)
  12. Topic says it all really; on FNV, I looked through the textures and the majority have both _n.dds and _m.dds - _n.dds is the normal map - what is _m.dds?
  13. If I actually use the mod and go to the location, will the lighting wok or not?
  14. Hello, I'm currently working on a Gas Station conversion mod, I deleted all the lighting that was originally there to redo later, I've got to "later" and now the lighting effects won't work... I can insert any lighting effect, however, none of them work, ie. the cell remains dark. I saw a really old post that was complaining of this but it didn't get solved... any help would be appreciated :)
  15. Okay, sorry to be even more annoying but my google keeps crashing (?) and anyway is there a bsa cmd out that will actually do Nv because I have a really old one from when I used to mod Elder Scrolls
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