Definitely liking the way this is going. I am thinking of having one foundry and adapting some of the in game machinery. I note you can activate windmills though nothing happens (that I have seen) so using this to mill the salts and charcoal into gunpowder. Powder + Cotton + Metal = Ammo. (Foundry bench (work bench with unique script) to make ammo. You have a good point with the Fire Salts. We have 3 options there. i) Balance the power to the rarity as you said. ii) Come up with a way of obtaining Fire Salts. iii) Replace Fire Salts Maybe use this as the ammo levels, Powdered Mammoth Tush (has wekness to fire), Fire Salts, Vampire Dust (they burn), Dwaemer Oil, not sure. I currently favour i) or ii) Re: Fallout gun code I saw more similarity between Oblivion/FO engine wise that between FO/Skyrim so I am expecting very little. If its there then great, that will save a LOT of work. Gun Barrel My current plan is to work with that initially and then update. Move to invisible projectile Add firing noise Add smoke effect Add new Mesh/Texture Update animations Once the mesh is set up and working, then getting various textures for the types will be easier. Other Notes: I like the idea of troll fat, being useful and hard to get. I will try and thing of a way to use it however whilst I can see it burning I am not sure it would explode.