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Deafrunner

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  1. So I could be wrong, which happens quite often. x) But I think my last post was shut down due to being in the wrong section. I am unsure, I just can't find it and I didn't receive a warning so I may have just lost it. But I thought I would re-post this because I think it was shut down. I currently am trying to develop a mod, it needs a flash file to communicate with an skse plugin. I do not have anything made besides the flash file, and a partially done plugin. I need to be able to communicate with the skse plugin via the flash application in skyrim. I know skyui does something like this. but I think it only does it from within a save game. I am just wondering if it is possible to do this from the start menu. I can't seem to find much info on it anywhere. I messaged schlangster but he hasn't seen it yet so I was hoping i could get some input here. If anyone has any knowledge of skse and as2 flash application communication please let me know. My skype is Serifaz2 look forward to hearing from you :)
  2. I am currently in the process of making an armor mod. The armor has long chains that go down to the floor, that are rigged to be ragdolls. I want to add collision to these chains but am having a very hard time with it. I was at first unable to even add a collision to the model at all without a crash. now I have collision on the model but can't seem to rig it to the ragdoll so it moves with it. I know I don't fully understand how the ragdoll works and there is most likely something I am missing, or doing wrong. If anyone thinks they can help me I would greatly appreciate it. I have been working on this armor mod for a while now and would like to finish it up :). If you need the nif file to be able to see what it is I'm dealing with here you go. Nif File
  3. could really use some help here
  4. update I got it in game but the ragdolls seem to just move all the objects they are attached to down to the floor. they are rigged to the pelvis and they still just drop down to floor level its not gravity though its just like the bone is originating at that point. but I cant figure out why
  5. Ok so I have spent about 3 weeks on a model trying to figure out the havok content tools ragdoll system. Finally figured it out ... YAY! but now I can't seem to get it to show up in game. all the pieces I rigged are just sitting on the floor or lower . Is this a common issue that can be easily fixed or is there something wrong with my rig ? I was hoping i could just update the xml. but over all I just want to get it to work. Here is a screenshot of my load order http://i.imgur.com/Ugg9qM0.pnghttp://i.imgur.com/Ugg9qM0.png and here is a screenshot of the nif's havok path which is the same as the path it is in. both the xml and the model are in the same directory http://i.imgur.com/n2BE4TZ.png I understand it is a very complex rig but it was what I wanted to make. Am I going outside the bounds of what havok can handel?
  6. so I am having a major problem with havok content tools. I am using hdt and I can't seem to rig anything to the generated bones. it works when I move the bones manually but when I preview in the havok tools preview window ... it appears not not be rigged to the bones. the capsules just ragdoll without the mesh. if anyone is experienced with hdt or havok, can I get some assistance please you can add me on skype if you want. my skype is Serifas69 I really would love to figure this out. been racking my brain for days and probably watched every vid on youtube atleast twice related to the subject.
  7. for anyone else wondering how to do this. I found a great tutorial here
  8. So I made some armor. that I want to make use of the MassFX Rigid Body modifier in 3ds max. I am trying to do it mostly for a chain that I want to be able to move like a chain. If this is possible please point me in the right direction to figure out how to do it. Also if not possible are there any alternatives? Here is a screenshot of the armor. http://i.imgur.com/iqJcvPi.jpg
  9. thanx soo much. I think you replied to my other post. So thank you again :)
  10. I was originally going to make a mod for new starter zones for each race. but then I figured I would need to script those zones to work with the story. which could be insanely hard. So I thought I would try and make an action bar mod instead. Something like a ui where you can press hotkeys to equip and then cast spells. maybe something where you could equip them to the slot. I am very new to scripting with skyrim. In fact I just made my first armor and weapon mod. So I'm really new to all of it actually. I was wondering if someone could give me pointers on how to attach a script to players so when you get online you have a ui at the bottom of your screen. so I can start working on a hud for the action bar. Any tips otherwise are welcome. I would love to get help with this if anyone is willing to help :smile: EDIT: I just realized skyrim uses flash ... I am actually very familure with actionscript ... Where can I find how to assign spells to a action?
  11. So I just started learning papyrus scripting... I want to make a script to start a player in another zone depending on what race I select. I guess my problem I don't know how to reference to a specific race in an if statement so something like if Game.GetPlayer().GetRace(Nord) do something end if but I don't know how exactly to do it. can someone tell me how? also is there a teleport command to teleport a player when selected?
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