Jump to content

ookami007

Members
  • Posts

    15
  • Joined

  • Last visited

Nexus Mods Profile

About ookami007

ookami007's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. Greetings! I have been playing with the construction kit more and just for fun decided to add a player house across from Riverwood - easy to test that way. I'm having issues with the door. I've created doors from dungeons to dungeon entrances and that's fairly straightforward... I drop in a door... set up the teleporter... click on the destination door... adjust teleport location and volia... door. With the farmhouse it's different. The farmhouse seems to already have a door. I tried putting another door in front of that one and it works... I teleport in just fine... but, you see the door behind it. Looks bad. Is there a way to access the door in the farmhouse01 seperately? I've tried to click just on the door... but it always selects the entire farmhouse. Thanks for any help!
  2. Ah hah! Thanks! I knew about the shift+mouse move from one of the tutorials. I saw someone pan things on another tutorial but they never explained HOW they were doing it. Hmmm... is there a way to specify WHICH cells are loaded? Even if I could only load a certain number, I could work with one section of the town at a time... so long as I could specify that section. The weird thing is... even when I select an object and give it focus, the objects around it don't show up. Even when I click on an object (house, etc.) the bounding box appears... but not the object... unless I choose to edit ti. The main problem with that is.... I need to know if my concept works, or if I'll have to design the city some other way. Good call... I had forgotten that one. I'll give it a try. Thanks for the help... I have done most of the tutorials... I even have a simple dungeon... but this project is SOOOO much larger... 5 "dungeons" plus a town. Oh joy.
  3. Ok... so I'm proceeding with my "Bard's Tale" mod. I've created a new worldspace for the town and I'm starting to build the town as best I can, but I'm running into some issues I'm hoping to get some help on: 1) Is there an easy way to navigate around the world? I've checked the keyboard map, and there doesn't seem to be a way to "scroll" the visual window/render window. For instance, I want to move N,E,S,W instead of selecting a piece, giving it focus and zooming out to see the rest of the area. 2) Parts of the map keep disappearing. For instance, the town is centered in the middle of a cluster of mountains. I've put up the walls (prisonwall from Windhelm) around most of the town. I then inserted some mountains outside of the walls. I placed them, they looked good... I zoomed out and they disappeared. Is there a way to see the whole thing? 3) Is there a way to have the weather always snowing? I see you can choose different weather areas... but I didn't see a way to have a static weather. 4) If I want a castle inside the town but want it with a gate that can be locked (key required) until later in the game, what's the best way to do that... what tile set should I use? I can't think of a similiar instance in game of an intown gate that is locked. Just doors... I have more questions, but that's it for now. Thanks!
  4. Greetings fellow modders, I'm relatively new to the modding scene - at least on this platform, though I have done some stuff for NWN. I have a rather ambitious idea for a mod based (very loosely and not using any copyrighted names) of Bard's Tale (the original 80's version). For this, I will need to create a walled city, I'm thinking similiar to Windhelm. The old concept lends itself for a somewhat complex set of "dungeons" - Town of Skara Brae (or Bara Skrae) Sewers, Mad God Temple/Catacombs, Harkyn's Castle, and the two towers. I've played around with creating indoor areas, but not outdoor areas. I'm assuming I'll need to create the area outside, then link it to an "indoor" area that is inside of the city, then link the various buildings to other "indoor" areas (ie. buildings to interiors, etc.). How do I go about building the external city and where should I put it? Are there any tutorials on city building? Thanks for any advice. PS - Sadly, some of the more fun parts of the old game won't translate well... like spinners, teleporters, etc. but pits, darkness and traps can be implemented... should be interesting.
  5. Nope. Normal mode but I am using WIS. I have the same bug... no claw quest.... and it started when I installed WIS. Oh.. joy. Maybe... uninstall it... get the quest... then reinstall it. But now I'm worried that it might break other quests...
  6. I am having the same issue... no graphics... no top bar. I've rebooted my modem.... my router... my PC... cleared history. Nothing works.
  7. Yup.. been having problem for 2 days now. No pics... no top bar... I can login, but still nothing.
  8. I'm still having the same problem with Skyrim Nexus. No graphics... no top bar... I can login but it's all screwed up.
  9. I'm having the same problem.... both the skyrim and oblivion mod sites are down and Modmanager says my login is expired. I hope they get it resolved soon.
  10. The Tytanis mod seemed to be a good collection of things, but it doesn't appear to have been updated in quite a while (relatively speaking)... some of the mods that were incorporated in it have released multiple updates in some cases... Is this dead? I noticed that it's also dropped off the Top charts.
  11. I am long past the part where I am made Thane of Whiterun and given Lydia. Only problem is... lydia never showed. I can't even get her using console commands... When I try: player.placeatme a2c94 (tried all caps too), I get: Item 'a2c94' not found for parameter objectid Compiled script not saved! Any ideas? I got her the first two (three actually) characters, but not with this one. I'm running the latest patch from steam (1.310 or something like that)
  12. yup... tried that too.... I didn't move I got the following: Item 'a2c94' not found for paramater ObjectReferenceID
  13. Two issues... probably unrelated, but here we go... 1) Lydia is no where to be seen. In previous games, I get her right after I become Thane. This time... she doesn't show up. Haven't seen her. Not only that, but using A2C94.moveto player doesn't work either. It's like she's been erased... erased from time... 2) It seems like nodes have respawned.... their texture is back to veined ore... but they are not minable... no message tell to hit E to mine, etc. This is true on both inside (Halted Stream Camp) and outside... multiple places... Any ideas? PS - I AM using the respawn in 3 days mod, the clear dead bodies after 10 days mod and mining faster and more mod.
  14. Actually, it's quite easy to sue on the least little thing. And since Forgotten Realms and all places and characters are copyrighted, they could very easily sue you with their army of lawyers. Will they? Probably not. Especially if they have the slightest bit of intelligence (most lawyers don't - just an overdeveloped greed gland that replaces the more humane parts of the brain). But... considering they are working on a new D&D game (not called Neverwinter Nights 3), they make take exception. Fan art / fan fiction has it's limits. And it's limits are pretty much whatever the original copyright holders say they are since technically, everything is a derivative work. I would love to see it... I love Forgotten Realms... I love D&D... but don't expect that to hold up as an excuse in court.
  15. 4th edition, eh? I thought you liked real roleplaying. 4th edition is possibly the worse D&D ever put out. It's not a coincidence that it happened after the creators death. I do love the Forgotten Realms campaign setting... I always have. I even played Neverwinter Nights (the ORIGINAL MMO) on AOL back in it's day. Yeah... I'm that old. Look it up on wikipedia if you don't know what I'm talking about. That's back in the days of the Gold Box games. I'd be interested in seeing a campaign set in the Forgotten Realms using the Skyrim engine. The sad thing is, it will never translate as well as the real roleplaying game (pen and paper), but it might be noble effort. Especially considering that others are working on a multiplayer mod and combining them would be fun, as you could have 4 buddies each have a character and go adventuring together. The main issue I see is that combat doesn't scale very well in video games. Even in DDO (D&D Online), the combat is hugely munchkin. I'm not sure how you would scale that so that it's more faithful to true D&D... where wizards start off with 1d4 hit points and a sword does 1d8. Still, I think it's a noble undertaking (despite the 4th edition madness), so I wish you luck... and if you manage to succeed, I will gladly enjoy the fruits of your labor.
×
×
  • Create New...