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Triaxx2

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Everything posted by Triaxx2

  1. Thanks. I hate close quarters fights myself, so I made sure that both the area for the fight is open, as well as having a larger area before hand that you can lure them into. UFO is Ultimate Follower Overhaul, EFF is Expanded Follower Framework, and AFT is Amazing Follower Tweaks. UFO allows for 15 followers, and EFF and AFT both allow for 100. The only difference is that one version has Companions Quarters, and the other has Companion Dorms. The former has 16 rooms for companions, and the latter has room for a hundred and four companions to sleep. The reason you'll occasionally find gaps in caves, even in vanilla is that the pieces don't match up. And given the expansive nature of the caves, it's natural to miss a couple. Well, fingers crossed then.
  2. The big difference is that Empowered seems to have been updated for Dawnguard, while Better Magic hasn't. I'm still using Balanced Magic, which does similar things, but stopped getting updated. It works for me though. I guess it depends on whether you've got Dawnguard or not. I will indulge in a bit of self-promotion. I have a house mod with a challenging fight at the bottom. I wasn't able to win without a level 30 character, nor were any of my testers. It's called Whiterun Thane's Castle. Even if you don't keep it, I'd like an opinion.
  3. Most powerful Production handgun. They also make one in .700 Nitro Express, but it's not a production model. I don't think anyone has turned the .950 JDJ into a handgun yet though.
  4. I was just about to suggest Warzones. It's a fantastic mod, but be warned, the fights are enormous so you're going to have a bit of a hard time if you get into the middle of them. Unless you're late in the game and can simply blow through them.
  5. Grizzly was from Tremors 2, and the Fed Labs 37 was from three.
  6. It's legal, since what you're buying is the service, not the mod. However, not here.
  7. Since the last two are both under the monster mod monikers, they should be compatible with the monster mod, and probably with each other if the authors are the same. Monster wars may conflict, but you should probably wait to install that after ensuring the others work together. My experience is that Skyrim is pretty good with the leveled and crafting lists, so it should be okay.
  8. That would require the authors permission. Have you tried contacting the author yourself?
  9. I have to say that I enjoy the challenge of role playing as a woman. Does it force me to run her as a hyper-emotional, helpless damsel in distress stereotype? Not at all. My female characters are as likely to wade into the fighting as the men, and are just as likely to walk out as the only person alive. And yet, where the male characters I play might not even stop and consider an offer of surrender, my female characters might. It's a subtle difference that makes a big one. On the other hand, my female characters won't try to talk the Old Orcs out of a good death. They'll offer to give it to them without hesitation because it's both merciful and what the orc wants. My male characters are likely to try and talk them out of it. Do they always succeed? No, but they always try.
  10. My current character is using a Lightning Bolt to do it, but the principal is the same. Of course Ice Spike will preserve it for you.
  11. I like the hunting around Valtheim Keep. The upper platform is a perfect perch, and the area is full of game. Another one is the area around Rorikstead. The Reach is a really fun place to hunt, though the act of retrieving what you've killed is the harder objective. Finally, the area near Cracked Tusk Keep. Rough ground, lots of places to hide. Easy retrieval, plenty of targets, and very few bears. Of course I do it with a dagger, and not a bow, but that's just personal preference.
  12. On the one hand, I admit to the ass excuse for some characters. On the other hand, I also find that sometimes it's more fun to roleplay the female character. After all, playing the more typical drunken Nord barbarian is easy if it's male. I can play that kind of character in my sleep, and I do enjoy it, because there's nothing more fun than hitting things with a big sword. But playing the same character as female is an experience outside my comfort zone. It's fun. On the other hand, I find my male characters tend to fall into the same lines over and over.
  13. As far as I've been able to ascertain, yes, absorbing does seem the only way to avoid it, though magic resist might well reduce it, because it seems an effect independant of the cold damage.
  14. That's a lovely bit of personality, but when it's said to someone who spends their spare time eating the souls of dragons, it's not the brightest sounding comment on the planet. Nor is it conducive to a long, healthy life.
  15. On the other hand, it also saves me a 4 hour install and 5 hour download to reinstall the game if my modding borks it and I can't revert. One button ensures the original files are restored. Do I miss having to run around and hunt down patch after patch? No. Do I get annoyed that I can't play because the game is downloading an update? Sure, but that happens with, or without steam. At least Steam has an off-line mode, compared to other DRM schemes that require an always-on connection. I'll take Steam over that any day of the week.
  16. On the one hand, there are some glaringly obvious bugs that have been in various releases. On the other, consider the sheer size and scope of a game like Skyrim. The fact that it released with so few bugs compared to the amount of content within the game is pretty mind-boggling. This is considering that it's literally impossible to test all the various configurations and setups for the computer systems of the average user. And that they had to do it across no less than THREE operating systems. (XP, Vista, 7). Also it's Bethesda, which is a comparatively small company, not Rockstar or Ubisoft, who have two or three design houses, that can be temporarily retasked to scan for bugs. For all of the vastness of Skyrim, being able to definitively say 'There are no bugs', is like being able to say that within the universe 'There is no other life'. Because even if you have the time and resources to do it, it could be proven wrong the very next instant. CTD's? I don't mind CTD's. It's the unexpected freezes, whether because the Convenient Horses Harvest Script is running, or because a wolf spazzed out and the game hung when it spawned. CTD's just require the game restarted usually. Freezes require a hard reset, which is no fun at all.
  17. Go up a couple posts, and you'll see she's busy working on it right at the moment.
  18. Marcurio, I KNEW there was another priest follower, but i couldn't remember the name. That'd make for some interesting theological comparisons. Of course I still think Collete would be more entertaining.
  19. I'd never actually heard of Vilja until reading Ceri's thread, mostly because I'd gone to Fallout 3/NV for a while until Skyrim came out because Oblivion had reached a stagnation point when I left. I do know her now, but the joke was in response to Janus: Guess who I voted for? comment.
  20. Yes, though how much is a function of how many scripts are running at one time, and how often their running. A script running once a minute is more intensive than one running once every 5-10, but less than one running ever 30 seconds.
  21. Vilja? Ahem. I'd like to see her have some unique interactions with Lydia. Lydia is so down beat, and Ceri is so up beat it's not funny. They'd be hilarious. Another interaction with an NPC would be with Colette Marence, the College Restoration trainer. As a healer, Ceri should be extremely enthusiastic about talking to the master healer of the college. Perhaps a good place for her to learn a new spell or two...
  22. I don't know about Maven, but I'd like to see her give more respect to you. She's definitely a useful person, since she keeps the guards off the Thieves guild's back. Not theoretically, the Nightingales are supposed to be secret. Still, being guild master should carry more respect. Personally, I'd like to see some far more challenging missions. As it is, the most challenging missions to a thief are infiltrating Calcelmo's Lab, and the Pinewatch mission. All the others don't really require any sort of stealth or are easily accomplished by slaughtering all interference.
  23. Really, really depends on the character I'm playing as. I'm currently playing a Heavy Armor using, sword and board wielding warrior woman. I've reached the point where I'm essentially invulnerable. Once you get there, it's sort of this awesome feeling, that you don't have to wonder, am I going to survive? It's just a matter of wading in and blowing through the enemy. The worst they can do is easily regenerated without the need for potions of any kind. She's even a Nord, so there's no Orc Berserk Trickery. On the other hand, I've played a number of stealthy light armor wearing assassin types. The kind of characters who never really need to smith their armor because they almost never get hit. And if they do get into combat, light armor means they remain hyper mobile and can evade the big slow attacks that a heavy armor user will have to try and absorb. That said, I've also had great fun playing a light armor sword and board, using block to absorb what I can't dodge and dodging the big slow attacks that I shouldn't try to absorb. Blocking goes up very quickly. Finally, I use Balanced Magic, which re-institutes the armor penalty for magic use, so my mages are all cloth users. Of course, I also use Midas Magic, so mostly they never get close. The only armor affecting mod I use, aside Balanced Magic, is one that raises the armor cap to 90 instead of 80. Might not seem like much, but those ten points make a world of difference. Plus it's fun to play as the different types of characters. light armor characters tend to be more aware of their enemies, because you feel less protected. Heavy Armor users feel much safer, because they can simply absorb their enemies attacks. Consider the early game, when you can blitz the light armor wearers without much issue, but the first time you run into someone in a full set of heavy armor, probably the tower near Bleak Falls Barrow, you're suddenly working much harder to do damage while not dying yourself. (The Imperial captain in the Stormcloak exit doesn't count because you have a companion who will distract and terminate her if you don't do it fast enough.
  24. That's because of the very high bounty for killing. You may have already had a bounty, so now it's kill on sight. It seems to get stuck. So as above you'll need to change the bounty before it will let you surrender.
  25. So I've built a house mod. The next step is to have a script that can actively sort items out of the players inventory into containers for them. I've tried, but my scripting abilities are essentially non-existent, and I simply can't get it to work. Can any one help me either by explaining how to do it, or letting me use one that's already built? I'll give full credit of course. Thanks in advance.
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