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jk1464

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  1. Sorry for putting this in mod talk. I'll create a new thread in troubleshooting.
  2. Hey, this mod looks fantastic! I just got through this whole thread, and I admit I was a little worried at first about a Good Guy Brotherhood and Bad Guy NCR. The recent videos really cleared up my concerns about that, as the motives of each group are definitely lore friendly. I hope that the mod follows the morally gray reality of the Fallout universe, rather than the Bethesda-esque visions of a solution to every problem (don't get me wrong, I'm a huge Bethesda fan, but F3 was very disappointing in its story compared to the previous Fallout titles). I was wondering about how the added item balance will be. I play with FOOK and JE sawyer's mod, which enhance the difficulty of the main game a bit (makes it better balanced in my opinion). How does BBD stack up to those enhancements? Finally, I have to add an idea I got watching that last video: a chimpanzee companion. Not any chimpanzee, mind you. A chimpanzee with a cybernetic head that allows a human brain to interact with the body. Perhaps the chimp could have a Steven Hawking style voice, or maybe a more advanced speech module (this is the future). A British accent comes to mind, an old professor type whose brain was extracted in London and shipped to Boulder Dome (or Denver for your next DLC) in the early 2070's as a research subject for an advanced neurology clinic (he had ALS, so his body was useless anyway). In the years before the war, he ended up being shipped to the Big MT, and the Think Tank decided to implant him in a chimp body (I haven't played OWB yet, so the exact character whose project our cyborg chimp was I cannot say). He escaped the facility, made his way across the wastes to Colorado... I haven't played BBD or BBDp2 yet, so I can't fill in that area, but somehow he ended up in a colony of chimpanzees, the only ones who would accept him. However, he desires to see the world and find a companion who appreciates him as a full human being rather than an abominable circus act. I could see him wandering the Mojave with you, making observations based on your changes to that world. He could have a quest that finds him a hat, tie, and pipe + tobacco so that he feels more comfortable in his chimp body (I imagine a few characters in New Vegas and Freeside involved with this, a few new cells, and, of course, variable outcomes). Perhaps like one of the vanilla companions, after certain events he would ask to have a change in his life, rather that be transplanted into another body or by mutating his chimp body (neuro-degradation driving him insane and developing a sociopathic personality). Various sources, from the followers to Dr. Usnagi to BOS to the Sink could make modifications depending on your choices (ie android transplant, cybernetic human hands so that he can interact with the world, or growth mutations and implanted weapons so that the wastes will fear this pipe smoking, hat wearing chimp). Hell, I would design and write the whole thing. I would definitely need help with scripting and voice acting, but if that idea interests you, send me a PM. Maybe even as a mod to your mod. Got a little carried away, but food for thought, eh?
  3. That is by no means a complete list of the mods I want to add. Here is a really useful thread I found: http://www.nma-fallout.com/forum/viewtopic.php?t=56877&postdays=0&postorder=asc&start=20 that is Page two, but page one is pretty old and it's better to stay up to date. My tactic for finding good mods is to do a search on the nexus and sort by downloads in descending order. You can also go to a category and sort it. Hope that helped.
  4. Hey, I use a few mods that aim at making the game more challenging but also more believable. I play on Very Hard/Hardcore, no Vats. Right now I'm only running a few: FOOK, MMUM, FelloutNV, and Underground Hideout (plus all DLC). The first is a content addition/rebalance/bug fix mod, the second is a huge bug fix mod, the third is a graphical alteration, and the last is the most popular home mod. These are all really popular and a simple search will find them for you. I'm considering adding a bunch of new mods: Gamplay Changes: Project Nevada (gameplay enhancer-- adds a bunch to combat, check out their youtube video), Bottle that water (self-explanatory), J.E. Sawyer's mod (Lead Project designer's gameplay balances, improves hardcore mode, partially integrated into FOOK), no auto aim (self-explanatory), centered 3rd person camera, BBQ Grills that work, Improved Companion Sandbox (makes your companions loiter) Content additions: New Vegas Interiors Wasteland and Urban editions (two separate mods, add interiors to otherwise placerholder buildings), Novac Hotel Suite Upgrade (self-explanatory), Goodsprings Home Revisited, Boulder City Facelift Project, Water Tower Mini-Vault V5 player edition, Revisions: NVR and NVFR (sister mods that make the strip and freeside look unharmed by bombs because vegas wasn't hit), Electro-City (adds lights to many areas of the wastes), Nevada Skies (weather mod), Clean McCarren, Novac Redux That's about it for now. I highly suggest you check out the Gameplay changes. I like a balanced, enjoyable game. A lot of other mods are unbalanced and favor god characters or aesthetic tastes unlike fallout, so I sorted through a bunch to find these. I won't have tested them until I can play again, so feel free to experiment!
  5. I just started roaming the wastes with Cass. I read on her wiki page that she was the most vocal companion, making random comments as you traveled. However, this was changed in "the most recent patch" according to the page. Is there any mod out there that nulls the change made by the patch? I'd rather have Cass be vocal; it enhances immersion. If there isn't a mod, I'll put in a request in the other forum. Thanks in advance. PS: I'm currently running FOOK as well as the MMUE bug fix project
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