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Everything posted by blackpheonixark
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LE Really dumb Mod Idea, But Zoomies for Kahjit
blackpheonixark replied to blackpheonixark's topic in Skyrim's Mod Ideas
Exactly. I am glad someone else gets it. I have seen Behavior Mods that edit the behaviors of NPCs. I used to mod Morrowind and Oblivion And I made edits to NPC Pathing. So using SSE, you should be able to make temporary adjustments to the NPC Pathing. And making mods to the Skills and Abilities is really simple, so that would not be that hard. But who knows. Maybe someone would be able to work with SSE. lol -
LE Really dumb Mod Idea, But Zoomies for Kahjit
blackpheonixark posted a topic in Skyrim's Mod Ideas
I am a Cat owner of 4 Cats. Me and my Fiancee love when our cats get the zoomies and take off like a rocket. We were asking the important questions. Do Kahjit get the Zoomies? We put way too much Thought and discussion into this. And we decided that this needs to be a thing. So the idea for the mod is a Behavior Change that only affects Kahjit. So that from 2-6 AM, Kahjit have to get up and Sprint, but not just sprint, they get a 100% Speed increase and the sprint Randomly instead of following a programmed path. This affects NPCs As for a Player Character, Give the Kahjit a passive Buff that increases its speed by 100% only between 2-6 AM And you have health Regen as you are sprinting during that time. I have not worked out any other ideas yet for this, but is this a Possibility? -
LE REQUEST: Player Home + Scripting (Will Donate)
blackpheonixark posted a topic in Skyrim's Mod Ideas
Hello. I have been playing TES games for quite a while now. I am what you would call a seriously overwhelming collector. Meaning I collect EVERYTHING in the game. I even have specific areas in each of my homes where I put stuff including an entire chest dedicated to just Clutter. Anyway, I have been searching for a truly amazing Player Home that would be able to display all of my items as well as armor, weapons, and clothing. The closest I have seen was The Collectors Crypt. In which its an amazing mod and I enjoy it a lot, but it has some issues including the fact that after I leave for a while, all of the items on the mannequin unequipped and the shine that displays the Dragon Priest masks make the masks disappear after a while and I have to Console Command the masks back into my Inventory. But it also lacks the mannequins needed to display all of my armor sets, and my unique weapons. Also, there is not enough display cases. Especially the bigger ones. I am requesting someone to professionally create a Mansion with multiple wings. I got this idea after creating all 3 houses in hearthfire. I realized, "I want ALL the rooms in a single house. A bigger trophy room big enough to display all the trophies. A Massive Greenhouse big enough to grow all of the Foods/Ingredients as well as Nirnroot (If possible). A Enchanters tower with mannequins and weapon racks as well as a Satchel Labeled "Enchanting Stones" and a Chest labeled "Magic Scrolls". An Alchemy Tower with a Satchel Labeled "Recipes", a Barrel Labeled "Potions" and a Chest Labeled "Ingredients", as well as planters to grow some things. A kitchen with a cupboard Labeled "Food" and a Barrel labeled "Drinks and a barrel or crate labeled "Empty Bottles" As well as a couple Kegs that will give you drinks every now and then. (I Also have an idea where, when you activate a Keg, you get to choose ingredients and food and depending on the choices you make, it will make Drinks that if you have Empty Bottles in your inventory, it can fill them up for you with whatever drink is in it.). A Bedroom with a truly Legendary feel and a Wardrobe labeled "Clothing", a Safe labeled "Gold and Treasure". A Cellar with a full Blacksmithing area as well as A barrel labeled "Building Supplies" a chest Labeled "Ores and Ingots" a Long chest labeled "Skins and Furs" A safe labeled "Parts and Other". I also want there to be a path in the cellar that lead to a HUGE Display room with around 100 Mannequins and Display Stands/Cases/Plaqus. I also want a room to just display odds and ends (I have a habit of, after completing a quest, I will Console Command the quest Item back into my inventory so I can store it.) And maybe Mannequins set up speciofically to display certain armor sets (Like the collectors crypt with the guard armor and the Dark Brotherhood armor, Nightengale, Theives Guild, Ect.) And I would like it scripted to where you HAVE to buy it. There is no other way of entering it. (Price tag of 1,000,000 septims please). I also would like display stands for the Dragon Priest Masks, The Dragon Claws, and other collectibles. Anything else added is optinal, but the more, the better. I know its a big task, but seeing some of the mods here, I know it can be done and I WILL Donate for completion. (We will discuss how much after its all complete.) Any more questions, please message me. Thank you. -
LE Younger and Smoother All Races
blackpheonixark replied to blackpheonixark's topic in Skyrim's Mod Ideas
I will give these a try. The first one souds good, I do seem to have a blocky issue. The 2nd sounds more like what I was looking for, so I will head home and install these into the manager, and give them a test. I will post in a day or so my results and if it was solved or not. Thank you for the assistance. -
Hello. I don't know if this has been covered on SR yet, but I was hoping to request a mod that changes the textures of the races to make them look younger and smoother. Im tired of my Dark Elf and my Wood Elf looking like their in their 40's - 50's even with the complexion moved all the way down. The laugh Lines are always pronounced. There is always wrinkles around the eyes. I would like it to be a lot smoother. Oblivion had a great mod for this call Younger NPCs, but all I can seem to find on here is mods to make individual NPCs younger, not all the races/NPCs together. I do have a nude mod installed because I like the realism in it, and so when I loot someone and they have a young smooth body, but the head of a 90 year old, it just dosent flow. Also, I downloaded a armor overhaul mod that added a lot of new armor, BUT it also changed the ebony armor to be compleatly white. There isn't even any detail. It just looks like it got blasted with a snow blower and the snow never melted off. I would like to change the armor back to the orginal and keep all the new armor, so maybe if someone can post the orginal Ebony Textures and Meshes files, that would be great. Thanks for all the hard work and considreation, Modders.
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Shadowmare Not Turning
blackpheonixark replied to blackpheonixark's topic in Oblivion's Mod troubleshooting
I use the Horse Armor Pack for the white horse that I use with my old guy. It makes it easy to tell my white horse from Vilja's white horse Bruse, but other than that it doesn't add much value to the game. The vanilla horses are just magnets for the beasts and bandits so I always dismount after getting them out of harms way. Shadowmere being marked essential gains even less by being armored, and in fact if you're determined to have her armored there's plenty of gotchas waiting to bite you. I'd go with Shadowmere au natural myself (hopefully you have a previous save from before you slapped armor on her). <.< >.>......nope. Deleted all my older saves since I have spent about 52 hours of the game since I got her? yeah somewhere around there. Well, if all else fails, I can just use The Constructin Set, get her ID, and then use the placeatme command to get a new Shadowmare. Meh. Good enough for now. If I encounter any more errors with this, I will post about it here. For now, got to go pick the missus up from work. Try it later. -
Shadowmare Not Turning
blackpheonixark replied to blackpheonixark's topic in Oblivion's Mod troubleshooting
Aye. Just tried disabling the patch. That most defiantly has something to do with it, but I have an even bigger problem now. Shadowmare is no where to be found. I had saved my game directly in front of her and when I loaded it up, she had dissipated. Also, if I fast travel to any town, it no longer says that she is stabled outside the town and If i go out to the stables, she is not there. As for CURP_Controller.esm, its description says: CURP Controller V2.4 Used to control and provide common resources to the Cyrodiil Upgrade Series of mods. its needed for the following mods: FightersGuildContracts.esp kingdomofAlmar.esp TEC_4ERA_dialog_Filter.esp <-------- Not even sure what that one is for..... CUO_Leyaiin.esp TheElderCouncil.esp CUO_Chorrol.esp TheNecromancer.esp Origin of the Mages Guild.esp <-------- The main reason I use CURP CUO_Bravil.esp Chorrol Jewlery Company.esp -
Shadowmare Not Turning
blackpheonixark replied to blackpheonixark's topic in Oblivion's Mod troubleshooting
Here is a complete list of all mods I have active in their exact load order: • 00 Oblivion.esm • 01 Francesco's Leveled Creatures-Items Mod.esm • 02 Francesco's Optional New Creatures Add-On.esm • 03 SoVvM.esm • 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.33] • 05 Mart's Monster Mod.esm • 06 CyrodiilUpgradeResourcePack.esm • 07 CURP_Controller.esm • 08 TLS Modded Mannequins.esm • 09 Francesco's Optional New Items Add-On.esm • 0A Arme's Excalibur Update.esp • 0B TLS Modded Mannequins.esp • 0C Mighty Umbra.esp • 0D AddMapMarkers.esp • 0E The Mystery of the Dulan cult.esp • 0F Cheat Bob's Armory Oblivion.esp • 10 Bob's Armory Oblivion.esp • 11 More_Vegetables.esp • 12 Loth's Blunt Weapons.esp • 13 Loth's Blunt Weapons- Mobs.esp • 14 Loth's Blunt Weapons for Npcs.esp • 15 Adventurer's Spells.esp • 16 VoiceOfReason.esp • 17 A Very Silly Slaughterfish Mod.esp • 18 Akorithi's Jade Bow.esp • 19 absolution.esp • 1A TheHolyBlade.esp • 1B Hel Borne Spear Set.esp • 1C Rogue Sun's Blood Lust Dress.esp • 1D Francesco's day lenght rescale 1-24.esp • 1E Francesco's Optional Files.esp • 1F DLCHorseArmor.esp • 20 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.7] • 21 DLCOrrery.esp • 22 DLCOrrery - Unofficial Patch.esp [Version 1.0.5] • 23 DLCFrostcrag.esp • 24 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.6] • 25 DLCThievesDen.esp • 26 DLCThievesDen - Unofficial Patch.esp [Version 1.0.10] • 27 DLCVileLair.esp • 28 DLCVileLair - Unofficial Patch.esp [Version 1.0.7] • 29 DLCMehrunesRazor.esp • 2A DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5] • 2B DLCSpellTomes.esp • 2C DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] • 2D Knights.esp • 2E Knights - Unofficial Patch.esp [Version 1.1.2] • 2F DLCShiveringIsles.esp • 30 DLCBattlehornCastle.esp • 31 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.6] • 32 pizz_FFXI.esp • 33 HanasakuTouken.esp • 34 Gizmodian Aurora Blade.esp • 35 FinalFantasy10BrotherhoodswordNEW.esp • 36 bustersword.esp • 37 FF7 Weapons.esp • 38 FF8 Gunblade.esp • 39 MasterSwordDX_no_god.esp • 3A Gizmodian - FF Ultima Blade.esp • 3B Lem - Zemus's Lair.esp • 3C Fantasy Mod.esp • 3D Cutthroat Merchants.esp • 3E Living Economy.esp • 3F Living Economy - Items.esp • 40 Harvest [Flora].esp [Version 3.0.0] • 41 Oscuro's_Oblivion_Overhaul.esp [Version 1.33] • 42 OOO-Level_Stock.esp [Version 1.33] • 43 OOO-Magic_Script_Effect_Fix.esp [Version 1.33] • 44 OOO-DLT_Remover.esp [Version 1.33] • 45 OOO-Container_Trap_Instant_Effects.esp [Version 1.33] • 46 OOO-Map_Markers_Stock.esp [Version 1.33] • 47 OOO-Water_Weeds.esp [Version 1.33] • 48 Mart's Monster Mod for FCOM.esp • 49 Mart's Monster Mod for Francescos.esp • 4A Mart's Monster Mod for OOO.esp • 4B Mart's Monster Mod.esp • 4C Gather Ye Rosebuds.esp • 4D 1AlexScorpionSneakingSuit.esp • 4E HB Ayelid Longsword.esp • 4F Angeleron.esp • 50 Agicis.esp • 51 ScaryCastle.esp • 52 tkRapiers.esp • 53 Hiyoko_Store.esp • 54 LostSwordOfTheAylied.esp • 55 LostSwordOfTheAylied - OBSE Add-On.esp • 56 Hel Borne's Vampire Slayer Sword.esp • 57 ACB_Yamigarasu.esp • 58 AkaviriSamuraiShop.esp • 59 FightersGuildContracts.esp • 5A kingdomofAlmar.esp • 5B TEC_4ERA_Dialog_Filter.esp • 5C TheElderCouncil_TempleOfTheOne.esp • 5D CUO_Leyawiin.esp • 5E TheElderCouncil.esp • 5F CUO_Chorrol.esp • 60 TheNecromancer.esp • 61 Origin of the Mages Guild.esp [Version 7.3] • 62 CUO_Bravil.esp • 63 Theryon.esp • 64 Slof's Oblivion Robe Trader.esp • 65 Elven Armours.esp • 66 mr_Siikas_MerchantShip.esp • 67 mrSiikas_BetterPorts_Seagulls.esp • 68 mrSiikasBetterPorts_CorvetteExpansion.esp • 69 mrSiikasBetterPorts_LongshipExpansion.esp • 6A Chorrol Jewelry Company.esp • 6B Burmecian.esp • 6C Unofficial Shivering Isles Patch.esp [Version 1.5.0] • 6D Unofficial Oblivion Patch.esp [Version 3.4.1] • 6E YohdalePass.esp • 6F YohdalePassTreasureloadaftermainesp.esp • 70 MaleBodyReplacerV4.esp • 71 Ahtata_Khabaxi.esp • 72 FF10 Tidus Longsword.esp • 73 Necro Armor.esp • 74 NEWMannaquinRoom.esp • 75 Full Harvest.esp [Version 1.0] • 76 Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] • 77 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] • 78 Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] Here is the results of Mod Checker: This is a report on your currently active/merged mods. Mergeable Following mods are active, but could be merged into the bashed patch. • DLCSpellTomes - Unofficial Patch.esp • Francesco's day lenght rescale 1-24.esp • Harvest [Flora] - DLCVileLair.esp • Harvest [Flora] - Shivering Isles.esp • MaleBodyReplacerV4.esp • OOO-Container_Trap_Instant_Effects.esp • OOO-DLT_Remover.esp • OOO-Level_Stock.esp • OOO-Magic_Script_Effect_Fix.esp • OOO-Water_Weeds.esp And that's it. -
Shadowmare Not Turning
blackpheonixark replied to blackpheonixark's topic in Oblivion's Mod troubleshooting
No, I don't have that mod. I am not sure exactly why she is doing this. Like I said, when I finished the quest to get her, She worked fine. I rode her all the time. Then, right after I applied the armor to her, she just stopped turning. She will still go backward and forward, but just not turn, which does cause problems. I will post a list of my active mods and the results of Mod Checker. -
Shadowmare Not Turning
blackpheonixark replied to blackpheonixark's topic in Oblivion's Mod troubleshooting
Yes, she is essential, but my Shadowmare cant even get knocked out. Once her Health reaches a certain limit, it stays there no matter how many times anyone hits her. Her HP wont ever drop to 0. If I use the kill command, it does the same thing. Her HP drops to that one limit and just stays there. she never falls and I still ride her. I have no other horse mods active. The only one I have is the Unofficial Fix for the DLC. Yes I have quite a list of Mods active, but it seems odd any of them would cause issues like this. My Mods are mainly OOO, MMM, FRAN, CURP, Exnems, Unofficial Oblivion Patches (Including SI and all the DLC). The rest of the mods are 1 custom race, a bunch of Weapons and Armor Mods, couple harvest mods, and a few added location mods. If need be, I will list them. Mod Checker says there is no conflicts... -
Hello. So I ran and did the entire Dark Brotherhood quest. Now that I have finished it, I decided to go and get my brand new Shadowmare armored since I have the Horse Armor DLC. After she was armored, I decided to ride and a amazingly, I learned that she can not turn left or right! she can only go straight. When I hit A or D she acts like she wants to turn, but doesn't. She was doing just fine before I got her fitted with the armor. I also tried Killing her and letting her wake back up to see if she resets, but she wont die. Even if I open up the console and use the kill command. She just wont die. Or go unconscious. Her health drops to just a little bit and then locks in place. I like the armor and don't want to disable the Horse Armor DLC, is there any way to fix this?
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Ok guys and girls, I have a problem and I have no idea how to fix it. At first I thought it was an OBSE problem till I tried loading oblivion without it, now I see its an oblivion problem. Well, I try to start up Oblivion and well, it dosesn't start. there is no warnings or errors, the screen goes black like its starting up, then after a few seconds, it just closes. I tried Oblivion.exe, oblivion_launcher.exe and obse_loader.exe, but I get the same result every time. I have no idea what to do. I am running Win 7 with UAC disabled. Any ideas or help would be awesome. Thanks
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I Really Need Some Opinions And Recommendations
blackpheonixark replied to blackpheonixark's topic in Oblivion's Discussion
Ahhh yes, thank you. The color map mod is better then the older one I was using. Also, that is the same Sephiroth mod I was using before, but its more up to date. So thank you again. That's a good start for me, Now if I can just get some input on body replacers and maybe some overhauls, then I can at least start out adventuring. -
Ok, Its been about 2 years since I have played Oblivion. I cannot go to Skyrim just yet. So, when I played a long time ago, I was a serious mod user. I think I had almost 450 mods active at one time. I still have all of my mods saved, but...I don't know. I am just not appealed by them anymore. But they were always my favorite ones, but I think I am ready to move on. I just did a fresh clean install of Oblivion GOTY, I also have ALL the DLCs. I would really like someone to give me a list of mods that would make the game just epic. Just as a heads up, I would like: Good Body Replacers - (Including changing the kahjeit and argonian to look more human like) Race Mods (Especially Final Fantasy Races. I found Burmecian race long ago but lost it) Wildlife Mods (including adding more wildlife and changing some of the current) Dungeon and Cave Mods (Including scaling difficulties and percent chances of running into giant versions of monsters) More Flora And Plant Life (Including adding lots of ingredients and new types of trees and other harvestable goods) New weapons and armors (Including collections and remade ones as well as ones based off of series and other things. Espicially Final Fantasy) Added Classes (As balanced as possible) Added Quests (I am a quest hog and i will take as many as one can give me) Added structures and locations (I once had a mod for a flying castle and for a nordic armory and Akaviry armory. Things like that.) I know a lot of theses are included in Overhauls, I just cant seem to find the good ones anymore. ALSO. If you post a recommendation, PLEASE ALSO LIST ALL ITS REQUIRED MODS OUTSIDE OF THE VANILLA AND DLCS. I don't want to go and download a mod and try and install it only to learn i need 3 or 4 other mods, which those need 3 or 4 other mods. That's how I ended up with 450+ mods before. I would also like a good program to organize the load order. Python just got too out of hand for me. Also, I don't really like using OMOD. If I could install it manually, I would very much prefer that, but Detailed instructions would be nice If I have to use OMOD. I know this is asking a lot, but I just can't return to playing vanilla Oblivion. Its too much. Ty all for your time and support.
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Ok So. I just got FONV installed. In FO3, I had a nice Body mod. I hate having to pour through the endless archives and look at 200 different mods that all do the same thing, but at the same time cause hundreds of restrictions to other mods and require you to install like 200 other mods just to use the one. So, I am asking from the bottom of my heart if anyone here can provide me with a link to a good body mod that has very few restrictions and that is simple to manually install. I never mess with the FOMODs if I can help it, I trust myself to install them all manually. Also, if the Body mod has pre-requisites, can you provide me with the link to them as well? I prefer the mod to be a nude mod. Maybe even with bouncing breasts like I have seen in other mods. Also, if there is a Mod that makes your player character look younger. I hate how the male looks like a 35-40 year old dude when the slider is on the youngest setting. Like something to take out some of the wrinkles and give him a younger look. I also would love a huge mod that would do a cosmetic overhaul including tons of different hair and eye colors and designs. And if you can provide a link to Script extender. As well. I know this is a lot to ask, but I need these mods to go with a really realistic experience i am trying to do with the game. And I really just want to save some time. I just got done spending days searing all over the Nexus sites and the internet for Oblivion, Morrowind, and FO3 Mod files and I am just too tired to search through the archives and read thousands and thousands of pages of text that I will just end up mixing up in the end. I really appreciate it. ty you guys and girls.
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Installation Error for GOTY edition
blackpheonixark replied to blackpheonixark's topic in Fallout 3's Mod Troubleshooting
Thank you for the help so far. Seeing as how its doing the EXACT same thing word for word with my star wars game (only diffrence is the file name in the error) I dont think its a faulty disk. Sadly, no one I know of has an external DVD-Rom drive. And Secure-Rom seems to only work on files that are already on the computer like ISOs and ROMs. It wont read CDS. Or maybe I just dont know what to do I am unsure. All I know is its annoying -_-. Still no luck yet. there has to be some type of patch or program or something that fixes this error. It seems to be happaning on all new games that just recently came out. -
Ok so, I just got the GOTY edition today (Yay for me!) And I got home and tried to install it and came across a little error that well... wont let me finish installing it. The error states that it cant copy a nessecary file and that the source file is corrupt. Now I am not 100% sure but I think it may be caused by the new copy protection they are sticking on games these days because my Star Wars The Force Unleashed Ultimate Sith Edition is doing the exact same thing as well. And it has a warning about the new anti-copy protection on he back saying it may not be compatible with all disc drives and virtual drives. Now I just dished out $50 per game and there is NO WAY in hell that I am going to go out and buy a new DVD-ROM drive. This one drive I have is an all in one CD-R/CD-RW/DVD-R/DVD-RW/CD Reader/DVD Reader. And its fairly new. And It has never givin me any problems. I have searched all over the internet and cant find any solutions to this problem. I am running XP, SP3 And I exceed all the requirments. Any help at all would be great. Thanks you guys and girls.
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Help!!!- I cant get the mods to work
blackpheonixark replied to FceJrJr85's topic in Oblivion's Mod troubleshooting
Step 1: Take Vista CD and use as toilet paper Step 2: Send back to Micrsoft Step 3: Install XP. lol Just kidding. From my experience, the Data Folder seems to need to be put directly on the harddrive. So If you want, back up your data folder, then re-install oblivion using a folder like C:/Oblivion or something. Don't install it to program files. It tends to eff up A LOT in program files. So install it to C:/(whatever folder you created on C:) and then copy your vacked up Data Folder to the new data folder. For me it was C:/Oblivion/Bethesda Softworks/Oblivion/Data. Also, when unpacking a mod, what I tend to do is unpack it where it is, and then drag and drop the Texture, Meshes, Sounds, and other folders to the data folder. SO make sure you have the explorer bar showing you the Data Folder so you can easily drag and drop the folders to it. Hope that helps -
Ok So I am using the Kajhiet Replacer Ahtata Kahbaxi. I have always loved this mod and it has always worked amazing for me. Until now. I have just recently installed OOO, MMM, Fran, FCOM, and the Unofficial patches for Oblivion, knights, SI, and most of the DLCs. And now it seems that no matter where I place it at in the load list, It just wont overwrite. I have tried it as the very first esp and very esp, and neither one seems to be any different. And then I tried re-installing the mod but with no luck. I know its working cause it changes the eyes, but its just not changing the Meshes or Textures. So if you guys can help me that would be great. ty.
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Ok so, I have installed a lot (200+) Mods. I use BOSS and it organized 180+ of them, the rest I had to place myself. Well, All the custom races I have added work except 70% of the Lattamer races. But im not worried about that I can ignore that for now. what DOES bother me is all the original eyes are now Black or non-existent. Imperian, Kahjiet, Argonian, Nord, Breton, High Elf, Dark Elf, Red Guard, and all the starting Races all have solid black eyes. And the half of the Custom Race Mystic Elfs that use the original eyes have no eyes at all. Even Urial Septim has no eyes at all in the game. I have the BSM's backed up and un-packed on my external hard drive, so i just recopied all the character textures and meshes back into the data folder, but to no avail. I do not want to delete and uninstall Oblivion and all the mods all over agian. So if you know whats wrong or what files I am missing, then can you please tell me and point me the the direction that I can get them at? P.S. all my custom races seem to be having no problems at all after i reinstalled them. Only having trouble with Lattamer and Mystic Elves. Also for some reason I have some Races that I NEVER added before including Skyrim Kahjiet, and some wierd Monkey-Human hybrid race, both of which have sever texture/mesh issues as well as my Dremora Race having the no eye problem. Any help at all would be appreciated. ty
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Ahh. Okay. Thank you.
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1st: Ok I have 2 problems that are buggin the heck outta me. First off is Everytime I enter the Apachii Heros Store, my game crashes. I have tried deactivating all but that mod and I have tried re downloading and reinstalling the mod and its still doing it. any ideas? 2nd: this question i have asked before but never got a helpful response and i have found no answers. I have used Morrowind construction set for years and It has always worked fine. So i started using oblivions. After i change anything or even create my own items, i attempt to save my plug-in, as I try to save it comes up with this error: ["Unable to complete operation due to failure renaming temp file. Temp file remains. Continue running executable? "yes to all will disable all warnings this session"] The only answer i have found online is, "Its a security privilege issue. you don''t have administrative privilege". That is completely untrue. the only accounts I have on my PC are Administrator and guest and i am ALWAYS signed on under administrator. I have tried re downloading the set. Uninstalling and reinstalling. and modding pre made mods, but it ALWAYS comes up with it. I am running XP SP3 and NOT vista so its not a vista issue. What can i do? Also, I have completely uninstalled Morrowind AND Oblivion construction sets and removed all plug-ins from relating to both and re-installed oblivions construction set. No luck Here is the steps I take: Open CS. Load Oblivion.esm. Create my mod. Click on save. It asks me to choose filename. I enter filename and click the save button, then the save window closes and the error pops up. When I go the data folder. The esp is in there. but when i load it up, only the orginal oblivion files are in it. Not the Mods I made. So I dont bother opening up the esm at all, instead i restart CS and i start making the mod without loading any other esp or esm files. then i hit save and go through the same process and its the exact same, except this time when i open the mod file, there is nothing. ty for your time
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As an update, here is a list of everything I have tried so far: Delete Morrowind Delete Morrowind CS Delete Oblivion, CS, and all mods Re-install Oblivion Re-Install CS Create new account on PC and give it administrator authority Shut down and restart Create mod while in Oblivion and attempt to save it Open and save an empty mod Open and save Oblivion.esm as a esp Use of different file names Combine Plug-Ins And a list more o things. I am reaching the end of my rope here guys. I LOVE modding. I have created a few good Morrowind mods and I really like creating mods for oblivion, but how am I supposed to share when I can't save a single mod? Morrowind mods save no problem. But it just doesn't want to work on oblivion and i hate it.